I know this will sound like salt from a axis player but i will say my piece anyway.
So here goes.
1 - why does base UKF infantary have so many abilities
- they can heal(even with the 45 cost now it's just too good for the cost considering they heal in a area with just a click and the Ostheer heal is only one squad at a time and has a ''cast'' time and costs 10 each time);
-can throw a barrage (sure at cost but it is a good barrage);
-can get 2 lmgs (while i do not know the exact stats, they sure do kill my 1 lmg granadier faster);
-can bolster to 5 man(ostheer can too , but only with a command lock);
-recieve cover damage bonus(i mean why?again don't know exact stats but i think their base damge is higher already than most other squads);
2- emplacements are a pain to deal with without fire commanders like fuerstorm or with 251 mortar halftack
3-By the time a axis player gets to the fuel point, most the times the brit player is already(with the point taken or being taken) there with lmg and a universal carrier even with the 5 fuel cost it has now.
4- everybody talks about the emplacement commander being op but that is easy to deal with, the real cancer is the royal artillery one for the following reasons
-The flares migth as well be a maphack(it shows the entire frontline for only 60 ammo) very hard to deal
So what i feel like playing as Ostheer in 4x4 is that i need to pick a commander just to counter a single aspect of the brit faction, like maybe i pick infantary commander so my granadiers can at least compete with bolstered IFs, or maybe i pick mortar half track so i can burn the emplacements,or maybe i get a howitzer, but if i pick any of those i can't pick the elefant which is a must in 4x4 against massed fireflys and the like. while the brit can do all that even with no commander.It just feels very hard to play against brits while i don't get the same feeling against the other 2 allies.
So that is my rant, thank you to anyone who read all that and please share what you think about my points and what could be done to balance things out( i would say it is not just a matter of nerfing the UKF but giving a buff to ostheer).
You have some valid points, but it does seem like a lot of salt. Try playing UKF a bit.
As to some of your points:
1) UKF infantry is really expensive, you can only afford to get 2-3 in a team game. That makes it difficult to keep them as an infantry screen.
3) If a UKF player is at the fuel with a section, UC, and vickers by the time you get there then there is something seriously wrong with what you're doing.
4) Royal arty isn't all that great. The flares don't normally show trucks or howitzers so you still need a Vet1 ALO for recon. The off-map kills arty maybe 1/3 of the time, at best, after spending 50 muni for the recon and 100 for the off-map.
As for your point about being forced to pick a commander, if your UKF opponent doesn't do that, they'll lose most of the time. I sometimes go emplacements knowing that they've going to get wiped, but hoping to force Ost to get MHT's so that I don't have to face an elephant. Even then, I'm also hoping that they overcommit to arty and don't get enough other AT so that I can win the attrition war using Churchills.