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Thread: Poll on new zoom out level in CoH3 alpha21 Dec 2021, 07:57 AM
A lot of other RTS's let you zoom out and in as much as you want. Overall, I'd rather have this than the COH2 zoom levels, which seem really small even in comparison to COH1. In: COH3 Central |
Thread: COH2stats.com match and player statistics 2.016 Dec 2021, 05:34 AM
This is the second most frustrating type of player to play with. The worst is when the game goes on for 40 minutes, but it feels like you've spent the last 10 minutes playing by yourself, then you look back and see your teammate has 5 Katy's so you now know why it feels like that. Inevitably, someone gets a Panther behind the front lines and you teammate pings it constantly because they want you to kill it while they run with their In: Lobby |
Thread: Lefh 10514 Dec 2021, 06:46 AM
Mistakes on patch notes and effects happen. I've done that myself a couple times. Have a nice day In: COH2 Balance |
Thread: People thought relic was going to close down 201814 Dec 2021, 04:59 AM
OUCH! This wasn't aimed at me but it felt like it was. I hadn't played AOE in so long that I can't remember if it was AOE or AOE2. AOE4 is a good game. I'm a lot happier with it than the vintage games that Blizzard has been remaking. In: Lobby |
Thread: Lefh 10514 Dec 2021, 03:51 AM
You're still wrong. The ML-20 always fires less, it just isn't as bad as it was before. The ML-20 always fires 9 now instead of starting at 8. The LEFH fires 10. The last test I did was several patches ago so it wouldn't be quite as bad on an artillery duel, but all the other points remain the same. The LEFH vets faster, particularly if you can set it up within range of the USF base. Also, nobody builds arty to counter other arty. Arty is at best a soft counter to other arty so talking about an arty duel is just a red herring. As for your comment An 80% dominance for either side out of 10 trials isn't much more unlikely than getting the expected 50/50 outcome., all you did was tell everyone that you've never taken a statistics class. Binomial distributions are covered in the first couple weeks. The probability of 80% for one side is 4.4% versus 24.6% for a 50/50 split. Those two numbers really aren't about the same. In: COH2 Balance |
Thread: Lefh 10511 Dec 2021, 06:55 AM
Do howitzer FoW penalties apply for each shell going out individually or when the barrage is cast? It can be quite difficult to hold recon planes up nowadays with how potent AA has become. I'm pretty sure that it is when the individual shell is fired, based on having used cheatmod and toggling FOW. In: COH2 Balance |
Thread: Lefh 10511 Dec 2021, 06:53 AM
Not even close to being correct. I used to test them head-to-head on two computers with two accounts. The LEFH won roughly 80% of the time. Also, your argument about vehicles is specious. In the rare case that it hits a vehicle, players simply move it. Hitting a lot of infantry does make the howitzers vet faster. The only points in this thread that seem correct are the ones that Descolata makes. It's marginally okay against OKW when they stack their trucks. In: COH2 Balance |
Thread: Lefh 10510 Dec 2021, 01:03 AM
Are you sure that he is the one that is biased? The LEFH shoots two more shells per barrage. It shoots at squads that typically have more entities so it vets faster. It LOVES USF, as most every shot into the base will hit something. Also, when an ambulance is spotted, it forces a micro tax as the USF will either have to move the ambulance and Major or risk having their units randomly disappear. I'll build a LEFH most every time I see a team with no counters to it. I build a ML20 in the rare times when I don't care if I lose and want to experiment to try to find a way to make it work. If you're going to try to claim that the ML20 is better, post a replay where you beat someone at your level using one. In: COH2 Balance |
Thread: My real problem with COH310 Dec 2021, 00:53 AM
I have been playing COH since I have known myself. It's been a good game. Hard disagree. The patches that Relic put out were the worst. I remember one where they nerfed the bazooka because it looked too good in their spreadsheet. A "professional" is just someone who is paid to do something. That doesn't mean that they are competent. My biggest problem with the community balance team is that they don't seem to listen to anyone that plays random 4v4's and won't address the couple units that make that unbalanced. Those units (Walking Stuka, LEFH, and Sturmtiger) are within scope. All of them can be countered when you're playing as a team but it gets really boring having to play as a team and picking the same two or three commanders every game. The flip side of that is that those same units are really mediocre in 1v1 and 2v2. In: Lobby |
Thread: USA scotts (M8A1)12 Sep 2021, 23:21 PM
Looking for your Opinions. Pls vote. Buff the Scott's barrage so that it is more like a mobile howitzer, which it was, instead of a mobile direct-fire mortar. Nerf the autofire. In: COH2 Balance |
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VSSvtlightning ~TAB~ NJM ~TAB~ EffenNewbie m00 <~TAB~>fork Lick3tySplit single Orange Zombie [ROK]TAB vs well ranked randoms - 48 minute slugfest on City 17by: Grumpy map: City 171-857
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VSRiffzBearrito ~TAB~ van Voort Rasco400 ~TAB~ EffenNewbieF I'm home FF AIDS Gro?deutschland Mr. Chow Gro?deutschland Team Brannen Gro?deutschlandTAB vs Grossdeutschlandby: Grumpy map: Lazenrath Ambush2-940
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VS~TAB~ EffenNewbie ~TAB~ Beemer8 ~TAB~ van Voort ~TAB~ the_red_bearNerojoshua T<[=VoW=]>uzumaki Tyranus l 6.? SS-Panzer-Armee MrSipan2-1,023
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VS~TAB~ EffenNewbie m00 <*~TAB*~> ~TAB~ Beemer8 ~TAB~ GBPirateAudreyBurn Master Apex er mer gerd BlackSharkTAB lategame alliesby: Grumpy map: Lazenrath Ambush1-950
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