Exactly this. The idea of scaling either caches, prices, upkeep or ability cost has been brought up numerous times, but (iirc) the problem is there is no way to change any stats on a per-game-mode basis. Any stat in 1v1 is going to be exactly the same as it is in 4v4, etc.
At best, it might be possible to create new "ultra-low" resource points, and then use them exclusively in the larger maps. It would be require a TON of work to replace all the resource points, though.
If they made any changes, I'd like to see that caches benefit only the builder, and that people can build their own cache on top of someone else's cache, including being a different type of cache.
This would probably be a significant rework and I'm not sure it would affect balance so I doubt anyone will work on it soon. |
1) Check you stat penetration values of KV-8 is not 50 but 140/80/60.
2) PzIV firing at KV-8 max range will need above 2 minute of firing before killing, maybe in your book that counts as an effective counter but not in mine.
I checked https://coh2db.com/stats/. TBH, I didn't check patch notes to see if the website was out of date. I've used a KV8 only once in the last couple of months and it seemed to bounce a lot and not do full damage (160) so I assumed the website was correct.
When I tried it, it seemed only marginal for shrek blobs due to their AT plus any ATG, TD, or tank that was around. The main gun is either/or so it can't deal with any sort of combined arms. Ultimately, it really just means that you're delaying a IS2 by 4-5 minutes for a very situational unit. It's better to wait a couple more minutes and get the IS2. Part of the reason why you don't see Brummbars so much is the same as the KV8. Why get a mostly AI tank when you can get a Tiger after another couple minutes. |
Good luck trying to counter a KV-8 with a PzIV, PzIV J or PzIV H, unless you mean a Tiger.
Because you can take on a P4 J with a tank that does 80 damage with 50 pen? Time to kill any of those tanks would be all day.
Unless I'm playing with friends, I mostly play 2v2 OKW now. I can't remember the last time I saw a KV8, and don't ever remember having a problem with one. |
The Kv-8 has damage reduction passive, too much hp and burns AT-gun and Panzer Shrek infantry too quickly
Kv-8 is not problem to shrek because he have damage reduction and he melts AT infantry faster than Panzer Shrek fires
Pak gun cant stop the Kv-8 even with two of them, unless Pak gun uses a TWP
nowadays KV-8 is really hard to kill
You can't build a tank?
Does your shrek blob have to melt everything, including the 140 fuel AI vehicle that someone bought to counter your shrek blob? |
Ha but I have a plan!
I shall just ping the Ostwind until my allies leave their side of the map to help me!
*Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping**Ping*
Garden useless team
/leave
Sadly, this reminds me of a 2v2 match that I played a couple days ago where my teammate held one point outside our base, then constantly pinged the center VP, right VP, and their natural fuel. |
Only 2?
Um, I normally only get 2, but then I don't normally see 10 weapon teams. Seems like a pair of P4's would also get to Vet 5 with his Optimal USF build. They're in complete agreement with OP that the lack of a Jackson is indeed optimal. |
The optimal usf build
*seen below*
Problem is the ambulance is too weak to stand defiantly at the front lines, please add either hulldown similar to kv1 or allow creation of the israeli iron dome around the ambulance.
Is it optimal for the Walking Stuka, double Leig, or Pwerfer? The last time I saw such a perfect build, I got 90 kills with 2 LEIG's, though sadly none of them was a ambulance. |
Half true.
Werfer is really good, no change.
Brummbar is an assault gun that can’t assault shit because it gets wrecked. Not enough mobility to flank strongpoints, not enough armour or range to take them head on. Tried a brummbar 3 days ago and the everything penetrated like it was nothing. Either more armour or more range to make it more usable.
I rarely see Brummbars anymore, but ran into one on Essen and had problems with it (KV1 and T34 bouncing off it). Don't know what it's armor is, but it was enough to bounce 4-5 shots. It can stand up to a T34 for awhile on a city map. It just seems really situational now, but a lot of units are like that.
Also, you can get two Ostwinds before you get one Brummbar, which are a lot less situational. |
He's talking about the Bunker Busting Barrage.
You just burst Stug's bubble, er...bunker.
I'm with Blueknight on this one, seems like a rant. OP used a Soviet loss to OKW as a reason for Soviet nerfs and OST buffs. |
I disagree heavily. Usf player didnt have much in the way of at, and taking note match has been on already for 19 minutes and hasnt seen price using any tanks should be self evident that he is saving for heavy tank. Usf player could have been more prepared to arrival of the tiger. he could have scrounged second at gun out in prepare.
Also the usf guy wasnt so overmatched by tiger, he brought it low quite many times.
He took a lot of health from the Tiger on only the first Tiger dive. He didn't follow-up well. Had he dropped the clustermines on the MG instead of the truck it might have been very different. He also lost his AT gun and didn't replace it, which was critical when the Tiger dived the second time. It's a case of small mistakes snowballing into a loss.
Part of the "out plays and out maneuvers" was that the USF had both an M20 and Sherman while the OKW was saving for the Tiger.
In short, I don't think you could conclude anything anything from this replay. Someone could make the same replay except switch sides and replace the M20 and Sherman with the Luchs and Puma, then replace the Tiger with a Pershing. |