Letting your idiotic assertions aside, it's something I am used to therefore imune, my primarely wish in this game is to have challange no matter what faction I play, while I am still able to win if I deserve to. Admiting before and after patch that OKW was somewhat OP it's something I allways did and something that needed adjusted. The way this matter was settled by Relic was at least strange, because the translation of this in the game is most unfortunate. Basicaly we have now a faction that has all the advantages - resources, good units, lowest squadwipe occurence and so on, and one faction that was stripped of its advantages while resources income stayed the same. Now OKW pays more amo than before while amo income staying the same. The fuel income cannot help you sustain a proper middle and late game. Basically they were nerfed hard without other options being created. OKW vs SOVIETS was close to BALANCED before patch now it's terribly off. Just LOL to the people who say that I should resist with an jagdpanzer and 2-3 shrecks to 2 T34/85s and 2 76s, that I should resist with infantry to the allied tank storm and that if you do one little mistake in the startgame with OKW you are not screwed. How many mistakes are soviets allowed to do? 2? 5? Maybe 10? When playing OKW I'm like oh, don't lose that sturmpio squad it's going to cost you the game! WTF? Is that balance in your opinion? Well, why am I asking, of course it is, because you have no idea what this game is about. 'Cause you don't play it.
The thing, we can say you do not play it too |
And here comes the allied white knight of the conscript rambo dream.
Ratio means NOTHING as it is over multiple states of balance....
Streak means ALOT more since it is during current state of balance....
jesus...
yeah the allies are far better currently in everything in 2v2 and above... simply because of
1- Marked target
2- Jacksons....
Together they 3-4 shot tiger tanks.... (and obviously overrun other big tanks).
This has been an issue in 2v2s for some time, with the overwhelm of allied blob... Ive literally had games where ive killed 3x more allied units, yet they still make a comeback.
But now the issue has apparently overflowed into 3v3 and 4v4 too....
1v1 is fairly balanced. however OKW need some buffs for 1v1.
Allies are so much better at everything that top 10 Axis players have HUGE streaks in 3v3 and 4v4.
Any more BS to add? |
Well, if we look at the Top 10 on the right colum, 1v1 and 2v2 are more or less balanced, when 3v3 and 4v4 are totally in Axis favor. |
I fail to see your point. At the end of war the german tanks were still better. In 41 and 42 soviet tanks were surclassing german ones, yes, everybody knows that, but then untill war ended, the german tanks took the lead.
If you imply that the late german tanks were inspired by T34 project I must say:
1. Panther tank is the only one who somewhat looks like the T34 and my opinion is that german designers were inspired by T34 sloppy armor - for sure, but there is no actual prove of that. What about the soviet assault guns? SU 85, SU 100, ISU 152 and so on. Where were they inspired from? )
Further, the T34 project is not - surprise! - a soviet one. No sir. The tank it was first designed by an american engineer, but the project was rejected and bought by russians. Now do you understand the difference between original soviet BT and KV models and the T34 model? Bingo....
2. Tiger - the best tank in the war (yes, that was the best tank in the war, not T34, shermann, or other thin cans ) was not inspired by any foreign model, it was 100% a german project.
Tiger/panther and other "super" tank would have been the "best" if the Germany did not run out of ressources.
They were not the best for the situation the Germany was in, thus Hitler was wrong about that (It is him taht wanted super weapon against the advice of his Generals). And except in video game, it is always better to have a lot of armors/men than a few but elite.
Btw, being the "best" is always relative. |
Doctrinal maybe, but most stock units have a use, depending of the game mode. |
You should specify in which game mode. Going SturmTiger in 1v1 is stupid when it is effective in 4v4.
A lot of units are not good in 1v1 and really good in 4v4, same for commander. |
If voice lines were the only problem...
On-topic: Thanks you for every piece of feedback guys!
Seems like giving Panzershrecks to Sturms wouldn't solve a thing and giving volks an AI buff would only encourage blobbing.
The way I see it right now Volks are pretty much useless as they get stomped by almost everything and for AT a Raketen is a better choice.
Maybe because they are not there to deal with IA? As OKW, you have luch/FlakHT/Obers to deal with your AI needs. |
The first tier is free for every faction but USF. And as pointed out earlier the fuel disability means said HQ's will hit the field about the same time you could make T4/T3 as Soviets.
Except there is very little incentive for Soviets to rush T3/T4 (most of the time), so they don't, while OKW depends often times on rushing the Schwer.
And you have to tech up to get the shrek? It's why losing a truck before their first HQ is converted is almost pretty much an automatic loss for OKW.
Pro hint: do not truck push if you are not able to keep alive your truck. Better, put the truck in your base.
Btw, I do not see why this is relative to tech cost and speed.
OKW has the fastest and cheapest teching. Deal. With. IT. |
Truck costs 40 fuel and the Flak truck 80 btw. Or maybe we should remove vet 4 system, and free repair/heal/flak. And the first one is free btw, and you do not need to tech up to unlock grenade/schreck. Which means OKW has the cheapest teching BY FAR.
Seriously Alex, can you be less biaised or are you forcing yourself to be the center of attention? |
OMGPOP! has a 20 strak with OKW in 1v1. NERF! |