Leave everything about the comet as is, but nerf the armour so that Stugs can fight them and panthers pen most of the time and you get a balanced tank... a jackson with an all-round gun. unique tank with a weakness... perfect.
Every time someone brings up the cost/perfomance of an bad allied vehicle and points out how it is much too expensive and doesn't do much compared to its axis counterpart, somebody says that you can't compare units in a vacuum or something similar. Examples of this are the M20 that costs 340/70/20 yet can't beat anything more than a kubel. Yet somehow all T4 allied units are supposed to be beatable with Ost T3.
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Hahaha nope. You know why? Cause most people don't bother microing the mortar pit and leave it's on autofire.
Barrage means microing the unit, attacking specific targets/locations on a cooldown action. What you are witnessing is just the raw performance of the mortar pit.
Then the new squad spacing isn't helping, at least against Brits. I played one game on Hill 400 as Ost last night. The other player on my side and I took the other team's natural fuel, VP and cut in probably less than 5 minutes. I thought the game was going to be over quickly. It was, just not how I expected. The first mortar pit wiped a full health Gren squad in one shot (two shells). By the time I killed the first mortar pit, there were two more mortars and a bofors. |
Try 3 consider into clownew car. It can work. Espečiatky against Ost because 222 arrives later
After a night of trying to play USF in 2's and getting completely rekt, I decided to play a game as Ost and ran into two Soviet Players. One tried the new meta of PTRS penals and clown cars, and later KV-1's, the other spammed DShK's into M4C's. All it accomplished was making one Pak40 vet3 and the other vet2. The window for the clown car's usefulness in 2v2's is really small. |
Welp, time to spam mortar pits so they take my idea of replacing it.
That's already going on. Allies other than Brits on life support. Brit players spamming emplacements and piat blobs. |
Rocket strafe doesn't need to much of a buff, just make it so it doesn't miss as much. Their tracking is based on movement, just like T-Rexes. If you are not a Tiger, JT or KT, they won't hit you if you stay still.
About things i would like to see with Airborne:
-NOT sure if it would be OP or not, but try with 0 CP Pathfinders. Make them start with cooldown if too early. It's been to long since i used it but IIRC radios are 0 muni and low cd. This could be tweaked if 0CP is "too strong".
-Both MG and AT gun shouldn't cost mp and be changed to muni. Just like with the UK commander.
The commander was good. It just got replaced when stronger commanders showed up (Rifle-CalliOP-Pershing).
I tested this with a bunch of P4's. Only two or three rockets will hit, even if there are 4 P4's in the circle, and pathfinders watching.
The Stuka loiter, on the other hand, will wipe 4-5 Shermans for 200 munitions. It comes in faster, so even if you respond right away you often can't get it out of range. |
"Fixed an issue where the second mortar belonging to the mortar pit would deal reduced damage while barraging."
Don't call it a bug, call it a feature.
This is wiping Gren squads like crazy. I tried a 4v4 and it was a shytefest. |
A combination of abusive meta (OP Penals, OP Light vehicles) made it impossible/unattractive to utilise the rest of the assets of T1 (Sniper/M3A1). With the changes T1 should feel less like a "Company of Penals".
Penal satchel is meant as a stop-gag solution for lights that try to circlestrafe your Zis gun. In the late-game you can combine the satchel with button.
For PTRS, you are supposed to use the fact that they have a high drop chance on Penals. That way you -might- be able to reclaim Penals for late-game use (after you used their PTRS to go through the early-game), pass their PTRS over to Conscripts.
Try to think of how you would adapt in the new meta.
So the new Soviet meta is supposed to be:
Buy Penals
Upgrade to PTRS
Get Penals wiped so they drop their weapons
Pick up PTRS with Conscripts in late game
If, by some chance, this new meta doesn't work out, is there a backup plan for the Soviets besides increased maxim spam?
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Because the scope was directed by a community poll that was flawed by design. Nothing on the end of the modding team my friend.
Yes, because the modding team would have nerfed everything allied into the ground. Mr Smith offers his opinion on every nerf thread and it is always nerf allies. The UKF win rate for the top 250 players in large games is lower than Ost, and exceeds Ost by an incredible 0.3% in 1v1. |
Yes, please nerf the Comet, because every game should end like this one, only faster.
https://www.youtube.com/watch?v=eSozJRYKjgY
(For those that don't want to take the time to watch, Comets & Arty Cover were great early, JT & vet5 Panther uber alles)
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In any team format:
Worst than brace : Multiple OKW's flak trucks + a forward retreat truck camping a VP or the best fuel point.
When the map make it possible, it's a lot worst than brace. Dual OKW team are hard to beat when using it and playing well .(2vs2)
It permit to the Axis team to concentrate elsewhere, and to retreat to it in case of something happen.
Sure it can be beaten, but it's as fun as Brit's brace...
My 2 cents
Not with you on this one. Destroying aggressively placed OKW tanks is the most fun thing to do in large team games. People putting trucks by vp's are the people that make Priests look good. They can even manage to make pack howie look good (which is normally an overpriced POS), as the damage helps vet them fast and they sound really good when they hit vet 3. I especially like using the Priests because I can't stop laughing when I hear the Priest crew say "That's it, they all f'ing dead!" RIP Sturms |