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ISU-152 HE shell range should be reduced?

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26 Mar 2020, 11:59 AM
#161
avatar of KoRneY

Posts: 682

jump backJump back to quoted post26 Mar 2020, 10:11 AMEsxile


Dunno for the elefant but JT can deal with infantry, quite well in fact. I had couple of infantry squads 2 shots by JT


If you move, it can't change targets. It's on a cool down. It costs muni. It can be a fairly unreliable ability - there are time s it just collides with something else. Usually craters.

You literally had to stand around for it to do that. I've never wiped a squad with it, because people either move or retreat. Then the damn thing is on cooldown and you can't do anything.

Generally it boils down to this - After you've tried to upgrade your fusiliers you can possibly squeeze in a barrage or two. You can keep doing it but you'll lock yourself out of your doctrinal arty.

So no, the JT isn't a thing that I would consider to use against infantry. Have you ever tried it? It's a pretty terrible ability. It might work if it were a timed damage toggle but if you move out of the barrage area to either charge it or retreat then it's pretty much done because it can't follow up any shots.
26 Mar 2020, 15:09 PM
#162
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post26 Mar 2020, 11:59 AMKoRneY


If you move, it can't change targets. It's on a cool down. It costs muni. It can be a fairly unreliable ability - there are time s it just collides with something else. Usually craters.

You literally had to stand around for it to do that. I've never wiped a squad with it, because people either move or retreat. Then the damn thing is on cooldown and you can't do anything.

Generally it boils down to this - After you've tried to upgrade your fusiliers you can possibly squeeze in a barrage or two. You can keep doing it but you'll lock yourself out of your doctrinal arty.

So no, the JT isn't a thing that I would consider to use against infantry. Have you ever tried it? It's a pretty terrible ability. It might work if it were a timed damage toggle but if you move out of the barrage area to either charge it or retreat then it's pretty much done because it can't follow up any shots.

I e found the barrage incredibly reliable. The trick is to use it on things that can't move quick enough like mgs or AT guns
26 Mar 2020, 15:20 PM
#163
avatar of SkysTheLimit

Posts: 3423 | Subs: 1


I e found the barrage incredibly reliable. The trick is to use it on things that can't move quick enough like mgs or AT guns


+1
26 Mar 2020, 15:35 PM
#164
avatar of achpawel

Posts: 1351


I e found the barrage incredibly reliable. The trick is to use it on things that can't move quick enough like mgs or AT guns

Just like with most barrages :)
26 Mar 2020, 16:20 PM
#165
avatar of thedarkarmadillo

Posts: 5279


Just like with most barrages :)

Well yes, but unfortunately it needs to be pointed out on here.... Some people think that if it isn't a rapid fire b4 barrage it's not good enough
26 Mar 2020, 16:42 PM
#166
avatar of Katitof

Posts: 17914 | Subs: 8


Well yes, but unfortunately it needs to be pointed out on here.... Some people think that if it isn't a rapid fire b4 barrage it's not good enough

I find it amusing that the exact same people who can't stress enough how OP ZiS barrage is complain about ST or brummbar barrages being too weak or useless.... Its almost as hypocrisy is half of their being.
26 Mar 2020, 16:49 PM
#167
avatar of achpawel

Posts: 1351

jump backJump back to quoted post26 Mar 2020, 16:42 PMKatitof

I find it amusing that the exact same people who can't stress enough how OP ZiS barrage is complain about ST or brummbar barrages being too weak or useless.... Its almost as hypocrisy is half of their being.


Maybe because brumbar needs to be vetted to get it? Or maybe because this barrage is in line with Brumbar's role (anty infantry/supprt weapons vehicle) and can't be used to kill tanks?

Hint: the problem is that ISU (just like many soviet units) seems too good at both roles for its price :)
26 Mar 2020, 17:08 PM
#170
avatar of achpawel

Posts: 1351

jump backJump back to quoted post26 Mar 2020, 16:58 PMKatitof

Brummbar got 50% deflection damage.
Certain legless reptile would argue here, as he was in the past, that it can be used to kill tanks.

..and certain erect creatures can argue that the projectile speed in this case completely disqualifies it as a tank hunter.
jump backJump back to quoted post26 Mar 2020, 16:58 PMKatitof

Hint: multiple soviet units have role duality, because its a faction theme together with 6 man squads, but these dual role units do not perform as well as specialists of other factions, that goes for ISU AT vs ele and jt, that goes for ZiS AT and that goes for SU-76 AT compared to all of their counterparts.

This is actually the essence of the probem - many patches changed performace of those units to being absolutely on par with the specalist units. They still, however, retained their dual purpse funcionality and larger crews (ZiS). I wouldn't change that but would simply make them more expensive or add more punch to specialit units such as pak, for example.
jump backJump back to quoted post26 Mar 2020, 16:58 PMKatitof

There isn't really any problem, just a bunch of low rank players who rush to balance forums the moment they think they lost to 1 unit and we never know the full story, because they always go "trust me bro" and some people take their words as it was a word of God himself.

Yes and no - there are a lot of low ranked players complaining but it works both ways. I feel that noobies are simply sometimes right. Seasoned players just get used to things and stop noticing certain things. Of course, sometimes it can be utter nonsense, just like You say.
jump backJump back to quoted post26 Mar 2020, 16:58 PMKatitof

ISU was balanced long time ago, since that time units it faces only got stronger and more cost efficient.
If you have problems with ISU today, that's "you" problem, post a replay and we'll help you get solution.

The fact that things can be dealt with doesn't always mean they are right.
26 Mar 2020, 17:13 PM
#171
avatar of thedarkarmadillo

Posts: 5279


..and certain erect creatures can argue that the projectile speed in this case completely disqualifies it as a tank hunter.

I think that it's a casemate AI unit disqualified it from being a tank hunter... Doesn't mean it can't be used against armour in a pinch. Just don't rely on it being your only AT much like you won't for any of the soviet big boomers. Multiple doesn't mean great at them all, just serviceable.
26 Mar 2020, 21:14 PM
#172
avatar of Esxile

Posts: 3602 | Subs: 1

jump backJump back to quoted post26 Mar 2020, 11:59 AMKoRneY


If you move, it can't change targets. It's on a cool down. It costs muni. It can be a fairly unreliable ability - there are time s it just collides with something else. Usually craters.

You literally had to stand around for it to do that. I've never wiped a squad with it, because people either move or retreat. Then the damn thing is on cooldown and you can't do anything.

Generally it boils down to this - After you've tried to upgrade your fusiliers you can possibly squeeze in a barrage or two. You can keep doing it but you'll lock yourself out of your doctrinal arty.

So no, the JT isn't a thing that I would consider to use against infantry. Have you ever tried it? It's a pretty terrible ability. It might work if it were a timed damage toggle but if you move out of the barrage area to either charge it or retreat then it's pretty much done because it can't follow up any shots.


Does it matter here? no, JT has AI shells.
26 Mar 2020, 21:54 PM
#173
avatar of KoRneY

Posts: 682

jump backJump back to quoted post26 Mar 2020, 21:14 PMEsxile


Does it matter here? no, JT has AI shells.


I guess to someone who loses squads to a heavy tank destroyer it really really does. Gj
26 Mar 2020, 22:01 PM
#174
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post26 Mar 2020, 21:54 PMKoRneY


I guess to someone who loses squads to a heavy tank destroyer it really really does. Gj

Let me remind you that there were people who were losing squads to anti tank gun and that was big enough issue.
27 Mar 2020, 01:50 AM
#175
avatar of mrgame2

Posts: 1794

Isu152 is poor compared to elefant. If i see a sov player getting it, i go panther and transition to elefant or get another panther. Easy counter.

If you go shrek blobs or pak40, then it is l2p issues. Stop asking for nerfs pls!
27 Mar 2020, 02:58 AM
#176
avatar of Grumpy

Posts: 1954


I e found the barrage incredibly reliable. The trick is to use it on things that can't move quick enough like mgs or AT guns


It's okay on units that are trying to cap a point also, like the center VP on Hill 400. Not sure it's worth the muni's compared to the new assault artillery. It's a lot more fun to save up and drop that on a team who's turttling behind a mass of AT guns and mg's.
27 Mar 2020, 10:15 AM
#177
avatar of Esxile

Posts: 3602 | Subs: 1

jump backJump back to quoted post26 Mar 2020, 21:54 PMKoRneY


I guess to someone who loses squads to a heavy tank destroyer it really really does. Gj


Falling short of argument, personal attack mode engaged. GG
27 Mar 2020, 10:39 AM
#178
avatar of Butcher

Posts: 1217

jump backJump back to quoted post26 Mar 2020, 11:59 AMKoRneY


If you move, it can't change targets. It's on a cool down. It costs muni. It can be a fairly unreliable ability - there are time s it just collides with something else. Usually craters.

You literally had to stand around for it to do that. I've never wiped a squad with it, because people either move or retreat. Then the damn thing is on cooldown and you can't do anything.

Generally it boils down to this - After you've tried to upgrade your fusiliers you can possibly squeeze in a barrage or two. You can keep doing it but you'll lock yourself out of your doctrinal arty.

So no, the JT isn't a thing that I would consider to use against infantry. Have you ever tried it? It's a pretty terrible ability. It might work if it were a timed damage toggle but if you move out of the barrage area to either charge it or retreat then it's pretty much done because it can't follow up any shots.
I like to spam teh JT barrage and it hardly fails me. It's affordable in the lategame and the constant ability to wipe team weapons is highly appreciated. Ended up with quite some inf kills. I wouldn't underestimate the AI capabilities of the JT.

https://www.youtube.com/watch?v=TF4jdyewgL8
27 Mar 2020, 12:38 PM
#179
avatar of KoRneY

Posts: 682

jump backJump back to quoted post27 Mar 2020, 10:39 AMButcher
I like to spam teh JT barrage and it hardly fails me. It's affordable in the lategame and the constant ability to wipe team weapons is highly appreciated. Ended up with quite some inf kills. I wouldn't underestimate the AI capabilities of the JT.

https://www.youtube.com/watch?v=TF4jdyewgL8


It did pretty decent there. I feel like that was a lot of muni for the ~30 kills but you won so w/e.

Edit: @ 36:15 it over shoots for the duration of the ability and kills one maxim model. This has been my experience with it (although I feel like I get a few more shots that collide just in front of the unit.)
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