260 armor is actually quite decent. It'll get 30% more armor at vet 2 = 338 armor.
The Sturmtiger only got 220 armor which is weird because it actually had very strong armor.
It has 100 penetration at max range and 140 at close range. That's not even enough for a T-34/76.
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I almost never use this tank. Hard to say what needs to be done to make it viable.
I'd say Ostheer teching needs to be adjusted first.
The Sturmtiger's strength is that it becomes the highest health tank in the game at 1440 at Vet 2. But yeah it doesn't make a terrible amount of sense why it has very little in the way of armor compared to the other Tiger variants.
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First of all, WALL OF TEXT. Please separate your one paragraph.
Second, You guys really need to stop crying about your Uber tank because you have to micro more now.
Lastly, COH2 is rock paper and scissors it does not matter what tier the unit is, counter is a counter. MGs counter (well suppose to) T4 Obers or Paratroopers. How can all those AT guns + Mines not take him out? The evidence of stupidity with KT is right there in front of you guys but still Axis only players cry?
You said "Heavy Tank" should not countered by "low Tier" units and mention T3 medium tanks and {AT Nades}?
It's not a game of micro at all, the tank is so slow that it's super easy to micro, but you can't do much with it even if your microing it like a boss. It's best used for defense, were micro isn't even a factor.
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And that's a LOT! Add acceleration, rotation and size into account also. I think you constantly overestimate the small numbers.
Iv found in my experience the much much better armor allows the KV1 to flank fairly well, but the 85 is still great. Falls down to personal preference IMO.
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my mistake, didn't bother to look it up before hand. points to the sturmtiger.
that's because the jagdtiger is a TD and performs shit against infantry. the jagdtiger is also a call in and thus has no associated tech costs. tech costs are not factored into how powerful a unit is though, which is the entire issue with callins.
the VI B doesn't need the highest health or the highest armour; it has high health and armour and a very powerful gun.
then don't spend your fuel on a VI B. yes, it looks bad when you compare it to callin tanks due to the tech cost discrepancy, but it's not a bad tank and callins/tech costs are a different issue that the VI B should not be buffed because of.
Call in's are never going to get addressed, we pretty much have Relic's word on that so I would like to see the KT put back to it's previous armor with Blitz removed. Just give allies better more varied AT like a not shit AT gun for USF or a Heavy tank. |
Like I said above, the issue is not getting rid of the tiger, its handeling the tiger ace while there is other armor on the field in addition such as 2 P4s because it costs 0 fuel
If he's teching and pumping out units 900 MP isn't exactly cheap. To say you can't handle it while other armor is on the field is kind of weird because this could apply to almost every unit in the game.
It's a potent tank for sure, but long gone are the days of it being the king of the battlefield. With the Jackson buff the ability for allies to handle late game Axis call in's has never been greater.
Normal Tiger: 1040 HP
Tiger Ace: 1280 HP
Also, as far as i know, it's a "vet 3 tiger" with increased vision and same DPS on MG as a Tiger with gunner on top.
Besides all that, the main problem is the "triple tap" or the IWinButton. Target weakpoint doesn't share cooldown with the main gun, this leads to 3 consecutive shots in a small intervale of time.
How you obtain the tank, is just badly design also. The income penalty doesn't start to hit till 10mins (for the cost of not spending fuel), so this tanks should be used to trade agressively or finish the game.
Note: this is not about the overall strenght of the commander rather than the badly designed TA.
TWP should be fixed, but with that fixed I don't see how this is extremely OP when adding a fuel cost and lowering the CP for it would just make it more used instead of less. |
no, it's not at all redundant as OKW doesn't have anything else with the VI B's combination of high health and armour with a very high damage and large aoe gun. the sturmtiger has high, but still lower health and armour and an ability gun but it's not the same.
The Sturmtiger actually has the highest health of any tank in the game at Vet 2, and has exactly the same health as the KT at vet 0.
The Jadgtiger preforms far better versus enemy armor for a cheaper price, and you don't need any fuel units in OKW to deal with enemy infantry. The problem is that the KT doesn't have the highest health, or the highest armor of any unit in the game but costs more than any other unit in the game.
No reason for me to spend all my fuel on a KT when I can do the same for a cheaper more efficient price. |
It isn't necessary to knock down buildings to kill the infantry inside and after the first 5 minutes everyone has enough mortars/ISGs to ensure that being inside a building is just as dangerous as being outside of it. Moreover there is so much green cover around the map that there isn't much difference between fighting inside a house or fighting behind a brick wall/sandbag wall. The houses really just serve to slow early engagements to a crawl as each side struggles to inflict any sort of casualty.
That said, when urban defense is used on this map the axis are going to have a bad time.
The problem isn't that in prolonged engagemeants it's to hard to unseat building campers, it's that if you rush the buildings on the other side early game you can cripple your opponent with out much effort, FHQ compounds this issue as the negatives for going that commander don't really apply on this map. |
GL chasing or flanking with a KV1.
The KV1 is quite fast for a heavy tank with the amount of armor it has. It's only 1.2 slower than the 85. |
A tank that can kill infantry without a sweat?
260 (not counting fuel costs and the reduced income) fuel for something I can already do with infantry? I fail to see the advantage of getting a tank that is twice the cost of the IS2 thanks to the reduced fuel income when I can just get things like Panthers to deal with enemy armor, or the Jadgtiger, or the CPV, or get a Sturmtiger to deal with enemy infantry blobs.
Again; the KT is redundant for a very very high price tag. |
The Tiger Ace doesn't even have more armor than the regular Tiger. I can't really see how it's hard to get rid of when the regular Tiger isn't hard to get rid of.
Except it doesnt, Soviets can play with a higher manpower drain and save for an ISU which is priced similarly in MP successfully, so can Ostheer.
But an ISU doesn't turn your income off, and Soviet teching is much much less MP intensive than Ostheer teching is. Do you honestly suggest that it's viable for Ostheer to refuse to tech and wait for a 15 CP call in?
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