Africa
Italy
Brits and US vs Germany and Italy
Better commander system
Not rushed
Optimized
Side armor
Infantry spacing/clumping button
More utility on weapon teams
House breaching to break the garrison meta |
All they need to do is to replace the 222 with the 234 like coh1.
Need ai? Keep it as is.
Need light AT? Fork over the muni for the upgrade. Easy and simple. Sure, it ruins mobile defense, but let's face it the Puma can be replaced by something else easily. Personally, I'd rather Relic ruin one commander than a whole faction. |
Just give Penals the ppsh upgrade. Problem solved: cqc upgrade that doesn't nullify cover. |
It's dodgeable.
Not with this game's pathing. |
So a turretless tank destroyer stunning with twp was deemed op, but a turreted one with much higher dps having it is fine. |
Game 2
Alright I'll start off now and refine this once I've had a nap and more time to look again in detail:
1. Starting builds. There is no perfect build by any means, but I prefer Kubel->sturm->volk->volk for a grand total of 2 sturms 2 volks and a kubel for your early game composition. I feel like this maximizes your chances of contesting important map regions early.
2. Garrisons. The building overlooking the fuel is an extremely high priority target. Try to rush it with your starting sturm squad in order to deny it to the enemy. It ended up causing you some grief early on.
2b. If the enemy beats you like they did in this replay, position your sturms on the side of the house with the least firing points and fire away. Chances are the high DPS of the sturms will force them out.
3. Kubel usage. Yours died a pretty ignominious death very early on. Treat it like an lmg on wheels. It's quite good at flanking support teams and helping your units win firefights. Good kubel usage will also reduce your MP bleed as you can simply repair any damage with sturms. If you're not confident about using them in combat, use them to back-capture points. They capture them 15% than most units.
4. Sturms. I personally never shreck mine and use them as flanking assault squads all game. They are very good at bursting units down at close-medium range.
5. Raketens. You have to cloak creep them to get the most use out of them. They did a lot of damage, but leaving them uncloacked lets the enemy know where they are.
6. Mines. Lay them in choke points and high traffic areas. They win games.
7. Volks. Upgrade them with stg's whenever you can. It's an across the board improvement in their firepower.
8. Unit preservation. Needs a bit of work, but that comes with practice. Try to pay more attention to the unit display in the top right corner.
That's all I have for now. I'll be back later with more. |
I'll take a look as soon as I get to my PC |
Replays illustrating your point go a long way to letting us help you. |
Great, more stuff for me to want that will never be in the game. :/ |
Lel. I said I didn't feel like playing Axis against the turbomortar so I get dropped. Thanks for the help guys. |