Alright, here goes. Prepare yourself.
First thing I noticed were the two grenade bulletins you had. The second was the fact that it took you almost nine minutes to research them. It could have greatly improved your chances during the first OKW blob assault at ~3:40 when they charged your rifles. One grenade would have (probably) made them bleed quite a bit. Otherwise, when you see a massive force like that descending on you, don't waste your expensive riflemen and just retreat.
Excellent mortar and bunker takedown by your teammate at ~6:25.
At around 6:58 you were forced out of cover by a volk nade and proceeded to try and kill the sturm squad. You should have retreated (don't fight pointless battles against impossible odds, you just bleed MP) since you didn't have grenades.
Your teammate went for a strange T1 Soviet build with no scout cars. The Axis players had no AT weapons until 7:46 (that's when the first panzershcreck popped). An M3 with either an engineer w/ flamer or penal w/ flamer would have done massive damage to their infantry.
At ~7:40 you charged two entrenched Jager squads on the east side with no grenades and (unsurprisingly) lost. Again, unwinnable battles.
~8 Minutes the Penal squad providing infantry cover for your AAHT wanders off to cap. The fuel is important, true, but you had a chance to swiftly wipe their medic truck with the HT + satchels as well as possibly some infantry.
~9 Min be careful of shot blockers with your AA HT. It would have done much better sitting on the road with clear fields of fire.
General tip, but when intense combat is happening on one side of the map, send a "useless" squad like RE's or Engineers to go cap the other side (the minimap is especially helpful for this).
Around this time is when both of you begin to float MP. I know it can be difficult, but sending an RE squad to throw up a fuel cache is a good investment when you're kicking down their door.
Around 10 min is when you finally pick your commander. A little late imo, but ok. You drop an AT gun (good investment, no argument here), but you never get a single squad of pathfinders throughout the entire game. Pathfinders are an amazing unit that, while fragile, can snipe models below 40% HP. Upgraded with BAR's that process is expedited.They also have excellent sight range and at vet 3 synergize well with Jacksons and Scotts, acting as a spotter for them.
Soviet player lays 0 mines or demos the whole game.
If you hadn't thrown that grenade at 15:04 you would have beaten those Jagers if you took cover on the other side of the truck. Jagers are very squishy.
Neither one of you recrewed that abandoned Ost mortar. In general as the Allies, always steal the Germans' stuff. MG-42's, Mortars, PaK 40's, basically everything they drop. It's almost always worth it.
The Jackson assault at ~23 min was needless. Never lead with the squishy US TD's. That's why infantry support (or a Pathfinder spotter) is so vital. Abuse that range!
The 120mm mortar gets decrewed and killed because it's unguarded. Hell, even a US fighting position with a .50 would have been sufficient.
The KT takedown was great, good use of Mark Target by your teammate and a good flank by you.
By 28 minutes your teammate is floating 1000 (!) Manpower. I understand he wants T-34-85's, but they only cost 740. Again, a fuel cache would have been a good idea.
At 30 min, the Axis West flank is covered by one MG-42. Always try to flank/decap their units. They vast majority of their forces were in the middle or in the East.
Instead of a 3rd Para squad, consider an M8 Scott instead. It would have helped a lot with the Axis blobs, especially in pairs (fuel caches). They are excellent at wiping mortars, PaK's, MG's, and infantry hordes.
At 32:36 your teammate's Vet 3 sniper gets killed because he was alone and unsupported against an OKW blob.
Once the Tiger Ace came out, he (very stupidly) charged into your base. He lost his P4, and you decided to chase. Bad idea. You had no infantry support or any way of knowing what was on the other side (PaK's supporting infantry). This resulted in a lost SU-85 and a heavily damaged T-45-85.
You lost your Jackson (the Vet 0) because it was too close to the battle. Your LT could have easily cleared out the PaK, swinging the tide in your favor in a slugging match at that point.
That's all I got.
At the end of it all, I'd say what hampered you guys most was MP float and no fuel caches. 2 Scotts with a Pathfinder spotter would have wiped all the Ost team weapons and mopped the floor with the OKW blob, giving you free reign. When fighting Axis late-game tanks, it is critical to separate them from their supporting infantry and team weapons.
I hope this helped, feel free to ask any further questions.
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