Please don’t derail the thread, this is about T1 redesign suggestions, not Fusiliers vs Penals. Make a separate thread if you wanna argue.
I made a comparison between Penals and PGrens or PFusiliers. Vipper is the one that wants to argue. My point on Penals was just that they're too expensive and the upgrades are still more of a downgrade.
Your suggestion on the flamethrower upgrade won't go anywhere. They used to have it and it made 1v1's on city maps terrible to play, particularly as OKW. Other than cost and different upgrades, I'm not sure what to propose for this. |
The problem is I consider the M5 to be a soviet 251 analog. If the team wants some kind of healing oriented vehicle, I think the M5 would take precedent over the M3A1.
The M5 is more the equivalent but the thread was looking for options for the M3a1. If heal/reinforce isn't considered reasonable, then letting the M3 cap would make it more useful. |
Do players in general, or the Balance Team in particular, think this unit is worth the 330/0 and 10 pop cap?
I think its current performance is okay, it forces retreats if RNG is on your side, and is great at destroying overly-aggressive OKW trucks. I wouldn't want to see the old 120 return, as it was particularly shitty to play against as OST. I get them once in a while if I want to attack a truck before getting a Katy.
It still seems like the price should be 280-300 and the pop cap 7-8. After the patch hits, the pop cap will be only 3 less than a howitzer. |
Hello,
M3A1 Scout Car...
Snipers, ...
Penals, ...
I think T1 needs to be looked at in the next patch, it would make Soviets a lot more enjoyable to play and give more variety.
Penals bleed too much MP in 3v3 or 4v4. They seem expensive for what you get versus PGrens. The PTRS upgrade is still a joke compared to the shreks on PGrens. Even in AI, they don't seem to be worth 30 more MP than something like Panzerfusiliers. They must be godly in 1v1's because I don't think I've seen even 300-level players use them in 3v3 or 4v4 recently.
The sniper seems fine.
For the M3A1
Compared to Kubel, the M3A1 has less health, same DPS, seems to have a smaller shooting arc, costs fuel, and can't cap. It always dies if fausted or snared, unlike the Kubel. It's only advantage is the ability to carry squads.
Compared to the 251HT, which costs the same MP and only 15 more fuel, 320hp versus 200, both can carry squads, free passive heal on the 251, free reinforce on the 251, higher armor on the 251.
Giving it 40 more HP so that it has similar surviveability to the Kubel, then giving it a fuel or muni upgrade to allow reinforce and a timed small area heal (or heal inside like the 251) would make this a lot more worthwhile.
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The bans probably shouldn't have been public and it makes sense that there is no list anymore. However, shouldn't people be able to find out how long that they've been banned?
(Not that I'm complaining, I'd bet that every ban was well-deserved.) |
I e found the barrage incredibly reliable. The trick is to use it on things that can't move quick enough like mgs or AT guns
It's okay on units that are trying to cap a point also, like the center VP on Hill 400. Not sure it's worth the muni's compared to the new assault artillery. It's a lot more fun to save up and drop that on a team who's turttling behind a mass of AT guns and mg's. |
Yep, you have to basically check 2 other threads outside of the normal changelog to see for other changes, mostly focused on doctrinal units.
OR you can also check on the coh2db site.
TBH, if you don't play teamgames, you won't see ISU152 at all. And ideally you would never want to use it on AT mode.
It only works okay in HE mode, ideally with a ZIS, SU85, 1-2 Cons and one squad of Guards around it. The rotation and speed are too slow for it to be decent AT. Somehow, the people that are complaining about the ISU think it not having a turret isn't a big deal, while at the same time they claim the JP4 is garbage because it doesn't.
I've had pretty mixed results with it. Against 100 level players, it gets stalemated a lot by heavy TD's. Against 1000 level players, I sometimes get over 100 kills with it.
In AT mode, it's a worse SU85 that costs nearly twice as much. |
Source? vs what target? a what range?
I think he just took the damage and divided it by the time between shots, ignoring accuracy, penetration, etc. Calculating it that way, I think his numbers are correct. |
Ideas of others I prefer become part of my opinon, that is how betterment works. And incompetence has to be criticized, my primary task.
ISU is OP because of same arguments Elefant's cone-sight was removed years ago, why Brummbär got sight AND armor nerf. Maybe even same why every unit got nefed. Use your brain, maybe you find the argument, because there is no need to write or say it. It is logical.
...and with this we should be done here, nothing left but pointless name calling....
PS - I just lost a 2v2 because my teammate went ISU and the other team didn't listen to you geniuses that consider the ISU uncounterable. Infernoshat put a Panther in front of it, started hitting it with two paks, pushed it back to the edge of our base, and wiped my teammates entire infantry with a skill plane while killing the ISU. I really wish he would've just dropped when he saw the mighty ISU. |
1 still includes in 1-2 you know. Its not about the 1 shot or 2 shotting squads, its about how consistently it does it. Go ingame, open cheat mod and test all those tanks u've listed and come back and tell me isu152 ai is on the same level then all those tanks youve listed.
I already know it's better, but the Tiger has a turret, faster rate of fire, doesn't have to switch shells, etc, etc.
Ultimately, this entire thread is a waste of electrons and time. Reducing the shell range is a bad idea that none of the elite players want and the balance team wouldn't consider. If they really thought it was OP, it would get an AOE adjustment like all of the other heavies. |