This.
I also think people are insane if they can fully understand the games factional cometitive balance in a few days.
With large patches, it took COH2 2-3 MONTHS, not days for the meta to evolve.
One of my few regrets about COH 3 is that there won't be another balance patch. I don't think the last couple community patches were good for Allies in 4v4. Last month, the win rate for top 200 Allies in 4v4 was 37-40% depending on faction. 1v1 through 3v3 are well balanced which, to me, means that they did a good job of balancing infantry through medium tanks. Rocket arty, howitzers, and heavies are the problem. IMO, the game would be a lot better off without any of those things anyway. |
Oh I found the video. Lol. I really haven't been keeping up.
I like that they said they accidentally defaulted most people to low settings. It's proletarian and populist.
It might be proletarian and populist but it led to great frame rates....... |
Hello, I have a simple question. Is the Greyhound useless? Because it does feel like that. I can't see any situation where it is something that will give me a big advantage in said situation. Asking for both 1v1 matches and 3v3 or 4v4. I need some advice on it, or for someone to tell me to drop it because it actually is bad and its not just me
Once in awhile when I feel like doing something non-meta, I'll get them in a 4v4. If you play somewhat conservatively with them, they end up with really great vision and good AA at vet 2 or 3. I combine one with two Jacksons which makes it really difficult for armor, then once the armor is chased off, the main gun acts almost like a sniper. It's really situational and much more difficult to use against good players. |
Sometimes it worked, sometimes not. I think it was either the resource points or manpower points you couldnt cap on the minimap. Either way, I know there were issues.
It worked okay for me on the minimap but sometimes resulted in immediate retreats when I used the regular screen. I'd agree with the people who said it is buggy.
FWIW - I don't think it will be a massive flop. It has a lot of customizeability which will make it a hit for the single-players.
The biggest thing that I saw that was wrong with it was the UI. It looks like it was optimized for a tablet. It's way too spread out, and the hot keys can't be easily used by just one hand. That won't work for competitive gaming, unless you're 14 years old and playing on your phone. |
Thread: I'm sad19 Jan 2023, 07:25 AM
Yeah the Guastatori have a sticky satchel charge for whatever reason.... imagine soviet shock troops with that.
Anyways I share the sentiment of this thread... going back to CoH2 after the tech test is really rough and launch can't come soon enough
Shock troops with satchel and flamethrower, what's not to hate......
20 hours of COH3 spoiled COH2 for me, will just play other stuff until release. |
This is an important point to people doing preorders. How confident are you that Relic/Sega will not put this kind of trash into the game? I would be extremely mad if I bought the game just to find, when I downloaded it, there was some garbage like this in it.
But that is not my problem.
I'd be surprised if there wasn't some garbage in it, or if the first DLC didn't have over-the-top commanders. I'll buy it and like it anyway. |
I went for the same strat and made it to 500-0 in under 11 minutes in a 2v2 (will add screenshot later).
All I had to do was to drop pios on the vps and backcap with the kettenkrad, then build two flak 38's and camp for 10 minutes. This deletes any fun or strategy from the game, since there is not much the enemy can do, if one goes hard on this kind of playstyle. There is no comeback from a mistake or early fuk and You get punished even further You decide to tech against this.
In the predecessors you could have games anywhere from 15 to 60 minutes, where You can fuck up and manage to comeback with all kinds of strategy. Deciding a game that early has no appeal and is just boring af, this needs a change imo.
I'm not sure I'd read that much into one game (commenting about the winning strat). There were a lot of trash players this weekend. Sometimes I'd try things that made me one of them. The fact that your opponents didn't have a counter doesn't mean that it will be unstoppable in multiplayer.
I do agree that there isn't a comeback from a mistake. It's going to lead to a lot of early drops and will be terrible for 2v2+ multiplayer. |
For fuck's sake, a game isn't gonna flop because graphics or audio is not fully nailed down. It's the GAMEPLAY that really matters in the end.
CoH2 multiplayer at launch was:
- trash meta
- boring units without weapon profiles and dull veterancy
- laggy af games because no battle servers
- terrible performance esp. snow maps and blizzards
- no ladders
--> 75% of the launch-day playerbase gone in just 3 months

Seriously all the people here who praise and worship CoH2 so much, I just cannot imagine you were here from the beginning since June 2013
COH2 was trash at launch. It froze often on my computer and I'd lose units in multiplayer before getting control back. It was so un-fun that I stopped playing after a month or two and played other things until WFA came out. COH3 feels a lot better.
I looked on Steam and saw that I actually played more like 20 hours of the beta. I'm sure it's going to be addictive to a lot of people.
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Thread: I'm sad17 Jan 2023, 15:18 PM
Do they? I run into them couple of time with my tanks and didn´t see it. I only called them couple of time and didn´t really check.
TBH - I'm not sure. I was microing somewhere else when my Grehound took the damage. All I saw in the area before and after were the Guastatori. I would've like to have been able to save a replay and watch it to verify what happened.
I'd assume that they'll add saving replays to the final game. In COH2, Most of the time when I thought BS happened, it was cleared up by the replay. |
Having played literally hundreds of hour plus slugfests in COH2 4v4's, I wouldn't mind some change. However, one thing that I noticed is that the faster tick rate more-or-less eliminates the comeback mechanic that could make some COH2 games fun. Now, you can have one bad battle, then you're forced to attack when you don't have a decent army because you're losing ticks too fast. It's going to cause a lot of people to quit as soon as they lose a battle, which won't be good for multiplayer gameplay. |