It's good for the game that the USF mortar is getting nerfed. It's really annoying, wrecks games. Here's what happened when I had one of those and picked up a spare 8 cm Ost mortar that somebody forgot.
See how badly OP it is compared to the 8 cm? I kept these two near each other for the entire game.
Oh, wait......
The USF one did get wiped once which set its veterancy bonuses back but it also was usually in the slightly more favorable position because it is supposed to be better.
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Thread: USF vs Ost Mortar24 Mar 2017, 01:31 AM
In: Lobby |
Thread: been gone for 8+ months..3/28 patch worth coming back ?24 Mar 2017, 01:09 AM
i quit playing coh2 about 8 months ago. i was just wondering if the march 28th patch is supposed to be good enough to come back to coh2. I play the game regularly from a couple different locations and the lag varies mostly on where I'm located. If you had a bad connection before it won't have gotten any better. I haven't seen spinning tanks in awhile. I still occasionally see tanks that phase through each other, but if at least one of them hits stop before they collide then they won't phase through each other. Playing as OKW against Soviets in 1v1's isn't fun now. Penals run all over everything that you can build early. Playing 4v4's as USF isn't a lot of fun either, unless you really like going 3 rifles, mortar into Captain every game, then throwing bazookas on them, getting double Calliope and just hoping that you're luckier with your Calliope then they are with the PanzerWerfer or Walking Stuka. Win rates are pretty close across all factions except for Soviets OP in 1v1 and USF UP in 4v4's, and even then the rates are hugely different. In: Lobby |
Thread: MARCH 28th UPDATE24 Mar 2017, 00:37 AM
I appreciate all of the work that you and the rest of the balance team have done, but, comments like this make most of us think that you're pretty biased towards axis factions. The win rate right now is the most balanced that it has ever been. It will be interesting to see what it is after the patch. In: COH2 Gameplay |
Thread: Salvage Farming 24 Mar 2017, 00:10 AM
I'd agree that it is a good trade, but it comes at the expense of not one person having a good late-game tank against heavy armor, unless you really want to try to compare the Sherman to the Panther. I play a lot of USF and don't really have a lot of fun in longer games because I have no good counters to an Elefant or JT on an open map. There is a reason why people see a lot of bazooka blobs and Calliopes. I've been on both sides of that and it's not fun for either side. In: COH2 Gameplay |
Thread: Salvage Farming 23 Mar 2017, 00:57 AM
Good to know that multiple Sturmtigers by one player isn't an issue but farming ambulances is absolutely terrifying........ In: COH2 Gameplay |
Thread: The American BAR21 Mar 2017, 14:10 PM
.... Horseshit. Watch one of Thanatos or Theodosius's (sp?) replays. See them rack up 30-40 kills with and Ostwind or 50+ with a Panzerwerfer. In: COH2 Balance |
Thread: The American BAR21 Mar 2017, 14:05 PM
Also other than Rangers(meta right now) and Paras which comes in a lame doctrine, USF has simply no other choice BUT riflemen. Want to stop Rifle spam, make our doctrinal infantry worthwhile. I have a few suggestions on doing it as well. No, make the Jackson great again. It was nerfed because the Axis fanboys didn't think a USF T4 tank destroyer should be able to beat a Ost T3 tank. The P47 was also nerfed to shit. It's a 240 munition ability that is incomparably worse than the 200 munition ability that Ost get, because apparently Stugs, Pak40's and Panthers just aren't enough for most axis players. In any case, I'd be surprised to see another patch after this next one. Any patch where the developers are fine with Conscripts not scaling but felt the desperate need to buff assault grenadiers is just not going to turn out well. In: COH2 Balance |
Thread: The American BAR21 Mar 2017, 13:33 PM
I'm an axis fanboy btw people. Let that be known. No, your point is to remove USF from the game. In longer games, USF player use rifles and calliopes because almost everything else has been nerfed to shit. Rifles are already getting nerfed in the next POS patch (Winter Unbalancing Patch). In: COH2 Balance |
Thread: Is it possible to fix maxim spam before GCS?18 Mar 2017, 19:53 PM
In 1v1's, I would agree with you about the penal flamer because, with the current map pool, penal flamers make the game unplayable as OKW. I stopped playing OKW in 1v1's because I couldn't find an answer to the large a-moving-penal-blob-of-death. I'd rather see maxim spam all day, every day rather than penals with flamers. However, in 4v4, not even penals keep the Soviets from being garbage. Conscripts are a joke because of the RA penalties and complete lack of scaling. Maxims are good in larger games only until the first OST mortar or OWK leig hits the field. The standard Soviet mortar is by far the worst mortar in the game, and is mostly just good for smoke. The SU85 seems to have more pathing problems than the JP4. In short, it feels like they're trying to fix a problem with Soviets by making them unplayable in most game modes. Yes, everyone playing Soviets beat you by spamming either maxims or penals. Everyone who lost to you was either a worse player or tried something other than maxims or penals. Why not: Give OKW smoke? Make the mg34 fire something other than rubber bullets? Make the OKW incendiary grenades a side upgrade that can be purchased anytime from the start of the game? In: COH2 Balance |
Thread: Is it possible to fix maxim spam before GCS?18 Mar 2017, 17:49 PM
How will UKF overperform after the WBP? I need the AEC to get through the mid-game so nerfing that is really going to hurt the 300-500 level players like me. The same thing goes for the Stuart nerf. I did try the WBP playing against Iron Emperor. We had a good game as Soviet versus OKW when we forgot to change the mod to WBP. Then we replayed the game using the WBP and I got ROFL stomped in under 10 minutes. Taking away the flame upgrade on penals and giving them a nerfed PTRS is a terrible idea. It might work in a few 1v1's but will make the Soviets even worse garbage then they are now in any larger games. In: COH2 Balance |
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VSSvtlightning ~TAB~ NJM ~TAB~ EffenNewbie m00 <~TAB~>fork Lick3tySplit single Orange Zombie [ROK]TAB vs well ranked randoms - 48 minute slugfest on City 17by: Grumpy map: City 171-861
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VSRiffzBearrito ~TAB~ van Voort Rasco400 ~TAB~ EffenNewbieF I'm home FF AIDS Gro?deutschland Mr. Chow Gro?deutschland Team Brannen Gro?deutschlandTAB vs Grossdeutschlandby: Grumpy map: Lazenrath Ambush2-943
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VS~TAB~ EffenNewbie ~TAB~ Beemer8 ~TAB~ van Voort ~TAB~ the_red_bearNerojoshua T<[=VoW=]>uzumaki Tyranus l 6.? SS-Panzer-Armee MrSipan2-1,028
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VS~TAB~ EffenNewbie m00 <*~TAB*~> ~TAB~ Beemer8 ~TAB~ GBPirateAudreyBurn Master Apex er mer gerd BlackSharkTAB lategame alliesby: Grumpy map: Lazenrath Ambush1-952
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