Here's my rank: I use 3,4 smurf accounts to play around rank 100 because I feel top 50 are too stressful for me and tbh I'm not that good with that level yet.
My apologies, I assumed that the linked was what you're using. I understand using the other accounts. I sometimes have done the same, just at a worse level than yours. |
I see you like double standards and got cant face it. People here told you how insignificant some ost buffs are and how relevant the IS actually is. But your spooky math is both wrong and inconsistent.
Percentage information is worthless without background.
IS having -15 % RA instead of -10 RA means 50% increase. Compared with the absolute value means (90-85)/90 = 5.556 % more durability.
It's both a 50% buff AND 5.556 % extra durability.
1) I don't like double standards, and you're anything but an unbiased judge in this.
2) No, it's not a 50% buff. You clearly don't understand how math works or don't understand the difference between multiplication and subtraction. Going from a RA of 0.9 to 0.85 is not a 50% buff. By your retarded logic, if the old RA was 0.99 and the new one was 0.98, you would be screaming that UKF got a 100% buff. It's completely idiotic. |
I'm a main Ostheer 2vs2 players that have numerous fighting against top 10 like Icauna / Ikab and I have the same opinion like you guys.
snip
I just checked your linked player card and you have no active ranking. Shouldn't your opinion be based on playing the current patch? |
what an odd tier list after watching OKW, Ost and Soviet dominating the tournament
Having people play Brits, even if they lost 0-2 in the finals, meant that UKF is clearly more OP than some people want them to be. To them, it won't be balanced unless nobody plays Brits, like the last GCS. |
The problem with UKF is the discrepancy between 1v1 and teamgames. The thin line you thread between them been obsolete for 1v1 and their current state.
Which it all boils down to, IMO, their early game transition and performance with bolster.
I would try on keeping their current 4 model performance and instead nerf the scaling they have through medic/pyro/bolster.
Bolster is no longer automatic for IS.
All upgrades occupies a weapon slot. Then you could maybe rollback some nerfs to Brens.
Medic upgrade adds a low combat performing model to the squad.
Pyro adds a scoped lee enfield (to occupy a weapon slot) with lower performance than base rifle
Bolster is free once researched but is mutually exclusive with the other 2.
Now that you have accessible base type healing you have to opt between different options.
-You want double weapons? You stay at 4 models.
-You can get 5 man squad but you have to opt between raw performance, healing or pyro.
Maybe just make the 5th man take up a weapon slot like the 7th does for cons. It'd be a lot simpler to implement at first and not pull too many levers at all at once. Modding it would be easy as the mechanic already exists. |
Just in the interest of having some Asymmetry, I'd actually be more interested in the Land Mattress being moved off doctrinal and being made into their 'mortar'.
It'd would be really hard to balance at any timing short of a Company Command Post. Right now, it seems really situational. It's great against an Ost that wants to camp with bunkers and weapon teams, but mediocre against everything else. |
Seconded. It looks like a fair map on first glance, but I don't think I've ever enjoyed a single game on it. It just gets so 'lane-y', decending into a hell of heavy tanks, defensive lines and artillery spam.
...but it's a great map to try Encirclement on....
j/k....It gets a veto regardless of which faction I'm playing. It's probably my least favorite next to Lierneux, which seems like some sort of Frankenstein map that someone pasted together from three dissimilar maps. |
I actually agree, I'm not sure if you saw but in the stormjager thread that hit 100replies and was locked I was one of the ones comparing RA values and fighting the case for tommies to stay at 0.85 . But I can also understand why a lot of them were angry, abilities like Assault certainly encourage blobbing and for 30 seconds or so a tommy blob will win most engagements.
However the original nerf to tommies from 0.80 to 0.90 was a pretty sledgehammer nerf to survivability. I can see the logic them trying to discourage out of cover blobs, but this really messed up 4man tommy balance even more. As UKF you really suffer in the opening stages against smart volk and sturm play and that 0.90 value really makes retreats vs OKW and later Pgrens painful.
This with the slight vickers and sniper buff were supposed to diverse openings, but they're not enough to hold the ground for you vs StG volks or upgraded grens/pgren early-midgame. You need boots on the ground to screen for these units after all. This is why we had ashablois etc coming out and making threads saying UKF need some love again.
In my opinion next patch for UKF should look something like this
Nerfs/reworks
Commando doctrine "Assault" ability removed combat accuracy bonuses, instead grants sprint and halfed cooldown on all infantry abilities grenades etc. Price reduced to 45muni.
Cromwell increased by 10 fuel to compensate for new MG performance.
Tommy 4man section stays at 270mp, but core price of fresh sections increases to 300mp after bolster. (Sappers price unchanged)
Buffs/reworks
Mortar pit swapped out with mortar in lend lease doctrine so brits have indirect non-doc. Mortar in tactical support airdrop replaced with 50.cal.
"Heavy Sapper" movement penalty removed when in friendly territory. Active again inside enemy or neutral territory.
Churchill popcap mirrored with panther and comet. FF popcap to be reduced and put on par with SU-85.
AT tommies PIATS given "elite piat" with similar stats to elite bazookas. Upgrade price increased to 100 muni.
I wouldn't be surprised if the balance team looks at Assault in an upcoming patch. Similar abilities have been nerfed recently. I would be surprised if they made a regular mortar non-doc and the mortar pit doctrinal. It would be nice, but Relic hasn't allowed those types of changes before. |
Earlier posts:
I am simply asking if they will walk away if a big tournament ends up being ruined because of their decisions. Nothing more nothing less.
No it’s not, it’s the bare minimum anyone with dignity would do. If you and anyone else has an issue with me raising that point, let me be extremely clear: I don’t give a shit.
It’s not about “my request”. It’s not even a request. I’m just bringing to people’s attention that there is a responsibility that has to be accepted and if a big tournament is ruined then someone needs to take responsibility from it.
I wasn’t proven wrong. I said Brits OP, this was not shot down at all.
I didn’t call for anyone’s resignation, I asked if there would be consequences if the tournament is ruined.
Learning english is fun, I recommend it.
I’m also done debunking the same stupidity every day.
You didn't call for their resignation, you just said that they should "walk away" if the tournament was ruined. Tell me, now that the tournament wasn't ruined, are consequences only for some people, or do you not have the bare minimum dignity that you expected from the balance team?
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Ost were touted as the underdogs and weakest faction of the tournament by many. (I thought they would struggle too) but they punched above their weight and were really allowed to flourish without being shoehorned into preparing for heavy meta.
Definitely a shakeup of balance, but OKW are still great too. Soviets and Brits probably a bit behind USF in 1vs1 for me. But maybe that's just Asiamint outclassing the rest, kind of like THE STIG from top gear outdriving my Ferrari in a smart car.
I was mostly just giving a sarcastic response to the many here who were so vocal about this patch being terrible, especially when this patch had such small changes to so few units.
It will take a couple months for people to adjust, even to the small changes. I don't have a good crystal ball to know how that will settle out and which factions will be on top.
I am relatively sure that the balance team needs to stand firm on their changes to the in cover/out of cover mechanic for Tommies, if they want UKF to stay viable in tournaments. If they do need to tone Tommies down, is should probably be in the base stats. (By the way, Theodosius has a replay from one of the vocal players who said Tommie blobs were unbeatable. It is definitely worth watching. Check the damage done by 5 man Grens versus Tommies if you watch it.)
It was interesting to finally see a tournament where every faction was played and some variety in commanders also. Relic should view this patch as successful. |