Don't go lying about your blobbing m8
http://www.twitch.tv/lenny12346/v/4260599
woah a game from several months ago before I got gud, although still amazingly funny to see people link it like it still means anything lol.
Still, in 1v1 it's not issue since both sides can rape each other (Luvnest vs Ihitto). LeFH was raping Luvnest all the time, until he made suicide mission with T70. So what? Give Sov good doctrine with recon and dive bomb? I don't see threads like this.
Soviets have a Stuka dive bomb equivalent, it's called IL-2 bombing run (it even comes in ML-20 and ISU commanders like the Stuka bomb does!)
In team games, well... You must fill up gaps so going for double OKW and than whine about ML20 is not good solution.
And what If I'm doing random games? Do I deserve to lose just because I got matched with another OKW player?
Ahh yes, using my playercard as a weapon. I will note I have, shall I say, quite a bit of experience with Germans. You seem to think that 2v2 is so disconnected from 3v3 and 4v4 and to some degree my 2v2 experience, that I could not possibly understand your arguments.
I'm not using it as a weapon I'm saying you lack perspective on 2v2 because ML-20's are the most problematic
in 2v2. Almost all 2v2 maps allow you to shoot the enemys based (or extremely close to it) from your won base.
What you were asking for is actually a one hit kill button. No faction should have regular access to these, so yes I don't want to see OKW get those
So are you in support from removing them from Soviets, USF, and Ostheer?
As a reminder OKW has access to the best stock inf in the game,
OKW has the most
expensive stock infantry in the game. But Volks literally only exist to tote shreks around, they can't even beat cons 1 on 1 till they hit vet 3.
the best call in inf
yeah no Jaegar and Fuss are good but Fallsch are awful and none of the three approach how excellent guards and shocks are.
the best tanks,
The most
expensive tanks. OKW tanks are effective because you can't get a lot of them.
the best on map mobile arty
The most
expensive on map mobile artillery. I would gladly fire the Stuka into the sun in return for a Katyusha equivalent that was affordable. The Stuka also has probably some of the most insanely pointless vet bonus's in the game (4 and 5 specifically)
the best base construction
Uh, yes OKW trucks can be placed forward this is how the entire faction was designed.
and the hardest and most diverse counters,
Diverse? You mean spamming Racktens for AT and praying your JPIV get's here sooner? I can feel really the diversity.
As a reminder about the Stuka, since you did not read my post
yes I did.
if your opponent invests heavily in Howitzers, then he is not going to supply his army with mobile tanks and assault guns,
Howitzers don't cost fuel.
he has to pick some things to get them
You mean doctrines? Because right now the Soviet stock army is better than it's ever been before. All the ML-20 commanders (except for irregulars) are excellent.
In contrast, your ally can then get mobile tank units to cover your stuka's
Stuka's!? Were the hell am I going to get 200+ fuel for just Stuka's? And if I have an OKW ally what "tanks" while he be getting? Normally in a average length game OKW can make 2-3 vehicles tops.
or you can invest in some of the most cost effective AT in the game
How am I going to get OKW's effective AT if I have no fuel for JPIV's because I have a shitload of Stuka's?
including rakentens which can cloak natively now.
Racktens are good but you can't rely on them for ALL of your AT. You need something with an engine on it eventually. Not to mention the enemies artillery can smash your defensive AT lines.
Also the Stuka is extremely accurate, and with proper support it can hit base sectors.
Yes it is accurate! It is also very easy to dodge due to said accuracy. Stuka's are made to counter buildings and support weapon play not bombard base sectors. Also proper support? Yeah no unless it's a really tiny map I won't be hitting his base with Stuka's which are vulnerable to fast medium rushes.
Use the map, smoke, and your teammate to get in range of the bigger guns.
Will this map and smoke negate mines and enemy AT? Because rushing an enemies base (if the enemy isn't brain dead) is essentially impossible. And smoke is what you use when your making an
obvious assault you don't want to use it for stealth.
Also you get and IR HT to see through FoW now for 0 fuel.
Yes?
OKW is purposely weak to artillery, it has to try to draw the Allies into combat where it can win unit for unit.
So uncounterable howitzers are fine because it's supposed to be OKW's "weakness"? I fail to see how I can draw them into combat when they can just bombard my trucks or base from all the way across the map and wait till half my shit is dead or my defensive lines in shambles before pushing.
Indeed the LefH and the ML20 are very similar to some degree, but the ML20 packs far more punch. However, both types of arty are given more shells to help compensate because no shell is likely to hit a target.
The ML-20 costs the same, has the same scatter, but slightly less shells while doing almost twice the damage. And yes the shells are likely to hit the target why the hell do you think people USE howitzers? Even a close shot from an ML-20 can instigib a squad. You can also reduce the scatter by firing closer or having sight of the target.
If we reduce shell number the scatter needs to come down on both.
How about we just give people counters so Howitzers have counterplay like
every other unit in the game
Not really sure how you thought I was just saying the ML20 needs this.
Because you specifically mentioned the ML-20 needing better scatter if it has a smaller AoE not less shells
" AOE is to make up for its insanely high scatter. If AOE goes down scatter has to as well."
It's scatter isn't "insanely high" compared to anything. It has normal artillery scatter.
Another option is to prevent Stuka dive bomb from clearing out the ML20 and then nerf it.
How about keeping howitzers useful and the counters useful? Tons of people use howitzer doctrines even though people have counters because that's just how the game works. I still use tanks if the enemy has AT guns, I still use infantry if the enemy has MG's. Making it so howitzers have to be built outside of base sectors would also be helpful.
Currently it has to do serious damage because at 12 cps the German player can just take it completely off the field.
It comes 4 CP's before the bombing strike does (assuming the german player will instantly have enough munitions). People still make Pak43's even though IL-2 bombing runs exist and time on target exists. Killing 1 HQ or wiping 2-3 squads will have made the Howitzer pay for itself especially since OKW depends extremely heavily on preserving high vet squads.
As for the "sneaking" one Luchs can clear off a gun quite quickly and getting in close brings other advantages than off maps
It takes the Luchs several minutes to actually kill the gun, and the enemy can just mine the road to their base (like seriously it only costs 30 muni to do).
I don't mean for you to use off maps to win the game you have tools to deal with things other than call in a bombing strike from the sun.
Except right now OKW
has no howitzer counter. If OKW has a SPH of it's own or just an LefH then the OKW player could at least
shoot back.
A luchs close to his base gives valuable intel and lets you decide when to make a critical push.
So the player is just going to let me sit this luchs outside his base free of harassment?
Once the guns is down he has two options, invest in AT to help hold the line immediately and forsake getting a gun.
AT? against a Luchs? Uh he can just call over one of his guard squads or just yknow have mined the road into is base like any sane person does. Also again it takes the Luchs a fairly significant amount of time to actually kill the gun so he can't recrew it.
Or reinvest in a big gun and go light on the line again, making him vulnerable to pushes
Or just recrew the howitzer and enjoy the fact it costs less popcap now.
Killing the artillery is nice, but the objective of a game is vp's so getting those ticked down with artillery firing is fine.
If only the ghosts of my soldiers evaporated by artillery fire could capture victory points.
I am not calling you a fan boy, but your posts have almost always been about buffing OKW units.
I talk about pretty much every faction in the game regularly. Why are you even accusing me of this?
Your experience with other factions is limited,
What...? I have a ton of games as Ostheer and fairly significant amount of Allied AT play.
and your posts often suggest you don't understand how basic Allied units function in a well balanced army.
Are you going to share any examples with the class?
You are often at the losing end of discussions because you take balance personally and don't reflect on the satisfaction of having a game balanced so all factions are fun to play throughout the game.
??? Dude idk what your smoking but if you think I'm still "le ebin okw fanboeh" then several months ago called and they want their old rhetoric back.
EDIT: If you want to see any of my games from recently feel free to look them up in the replay section. I don't blob especially compared to how many pro's do.