The elefant quote was to remind you which unit it could buff. I did not compare its tank killing prowess. So if I mentioned penals that would mean we should compare it directly with that?
Seriously...
Well you didn't clarify at all, but it being able to buff armor is fairly central to it's design.
Remember: It's only 30 fuel less than an IS2 or Tiger.
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I don't know if they have a special profile for Guards with PPSH and SVT (i'll think so), so DPS may vary and you can't just use Cons, Shocks or Penals DPS. Theres a world of difference between Shocks PPSH and cons PPSH, for example.
SVT are carbines, which has a different weapon profile to SMGs.
Conclusion: Assault Guards sucks and are not effective, on the context of it's arriving. It's like having Assault grenadiers arriving at 5CP
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PSA: remember when using tactical assault, that your units get's received accuracy, making them melt easily.
(Don't use Tactical assault against STG Obers, it doesnt work )
COH2 stats doesn't have the Guards PPsH, and the SVT they use is the same as the Penal SVT. |
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Do you read anything people write or do you just type out the response you wanted them to say to you.
Who is talking about elephants?
And no I don't want to balance an unfair unit with another unfair unit.
This makes no sense. Of course by definition it is hypothetical this is a forum. Also just because you use it to beat on IS2 and T34/85's because you don't understand how powerful it is to be able to 2 shot a jackson does not make the ability worse. It is also a hypothetical situation that a Jackson shoots at a PIV with MT.
I am not complaining that the CmP ability is too good (though it is very good) I am complaining that in larger games a unit designed to buff only your own armor is too effective because it helps everyone.
We are not asking for nerfs we are asking the unit be in line with other units! You should not have a elephant that moves faster shoots faster, is more accurate, and see farther. While the Allies have...literally NOTHING like this.
Please stop saying fuel starved. You can convert munitions to fuel, and you only need to upgrade volks so in fact OKW has some of the most efficient fuel costs in the entire faction design.
It's not an "unfair" unit. Allies should have some sort of command tank, and the KV1 would fit perfectly. |
Can you even into reading.
That bit where before the 20% is says "Aura:" in the text you quoted?
That means it's an aura effect.
Learning is kool.
And the C-Panther isn't affect by it's own Aura's so it's vet bonus's to itself are worse than the regular Panthers. That's the trade off for the Command Bonus it gives.
*Shudders*
Fair point.
I hope those things at least can't stack...
It doesn't stack, but the CPIV's bonus stacks with it. |
This makes no sense. Of course by definition it is hypothetical this is a forum. Also just because you use it to beat on IS2 and T34/85's because you don't understand how powerful it is to be able to 2 shot a jackson does not make the ability worse. It is also a hypothetical situation that a Jackson shoots at a PIV with MT.
I am not complaining that the CmP ability is too good (though it is very good) I am complaining that in larger games a unit designed to buff only your own armor is too effective because it helps everyone.
We are not asking for nerfs we are asking the unit be in line with other units! You should not have a elephant that moves faster shoots faster, is more accurate, and see farther. While the Allies have...literally NOTHING like this.
Please stop saying fuel starved. You can convert munitions to fuel, and you only need to upgrade volks so in fact OKW has some of the most efficient fuel costs in the entire faction design.
What? The conversion is insanely dumb until the late game because you will be buying shreks for a while. It's really only possible when you have support from your Ostheer friends.
It's not an Elefant, it doesn't do Elefant damage, it doesn't have the Elefants pen, and it doesn't have the range.
Nobody says Allies shouldn't get a command tank, I would be partial to the KV1 being converted to a command tank. |
Same armor, might have different acc on the move. Edit (someone said it)
@Alex: vet is basically the same besides last levels.
Vet0: Aura 20 sight range, +10% speed +10% ac/de-celeration
Vet1: Unlocks the 'Combat Blitz' ability
Vet2: +10% armour, +20% health +10% weapon rotation speed Aura: +20% accuracy
Vet3: -10% reload, +10% rotation speed +10% ac/de-celeration Aura: -20% reload
Vet4: Aura: +5 range
Vet5: Aura: Infantry affected too
Vet1: Unlocks the 'Combat Blitz' ability
Vet2: +10% armour, +20% health, +40% weapon rotation speed
Vet3: -30% reload, +20% rotation speed, +30% ac/de-celeration
Vet4: +10% range -25% scatter
Vet5: +53.85% accuracy on the move, +45.8% sight range
The 20% accuracy and 20% reload are added to the aura not the C-Panther.
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I didn't say they were equivalent; only that they both have PPsH.
Assault Guards have better DPS close and mid range than regular guards, but not at long range thanks to DP's.
No idea why this statement is so triggering, I don't personally use Lend Lease often at all but acting like Assault Guards SVT's don't give them a mid range edge and PPsH's a close range edge is silly.
But please continue to say the opposite of what I actually said.
EDIT: And Again I'm not saying saying Ass Guards are very good at all, merely that they aren't total garbage like several people have implied. |
And the fact remains 135% damage wouldn't cause Jacksons to get two-shotted by a 160-damage AT weapons while 150% damage does.
Again; this is a hypothetical situation. I almost never use the Market target on Jacksons, I use it on stuff like IS2's and T34/85's. |
Definitely not right to regard it as a marginal difference if it wouldn't be able to two-shot Jacksons with that 15% difference.
I don't have much experience with the unit and no other input on the matter, but the math is simple enough.
The issue is the long reload time on the C-Panther means you can normally get your Jackson away in my experience.
The reload time is the longest of any turreted tank in the game I believe. |
Except shocks have 6 of them and armour. Apart from that they are exactly the same…
Well technically the 3 SVT's give them better DPS over range than Shocks; but this makes one wonder why regular guards don't have SVT's.
Technically 3 Guards with SVT's + 3 with PPsH = More DPS than guards at every range except when regular ones get their 2 DP's.
EDIT: And no squads except shocks have armor anymore.
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