Are we really going to compare SU-76 barrage to stuka barrage?
SU-76 is weaker ZiS-3 on threads. I don't know what all the fuss is about here.
The SU-76 IS a ZiS gun on treads, it has the same pen and a similar barrage.
Thread: Soviets OP25 Jul 2015, 05:32 AM
Are we really going to compare SU-76 barrage to stuka barrage? The SU-76 IS a ZiS gun on treads, it has the same pen and a similar barrage. In: COH2 Balance |
Thread: M5 Quadrush25 Jul 2015, 04:57 AM
Instead of being a tier 4 requirement, what of T1 & T2 to upgrade to the quad? T3 can still be built with T1 OR T2 but if you want that amazing quad... But regardless I do like the damage nerf but keep the suppression considering Cons need support with fighting veteran OKW and MG42 Grenadiers. The damage deffo needs to be reduced, it can easily kill light vehicles in seconds even further negating OKW Mech play and makes the 222 essentially irrelevant. Also all small arms fire give main gun destroyed crits which makes the Quad mount even more deadly. In: COH2 Balance |
Thread: USF - Worst faction in COH History25 Jul 2015, 03:43 AM
Calling in Armor Company Artillery on an OKW players medic truck can cost the OKW player the game due to the hi AoE of the shells and the fact they do death crit damage instead of normal damage. It essentially creates a no go zone for a significant portion of time. Also dozer shermans are good for wiping Obers and other elite infantry. In: COH2 Balance |
Thread: USF - Worst faction in COH History25 Jul 2015, 02:41 AM
Maybe we've been playing the USF wrong this entire time. Well OKW plays a lot differently than it used to, I can say that for sure. In: COH2 Balance |
Thread: volksgrenadier modernization MP-40 and Senior Sergeant24 Jul 2015, 23:46 PM
Is there anything really that wrong with Volks getting less useful as the game goes on? The same thing happens with conscripts. Both can build sand bags. Volks at least have the potential to become potent against tanks - they are the largest shrek wielding squad in the game. Later in the game when facing heavier armor shreks kinda fall off in how useful they are because you need to close with the tank which is easier said than done. But honestly I don't really find Volks to be that useful in numbers early or mid game outside of just being cap monkies since you can't get a cheaper squad like engies or pio's to do it. 5 MP 40 are not worth 70 ammo. This, MP-40's in this game are horrible. In: COH2 Gameplay |
Thread: USF - Worst faction in COH History24 Jul 2015, 23:44 PM
USF by design encourages lots of blobbing ---> Blob counters become extremely common ---> USF meta shifts in the extreme ----> ??? In: COH2 Balance |
Thread: the OKW P4--a specialist generalist24 Jul 2015, 21:53 PM
*top 100 In: COH2 Gameplay |
Thread: Make Falls and Obers 5 man squads24 Jul 2015, 21:40 PM
1 shot squad wipes over bleed impact Axis very hard because OKW/Ost rely very heavily on veteranacy scaling in order to keep up with Allied elite infantry. If an enemy player just "bleeds" me when I'm playing OKW I can still stay in the game because my infantry will be able to scale and then deal with Shocks/guards/rifleblobs. I'm all for making Allied "damage" more consistent, but 1 shot squad wipes lay mostly in the hands of Soviets which is why they are so amazing this patch. I really don't think it's debatable that in the competitive modes that the extremely powerful artillery capabilities of Soviets don't make for a fun match when countering is impossible as OKW. Unit formation spread changes are necessary, but honestly OKW getting evened out into all 5 man squads/weapon teams (while keeping the same overall DPS of the squad and durability by adjusting recieved accuracy) things would be more consistent, same for USF. In: COH2 Balance |
Thread: New sturm tad too silly24 Jul 2015, 19:58 PM
A Sturmtiger represents a massive investment of resources by the OKW player. Adjusted for fuel income a Sturmtiger is worth 240 fuel is enough for an IS2 or a Tiger. If your not on the ball using it then it will probably cost you the game because you dumped all your fuel into it when you could have gotten a PIV or Panther or JPIV, ect. The new Sturmtiger is fine were it is, it comes much later than it used to, it's limited to one doctrine (a mediocre one at that) and it's already a niche unit. In: COH2 Balance |
Thread: volksgrenadier modernization MP-40 and Senior Sergeant24 Jul 2015, 09:05 AM
Well now you've just upgraded the Volksblob being cheap versions to Sturms, to superior versions of Sturms. You know all the weapons in the game aren't the same squad to squad? You could easily give Volks a StG upgrade that comes after you convert your first truck or have it as a purchasable upgrade in the HQ (like a global upgrade such as AT nades) that means it doesn't overshadow Sturms at the start and gives Volks more punch later into the game. On top of that you could make the StG 44 Volks get be less accurate and as such do less DPS at long ranges (it's not like Volks are that great anyway at any point AI wise). This patch was just kinda the nail in the coffin for how useful Volks are now that the Shrek isn't going to save your ass when facing Quad mounts. EDIT: And blobbing Volks WILL lose you the game, as you have no smoke to negate MG's so you will just get suppressed and crushed (literally crushed). In: COH2 Gameplay |
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