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Thread: okw munis cost10 Apr 2015, 21:44 PM
So what rifles can be used or not aren't based on animations but an arbitrary limit? Jesus Relic, excuses rapidly running out. In: COH2 Gameplay |
Thread: okw munis cost10 Apr 2015, 21:34 PM
The StG has a fairly good weapon profile and Volks are fine at longer ranges, the point of getting 2 StG's + cold protection would be to give your Volks more firepower while also giving them the ability to be used in blizzard for sneaking. Really any sort of AI upgrade would be good, just getting better KAR's seems silly when the OKW focused very heavily on widespread use of automatic weaponry, which should be better reflected in game. In: COH2 Gameplay |
Thread: The Mortar Thread10 Apr 2015, 21:31 PM
The Ostheer mortar is good, and the Soviet mortar is also good. This comes from the fact that one is shooting at bigger squads (thus more model kills), and one is shooting at smaller squads (less model kills). While I may not play 1's, Iv never ever found the Soviet mortar to be a bad investment in 2's. In: COH2 Gameplay |
Thread: The Mortar Thread10 Apr 2015, 21:13 PM
Whether it's better or worse than the Ostheer 81 is debatable, you say it's worse, I say it's about the same. But by absolutely no means is it terrible, the ISG and Pack Howi are finally useful with suppression. The Soviet mortar is cheap, accurate, and is shooting at smaller squads than it. These things don't translate into "useless". In: COH2 Gameplay |
Thread: PTRS now OP?10 Apr 2015, 21:08 PM
I don't need to play 1v1 to know that armored cars don't counter PTRS's. You going to endorse people using SU-85's to counter Jadgtigers next? In: COH2 Balance |
Thread: Should OKW be able to build caches?10 Apr 2015, 21:06 PM
They have shit tons of MP because they don't have the fuel to spend the MP on other things. While every other faction is making armor your sitting around twiddling your thumbs just pumping out more infantry. Which do you think it least cancerous? OKW being able to get some more armor, or the continued prevelance of giant hordes of anti-everything infantry that we have now? MP drains are good! And OKW should have more of them. Removing resources penalty and giving ability to build caches would require complete army redesign. Changin units coming out from different biildings., higher tech prices, getting rid off some units as well and moving KT to a commander. Panther will have to go T4, Vet5 will have to go and many more... Nobody is saying remove the resource penalty. OKW already can benefit from caches are a reduced rate, this is just asking of they should be allowed to make them instead of relying on Ostheer team mates. In: COH2 Balance |
Thread: Should OKW be able to build caches?10 Apr 2015, 20:35 PM
I think the huge MP float is much more OP because it encourages blobbing. I would rather OKW have more options with a blitz truck type system than keep the dumb system we have now that results in mega hordes of infantry In: COH2 Balance |
Thread: The Mortar Thread10 Apr 2015, 19:24 PM
whats the difference between scatter angle and scatter distance? Distance has to do with how far away your firing. In: COH2 Gameplay |
Thread: The Mortar Thread10 Apr 2015, 19:05 PM
The Soviet mortar is more accurate Barrage for Ost mortar: Scatter angle: 9.0 Scatter distance: 7.0 Barrage for Soviet Mortar: Scatter angle: 8.0 Scatter distance: 6.0 Auto fire for Ost Scatter angle: 10.0 Scatter distance: 8.0 Auto fire for Sov: Scatter angle: 8.0 Scatter distance: 8.0 In: COH2 Gameplay |
Thread: Should OKW be able to build caches?10 Apr 2015, 19:03 PM
First of all, I appreciate your effort gathering information from community. The MP float is a symptom of OKW not having enough fuel to spend MP on things other than infantry, so what exactly would be the issue if they could spend that MP on making things other than just more hordes of infantry? OKW being able to make more tanks is a good thing, and It would be fine if they removed conversion but added caches, although I still think Opal trucks would make more sense balance wise and thematically as well. In: COH2 Balance |
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