Isn't it proper to give the reference link to your essay?
Your posts are so long that it's difficult to see quickly what you are proposing. Most of us don't want a essay or dissertation.
Posts: 1954
Thread: 【SOVIET】ALL CONSCRIPTS PPSH COMPARED TO MP406 Oct 2019, 16:57 PM
Isn't it proper to give the reference link to your essay? Your posts are so long that it's difficult to see quickly what you are proposing. Most of us don't want a essay or dissertation. In: COH2 Balance |
Thread: T34/85 or KV1 in Soviet Industry Commander? 6 Oct 2019, 16:52 PM
This doctrine would be interesting if they replaced the KV8 with the KV1, replaced self repair with Guards, and let the KV2 switch between siege and normal faster. For the people that worry about themes, it would be coherent. For most of us, it would give the Soviets good breakthrough power with KV1's backed by a KV2. In: COH2 Balance |
Thread: 【SOVIET】ALL CONSCRIPTS PPSH COMPARED TO MP406 Oct 2019, 16:35 PM
snip Does this have something to do with the Ultrafast Keto thread or are you proposing something else? In: COH2 Balance |
Thread: What are the problems of Soviets in 1v1? 6 Oct 2019, 16:28 PM
I have probably 40 games as OKW this patch. I've seen 120's in two or three of them, and not lost anything to them. Most of the time I just hear the telltale sound of the woosh, followed by the thought that some idiot just bought a 120. I decided to be that idiot four times this patch. In 3 of the 4 games, it did next to nothing and had a hard time vetting so that it could get flares. In the other game, the other team obligingly decided to garrison while under mortar fire so I got an okay amount of retreats/kills/etc. In none of the games was it good enough to take down a conservatively placed truck. Either of them are okay at taking down aggressive trucks, but it never justifies the extra cost, particularly when it comes at a time when manpower is at a premium. In: COH2 Balance |
Thread: What are the problems of Soviets in 1v1? 6 Oct 2019, 16:15 PM
No worries, didn't intentionally add to the garbage. I wasn't careful with what I was writing because I was annoyed reading about how the 120 is okay or even better than the standard mortar. It's similar to saying that the B4 is better than the ML20. If I wanted to play the lottery, I'd waste 45 minutes of my time to run to a store and buy a ticket rather than wasting 45 minutes trying a substandard COH2 unit. In: COH2 Balance |
Thread: What are the problems of Soviets in 1v1? 6 Oct 2019, 16:03 PM
Oops, yes, LEIG does not hardcounter HM38. It soft counters okay enough. Leigs relatively quickly decrew the standard mortar. In: COH2 Balance |
Thread: What are the problems of Soviets in 1v1? 6 Oct 2019, 15:14 PM
Getting two 120's seems like a good way to lose quickly. They're soft countered by the LEIG which has the same range, seems to fire faster (disclaimer: I haven't checked actual game stats), COSTS LESS, lower pop cap, and actually hits what it targets. I had a USF and Soviet try weapon team spam against me on Eindhoven last week and racked up 90 kills with two LEIGS. In that same match, the Soviet had tried Maxim spam at first. The small arc and standard (slow) setup time of the Maxim make it easy to flank even when they have multiple MG's on a small map. Even when the player does get it down in time to shoot, you can often finish moving through the arc and not get suppressed. I haven't played 1v1's in the current match, but think that the Maxim underperforming is part of the problem. editoft counter, not hard counter as others pointed out In: COH2 Balance |
Thread: What are the problems of Soviets in 1v1? 6 Oct 2019, 14:55 PM
No, its really not. Assuming that your 150% is true, it still doesn't mean more damage to the static truck, it just means that near misses are more likely to damage it. It won't offset the difference in firing rate. Add in the fact that the standard mortar has flare at Vet 0 and it's a much better mortar. The only advantage to the 120 is that it can barrage from 100(?) instead of 80. Sometimes this is helpful against trucks. Even then, it's easily countered by the much better and cheaper LEIG. In: COH2 Balance |
Thread: Veto Players6 Oct 2019, 00:46 AM
Wouldn't it be cool if you could put some kind of veto on players for random team games? Maybe even clickable tag reviews too, so others could see what other players think of that person? Automatch has a hard enough time with rankings and regular vetoes. Besides, if everyone listed CPU - NONSTARDARD, it would hurt his feelings. In: COH2 Gameplay |
Thread: Why is the selection of 2v2 maps so bad?5 Oct 2019, 17:24 PM
It exists to take one of my vetoes, regardless of which faction I'm playing. It's in a league of its own this way. In: COH2 Gameplay |
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