Scrap the M5 and let Assault Guards be a call in infantry with access to Elite Zooks? Adjust whatever other thing is necessary.
For normal Penals, giving them cloak and replacing their satchel with the PTRS Con AT-nades would make them a lot more viable. Maybe let them make tank traps and the 15 muni stun mines. None of this would help Penals when used offensively but would help them when playing defensively.
Alternatively, just give them the same ability to slow a vehicle like Guards have - a 30 muni ability that slows tanks for a bit.
I'm not sure I'd want them to have any other buffs. Most AT infantry is terrible at AI so I think Penals should remain that way.
For Penals in Lend Lease, giving them two elite Zooks would make the doctrine better.
Only 5-men IS can realistically do such moves right now, thats why IS blob is the most frustrating to play against. Because well, MGs are kinda supposed to counter blobs after-all.
This isn't even close to true. It's just whining, not winning. You want to be able to buy 2 mgs, lock down half of the map with it, micro 2 units and win. It's inane that you think the person camping with the MG should win that engagement. They couldn't have even been paying attention to it or they would've retreated it with a couple models. No decent player leaves a MG alone like that. There's nothing to give it sight, nothing to protect it from getting flanked. In short, the camper is probably a worse player than the A-mover.
So 5 squads, out of cover A moving MG in green cover suppose to beat it? Mkay. You must be enjoying playing as brits
Five squads of anything will beat any mg. Also, a vickers has worse suppression than an MG42, and a blob of 5 obers, falls, or JLI's absolutely melts a vickers, it doesn't even have to be that many.
I don't see things like the setup time there. It was the setup time that used to make the Maxim good, but that was nerfed to where it seems about the same as the MG42. The last time I used it, it seemed like the damage was about the same as the MG42, but the arc and suppression were much worse so that it took 3 maxims to do what 2 mg42's would do. It has the advantage of 2 extra models, but who buys a mg because it can take more damage?
Thx for your comment. Yeah, I tried it myself a moment ago a couple of times and it destroyed it every time. Maybe I didn't know because I play this commander wy to rarely. While comamndos are good it is one of this bad designed commanders which has 4 of 5 comamnder abilities with munition cost. you are better of taking one of the other two commanders with Commandos, they do have a better mix of abilities.
I agree with your comments on the design of the commander. You can't use most of the abilities because assault and Supremacy cost 310muni's combined. Supremacy needs to have the long cooldown and cost a lot because of how potent it is.
If I start with 4 mainlines I usually opt for a Fusilier as the fourth. The 6 men, G43s, and snares are just too good to pass. Not to mention they can actually fight long range against Bren sections.
One or two of them are great for making sure a JT doesn't get flanked. They're nice in 4v4's due to the survivability after upgrading. I'm not sure why a OKW player would want to mainline them against Sections, especially considering that JLI's and Obers are much better against sections.
Most of the time when I see people complain about their performance in a game, it's because they have 2-3 PF's with G43's, 1-2 with Zooks, and want to use them in a big blob like they are Hydralisks.
1) as i said, i don't know if it is a matter of making the UKF IFs weaker, but the normal ostheer granadiers fell very weak compared to them in most games.
2) yes if you are OKW you can get at fuel on same time as a IFs with your pioneers, and with a kubel or volks close behind provided you have the same relative spawn, but again with Ostheer, provided you don't go ass grens or osttruppen(which got nerfed timing wise) by the time you get there with pioneers and your MG42 the brit is most of the times already there with the vickers and inital IF plus one or with the UC
3)i think it is that great since you can't counter it, the same way you can't counter the OKW eye of sauron flare and like you said i will gladly take that 1/3 change , since i can do both the recon and kill at the same time for 160 ammo while most other combos to kill art require 260 ammo
4)As for you last point, my opnion that is just it, if your emplacements work they deny a area/inflict bleed to your opponent, and if they get killed, they also worked since you forced a command pick or overfocus on arty which you can deal it. all for no command pick of your own like maybe a defensive doctrine focused on emplacents.
But yes maybe you are rigth and i do need to play UKF more.
I know what your saying in that Grens feel like the least durable mainline. I always get two of them in a 4v4 but expect to lose one or both of them and always replace with Pgrens. Having to stop to fire the lmg gives them the same disadvantages as Sections, so they just feel weaker unless set up in cover. I've tried the German Infantry Doctrine in 4's. The VSL upgrade makes them a lot more durable but the doctrine is lacking counters needed in 4v4's.