Some people are using the boroken vet card but the units whose last model deals the most damage mostly lmg grens,rifles,obers are still unaffected by it and the units like rifles and obers which have mostly defensive bonus are least touched...Tommies and cons are getting affected majorly so yeah after the fix cons ppsh blob will be real..i can tell you that.Also captain,lieutanant only have offensve bonus so yeah usf infy can be more lethal after fix...on the other hand falls are mixbag can't tell how they are affected.
Have double AT
Have double AI (1919s)
Have double AI while on the move(bars)
Snare
Smoke
Thorw nades
Plant mines (doc)
Jack of all trades units.
I dis like how this is setup. Considering USF don't have much other infantry to rely on. I would prefer to see them not able to equip zooks. Or something.
I can't think of any other unit that is able to do as much. Something needs to change.
and dedicated anti infy squads used to counter them aren't doing jackshit
I put rifles and volks in the same tier. They are both the best scaling mainline infantry in the game since they are available at start and last until mid-late game. As another poster mentioned, there's a reason why rifles were buffed in the first place because of late game bleed.
I feel if anything, there should be a small nerf to received accuracy? I believe the buff to make this last longer is too strong. Was it -20% received accuracy? I'm sure someone knows the percentage. If it's 20%, maybe 10% or 15% would be a better number.
I feel this is the same situation with the AEC. It was weak but they gave it a 2.5 AOE boost instead of like 1 or 1.5.
However for USF, it was originally a bigger problem because they had nothing late game. They had no heavies or tanky tanks to screen for the fragile Jackson and no arty to push enemies out of defensive positions except for commander related units now.
So, we'll see in March or April hopefully a better balance for penals, maxims, volks, and rifles.
Part of the reason can also be that volks aren't getting their vet bonuses(vet bug) which are mostly offensive mostly while rifles are which basically get defensive bonus which is getting applied...but yeah i made this thread because the games i played and watched many casts all this game had same thing common these vet 3 blobs just dominated in these games..they might need just slight tweaking.
I'm pretty sure that Soviet meta maxim spam and the broken Veterency is proof enough that Cons need the Vet 3 to scale worth a damn. Rifleman also take fairly long to get Vet 3 after they increased the requirements. Let's not have a short memory of why they added the Vet 3 buff in the first place and we can all go back in time to when USF was nothing but a late game MP bleed fest.
that's why m saying give axis a counter to fight these blobs and buff the elite ai infy a little...most of the axis players only use rocket arty..these elite infy really feel up.
If they didnt have the vet 3 received accuracy buff they would bleed out in late game and become ineffective. The issue is that the faction core doesn't allow for late game and as USF you are on a timer until the end.
Would recomend adjusting tech rather than nerfing the unit outright cuz as it stands USF is somewhat working but only due to cheese. Its very limited in how it operates and means there is a set way to play USF or you lose the game instantly.
yeah you are right...so buffing the dedicated ai infy a little is the way to go i think
I see no normal pro-Axis posters chiming in.
On the topic of conscripts... I believe that everyone mentioned that there's almost no other viable build in 1s other than maxim spam because everything else is so weak including cons and penals. It seems that everyone was in agreement on that.
However, this post says cons are OP...
Just wondering, which am I to believe?
ok cons ppsh blob(even though their vet is not fully apllied due to vet bug) can be dealt with lets just say..ignore cons what about vet 3 rifles then..???