OKW have Stuka, it's a great counter unit against support weapons and emplacements like howitzers. OKW have good arty strikes too.
Against things like the Pack Howitzer maybe, but without Vet 3 the Stuka Zu Fuss has nowhere near the range required to kill (permanently) enemy howitzers. And OKW arty strikes do not guarantee kills; not even scavenge and you can't call in zeroing on the enemy base.
|
And what about muricans?
The Priest does actually have the ability to kill enemy howitzers using it's vet 1 ability, but obviously Americans could use more support weapons.
Outside of counter battery fire Americans have plentiful recon and artillery strikes. Mechanized artillery and Time on Target will both easily kill an enemy howitzer. |
The issue is that counter-battery fire is kinda hard to do. Like if you go LefH and your opponent goes for an ML-20 you can kill him with counter-barrage but if your OKW then your just SoL.
Give OKW some actual howitzers and counters and we can move from there. But yeah no artillery in bases is a good place to start. |
Tier cost influences timing of units (when they first hit the battlefield).
Unit cost represents their intended performance, directly comparable to other units. (This is why the OKW P4 is more expensive than an Ostheer P4 despite having a fuel penalty)
The Panther excels when it is outnumbered. It can take advantage of high armor, above-average range, and high speed to make the most of a players' micro. It is infinitely easier to micro 1 unit than it is to micro 2, tanking damage so that other units can deal the DPS unmolested. This is exactly how the OKW P5 works, and the Ostheer P5 is exactly the same.
At the end of the day, it is your decision, but remember that you do not have to rush the Panther. It is perfectly viable to progress to T4 from T3 in longer games (quite often doable in a 2v2), meaning that their will be plenty of armor support for your Panther.
Except the Panthers biggest weakness is it's DPS. It's not made to take on multiple tanks at the same time it's made to be able to kill tanks 1 on 1. This makes it so when you get one as Ostheer it's normally going to be outnumbered by a lot more than 2 to 1 because of the extraordinary teching costs + cost of the tank itself.
It's not that rushing the Panther is impossible, it's that there isn't any logical reason to progress to T4 when all your getting is normally like 1 Panther. The cost to jump from T3 to T4 is going to be 130 fuel which is 1 PIV on it's own, and 175 fuel on top of that making it 305 fuel for your first Panther.
That's 3 StuG III's, which are unabashedly more cost effecient. |
Only 430 fuel for 2nd T34/85?
Dude, you're fucking retarded.
Can't say it different way.
It costs 430 fuel to get two PIV' for Ostheer which are weaker tanks and don't come with skirts so uh, lol. Dude you really need to take a chill pill. |
j
You forgot Soviets require AT nades at the least so 80+90+25+130= 325 so they come out at the same time.
Also you will have tier 4 which gives you free light/medium at bubble to utilise and best inf at on core infantry. Soviet rely a lot more on vehicles to get decent AT so I don't see the problem with them getting the 2nd t34-85 faster as by that point OKW will be well on the way to panther while utilising their ubiquitous AT sources.
It's not as straight forward as you seem to think.
Every popular Soviet doctrine comes with elite call in infantry and Obers are very much not cost efficient compared to OKW's other infantry units (especially when enemy armor hits the field in numbers). Things are deffo better for OKW than before, but the issue of OKW being easy to overwhelm with massed enemy armor in 2's will remain a problem.
Soviet T4 gives you access to arguably the most common and efficient fuel based indirect fire unit in the entire game, a TD, and on top of that now with the right commander the best medium tank in the game.
Yes, i did, and i still believe that the medium call in commanders will dominate the meta. |
Again, thats not necessarily a problem with T4 pricing, but a problem with T4 units themselves. The Panther is definitely performing per cost (it is worth 1.5 Shermans and can easily do its job with support). The Brummbar on the other hand may be slightly underperforming, and the Panzerwerfer definitely is. Decreasing T4s cost will make Panthers come earlier, decreasing the viability of allied stock medium armor and will not address the underlying issue of underperforming units in the building itself.
Pathing has been and forever will be an issue with turretless units in this game. The Sturmpanzer suffers from this, but I find it quite useful with attack ground and as an infantry support unit.
Hold fire would go a looooong way towards making the Sturmpanzer much better as you would be able to control it's shots. But I still don't see how the Panther with is relatively low DPS is problematic when spamming is normally just suicidal as you will get hard countered by AT gun spam.
If T4 is going to be super expensive the units in it need to be cheaper because every time I go T4 I get normally 1 Panther out and it will be quite severely outnumbered by the enemy's armor forces.
Switching the Pwerfer to T3 and putting the Jadgpanther in T4 would be nice, if we really are trying to make T4 this crazy escalation based thing. |
Taking Soviets as example cause thats the only faction I've tested it out enough on.
I made a similar thread in alphaforums regarding the issue. T3 for Soviets is sort of a must-do thing now, and transitioning from T3 to T-34-85 cost you 230 (220 with recent adjustment) fuel. If its a close game and possibly gone for a while, I often found myself just scrapping the idea of 34-85s and going for the IS-2 instead since it was the same price
When the changes were still in Alpha (34-85s were 140 fuel like in first version of the preview, I'll give you that) rushing for 34-85s was a horrific idea atleast. Even with 130 fuel Ostheer can reliably get a P IV before the 34-85 is out even if its rushed.
Besides, with the new T3 being so delicious for Soviets I don't see any logical reason to push straight for the T-34-85s.
Ostheer T3 got delayed and is more equivalent to Soviet T4 than it is T3. Rushing might not always be the best idea, but once the game escalates to the late game getting T34/85's out in numbers will very much not be an issue. To wit; if you could spam T34/85's before you can now as they are built at the reduced call in price they had in Guard Motor.
We will need to see how it works out in practice, but I feel like it will be problematic for OKW to be forced to face off against so much massed medium armor when OKW is very specifically designed to be quite weak against massed enemy tanks.
When I played in the Alpha OKW relied very heavily on keeping your 1 (getting more than 1 being a luxury) PIV alive as long as physically possible while holding out for your next piece of armor that was normally either a Panther or a JPIV to help handle enemy armor. The KT is fairly redundant now that OKW's late game AI hole has been filled. |
Yea, go and rush 350 fuel, I dare you.
Do you also rush elephants alex?
80+90+130 =/= 350. Soviets first tech building is free. And Elefants have a set CP requirement; T34/85's do not.
I mean do you really want to play this game? (I know you don't), because the OKW PIV is 322 for your first one and 524 if you want two. For your second T34/85 it's only 430 fuel. |
Only because you can't make a follow up with another quickly.
Why would you even want a second one?
OKW's fuel penalty ensures that that panther won't have a replacement for a long time, thats why it isn't OP. If any faction can gain the ability to build a heavy for every 1.5 mediums, it would be broken. This is why teching is a thing, to ensure that vehicles, light armor, medium armor, and heavy armor all have their respective moments of superiority. Otherwise, why not just unlock all tech buildings immediately and let everyone build what they want as thy gain the resources?
The Panther is not the only tank in T4. The Brummbar is the AI counterpart to the Panther, and it is very powerful. If you could get T4 out at the same time as you unlock T3 for example, the USF player would have no choice to rely heavily on AT platforms instead of AI. This would make Shermans lose their window of strength, and force USF players to build nothing but Jacksons to amass AT DPS. With a Jackson costing only 50 less fu than a panther, it would not be a very sustainable rate of trade, especially since USF AT guns and bazookas are less than useful in a supporting fire role against Panthers.
It absolutely is a luxury. T4 is something to unlock after you enter the late-lategame. It is there for when you are popcapped and floating fuel. It allows you to take advantage of Ostheer's superior medium armor survivability and scaling to get even better tanks out of the gate lategame.
It's a luxury sure, but getting to it in a normal game on average is very difficult. I see this defense of bad things a lot; because they said bad thing is good in some games rarely this means that despite it under preforming on average it's fine. If T4 is going to be the super - expensive tier then the Units in it need to be just a little bit cheaper/better.
Iv done my best to try and use the Sturmpanzer IV lately but it's horrible pathing just makes it plain useless. I spend half the time it's alive just fucking around with it trying to get it to go were I want I shoot were I want. |