There needs to be a change on USF teching in general, the reason literally all top players go LT over Captain is the insane shock value you get. At that point, you can have an RE, 3 rifle squads, and an LT on the field in the time Ostheer can reasonably pull out 2 Grens and 2 MGs. Ost teching actually requires the retreat or purchase of a pioneer and time invested, and they aren't getting a free shock value unit out of it.
Combine the LT with the relatively quick M20, and its pretty easy to see why top 1v1 players have insane USF streaks over 50.
Then why all top USF player in 1v1 don't have 50+ streak? |
That's a really trolly answer, you accused a forum user of whining and addressed an issue he didn't raise.
The problem isn't that the officers are OP, they're not. It's that the US has no tech-lull (a short period during which your squad number doesn't not increase). This means they have better quality units & a higher number of units & a fast light vehicle.
The Ost player is forced to spend early manpower on a Pak just in case. This leaves him without manpower to fight the larger numbers of infantry and all this is compounded by having to wait through the Ost tech lull (tech time + pio retreat + build time + unit build time)
I'm not saying USF is OP overall, I'm saying the gameplay of the first 8 minutes is spoiled by this tech system.
Rifle must go back to base to pick up BAR. Here is your "lull" time. And try the Sniper, USF has no real counter to that unit. |
Snipe the squad, suppress them with an MG.focus them and LT model himself will die first losing a lot of DPS from his thompson, upgrade an LMG, don't just go 4 grens with pios against USF, veto the right maps, blah blah you won't listen anyway blah blah
And the LT model costs 50 MP btw. |
The rifle company is the "real" only good doctrine. All other are crap, except the Priest one in 4v4 artyfest. |
AS i was arguing for this on another thread,the main factors behind usf-ost matchup being problematic for ost -
1.Free lieutenant with BARs and thompson arrives and gives usf automatic numerical advantage.This squad is worth nearly 1.5-2 unupgraded grenadiers squads due to the inherent weapons it comes with.
This along with total dominance of riflemen over grenadiers gives the usf superiority in both qualitative and quantitative fields early on.Relic has stated last patch they want to reduce difference between factions in both earlygame and lategame.As long as this extremely powerful free unit exists it will break the matchup.USF don't need this unit...their earlygame is overwhelming as it is.Why do they get automatic numbers and quality advantage,makes zero sense.
The massive pressure exerted by both more and superior infantry,is then exaceberated by an ultra fast light vehicle forcing ost to expend more manpower to tech fast.This dual pressure generally is enough for usf player to gain map control.While the second issue can be fixed more or less by some small shuffling in tech costs..first problem is fundamental...the free arrival of such a powerful unit breaks the balance of power completely...giving usf both numerical adn quality advantage without having to work for it.
Thus the 'free' lieutenant is a game breaking feature of this matchup and needs to go.Us don't need this,they already have quality..they don't need free quantity either.
Nope, since they have to tech for grenade/BAR/Bazooka, when you get those free with Ostheer teching. And since Gren are cheaper than Rifle, do your math. |
The JPIV has about as many weakness's as it has strengths, same for the SU-85. This means they are balanced. The Jackson just has to many strengths an not enough weakness's for it's cost.
This doesn't mean I think it needs to be nerfed, USF is to desperate for reliable AT and a Jackson change would need to come with a buff to the rest of USF's AT options.
480 hp and paper armor are not enough weaknesses for you? What more do you want? Less penetration to make it RNG unit again?
He is still vulnerable to air strike, long range TD, flanking, and AT infantry. |
I don't need it to prove it to u mate, hence I won't bother posting the replay. plus everyone know that. But I have the replays and if more people doubt I can and will post the video/replay
Since you can't prove your claim or are not willig to, plz refrain to post on this thread. Thx. |
You don't read the forum or play the game bro the problem is that it still wipes full health squads consistently, it's a unit you get and u leave it there without micro or using any skill and well, that's ok, you are right. :|
Post a replay of a real battle where they instagib squads consistently. |
No, they don't. But they said the change was meant to do so, when it didn't change its full health squad wiping
Why can't you understand they reduce the chance to wiping squads in 1 shell, but can't make it disappear? It is called RNG. |
Each TD has a weakness or two.
The JPIV: High cost, low mobility, no gun traverse.
The SU-85: Thin armor, low mobility
The Jackson: Thin armor/low health
Previously the Jackson had two, the thin armor combined with low pen. Now one of those weakness's is gone and it has little reason to be as good as it is while your paying so little for it. On top of this is the fact you can pop cap abuse it and get instant repair crits allowing you to negate smart mine play.
Now this being said: I think the Jackson is justified in it's current state because USF has basically nothing else. USF should get more AT options and the Jackson should be toned down a tiny bit.
If an USF player is able to popcap trick, you have already lost.
And, for instance, the JP4 has good range, good rof, good pen, can stealth with vet, is tiny, etc... It should be nerf!
That is more or less what you are saying about M36. And after that, you are surprised no one is taking you seriously. |