Just wondered what the deal is with Grens at the moment.
I've had a few games now, where my units haven't been in any contact with the usual suppression units, but become suppressed in an engagement with 2+ Grens.
Can't recall any patch notes regarding this, working as intended?
Grens do a small amount of suppression + new suppression vis a vis incremental accuracy mechanics = blobs getting occasionally suppressed by massed grens. |
I dunno I like the call-in limit. I don't like seeing armies composed entirely of Tigers and IS2s, more wide spread use of mediums and assault guns feels more authentic to me and makes for more diverse builds. Will make playing USF with no heavies better too, since you're now fighting on more even ground all the time and don't have to focus all your efforts on countering the inevitable heavy swarms in team games.
Well a lot is going to change soon so we are going to just see what happens and hope for the best. |
I associate smoke with attacking, and both Axis factions infantry seem long range and defensive.
OKW is almost entirely around aggressive mid to late game play; it just lacks smoke because OKW isn't very well thought as a faction. |
yea. i personally would love to see female anime fetishism expressed on every armour units in the game.
Better grab a time machine to go tell all those pilots back in WW2 to CUT IT OUT WITH THE ANIME GUYS. |
Sounds like you don't want to take the extra effort to use the faction properly and counter the 85's
But you are quick to tell usf players to flank against and mg that is clearly overperforming for its cost
The MG42 isn't germane to this discussion but Iv said multiple time in the other thread that I wouldn't care if it got bumped up to 260-280 MP.
Buuuut a smarter idea would be making USF early game more diverse; namaste. |
Talk of T34/85 being OP is going to evaporate pretty fast when they deal with the last remnants of the call-in meta. Like, it's going to get fixed, there's no point whining about it all now.
Pretty much, honestly if all heavies were tied behind teching like the KT is I would have zero problem with them being unlimited. The reason why call in meta is awful cancer is because it allows people to avoid investment and "play it safe" as it were while everyone else HAS to take the risk if they want to win. |
1 stug cost less than t34/85 and beat them, not to mention when supported with grens, paks, and mines. ( 2 stugs cost almost the same and still win)
But those are axis units, so I guess it fine that they beat t34/85's. Which cost more to support.
soo L2P
#axisfanboyslogic
2 StuG's cost more than 2 85's because again; you have to tech for them. Dedicated AT units beating enemy tanks isn't surprising and nobody is saying 85's are unbeatable but it's aggressively annoying one player doesn't have to put any investment at all while one player does.
85's don't cost a single unit of fuel to support either; cons + t2 start (which is free fuel wise) which gives you everything you need to win the game right there. AT gun + suppression platform + light indirect. If you go guard motor that means you also have access to some of the best elite infantry in the game and the best mortar in the game to boot. |
(Not strictly true, Fallschrimjager and Obers get smoke at Vet 1, and a damned good smoke grenade it is!)
Elsewise, it just means that the Axis player needs to use combined arms to make these sort of assaults. Mortars provide the smoke cover just fine, IMO. And, honestly, giving Axis main-line infantry smoke grenades atop their other smoke options would be a colossal pain in the ass with the current meta as it is.
IIRC the smoke barrage on the Ostheer mortar is bugged and doesn't work like 60% of the time. |
All mortar teams have smoke. With all the emphasis on MGs being more effective on all sides, why is there no OKW and OH smoke for their troops?? Especially after T2 when riflegrenades are introduced? Seems odd that thebalanced scales are somewhat tipped on something so universal in all armies....
OKW actually does have smoke in the form of Blendekorpe grenades (which are vet based), but you can't really use them to cover an advance because standing in the smoke has the same effect as White Phos.
Good for clearing buildings tho |
The skins should be in the realm of reality though, I don't want to be playing and see a pink tiger roll into my lines with Hello Kitty plastered all over the side of it.
God help us if people have fun playing this game. What a world we would live in if people actually had freedom to have fun with their camo. |