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Thread: December Balance Preview30 Nov 2017, 04:29 AM
Where are the 1.51 notes? In: Lobby |
Thread: [DBP] Tank Hunter feedback thread26 Nov 2017, 05:34 AM
How about giving them what the hull down ability should be - a 50%-75% reduction in target size, with no splash damage. Hull down just made tanks much harder to hit, it didn't make them more accurate or help them see or shoot further (if anything the opposite). However, having a lot of misses would, in effect, make Soviet tanks tougher. In: COH2 Balance |
Thread: okw at gun25 Nov 2017, 17:10 PM
Pak40 is the best in the game, especially when it has vet. Realistically, it would be nice if the pupchen shells didn't collide with terrain. I'd gladly trade that for having it be immobile when cloaked. All AT guns should be immobile when cloaked, even the Soviet ones (not that Soviet players use them the same way as OKW). In: COH2 Gameplay |
Thread: okw at gun25 Nov 2017, 15:50 PM
the community asked for this A THOUSAND TIMES all both fan boy and non asked for it, but they don't want to change it Some of us would even take a Pak40 with no target weakpoint over the pupchen. Nothing more infuriating than seeing a tank make it out of a fight with a sliver of health because the pupchen did its special version of attack ground three times in a row. In: COH2 Gameplay |
Thread: [DBP] Royal Engineer Doctrine feedback thread23 Nov 2017, 02:26 AM
Interesting how the command Panther and P4 don't have any penalties (other than the P4 having a main gun that shoots only HE) but any UKF command vehicle MUST have penalties. At that point, why not just have a 50 muni loiter plane ability? In: COH2 Balance |
Thread: Highest sniper killstreak?20 Nov 2017, 23:59 PM
69, back before OST sniper nerf - I'm sure if my micro was better it would be easier to get more. I agree with Frost that sniper wars aren't really fun. In: Lobby |
Thread: Stuart Match Stats18 Nov 2017, 22:45 PM
The efficiency stats have always been bad. I'm not sure what they attempted to use for an algorithm, but it's never made sense. I think it's intended to be a damage done/damage received, but it doesn't even accomplish that. I would have been a lot more useful if it compared mp destroyed to the mp that it cost to field the unit. For example, you buy a pack howie for 380 mp, and use it for 45 minutes. It cost you 380 + 45*13*1.5 = 1257 mp over the length of the match. If the pack howie kills 20 models at an average of 26 mp each, it would have cost the other team 520mp. The efficiency in that case would be about 40%. Something like this would be a lot more useful for balancing than what we currently have. It would make it a lot easier to see which units underperform, at least within each class of units. Some units like AT guns would have lower efficiency numbers just by their nature, but still be needed. In: COH2 Bugs |
Thread: Kick out 3vs3 Maps16 Nov 2017, 14:18 PM
I know in the Poll are Across the Rhein, Steelwork Essen and Lanzerath Ambush missing. Please say the reason that Lanzerath is missing is because the decision has already been made to remove it. It is one of the worst balanced maps as the right side has green cover or buildings around the VP's while the left side has to funnel through choke points. In: COH2 Balance |
Thread: December Balance Preview16 Nov 2017, 01:07 AM
In my opinion usf still too weak (specially vs okw) and axis late game still dominates (armor), i think usf needs maybe a slightly infantry nerf (riflemen) and give it more diversity, i think it needs normal mines (also reduce the current time of laying them down), nerf the damage of the mortar and give it more range, give it flamethrower for rear echelons, and i think the atg and mg should be together, maybe move the 50 cal to captain tier with atg and move stuart to lt tier, also i think pack howitzer needs a price reduction with a damage nerf and m20 needs a man power cost reduction Good ideas - swapping the 50 cal and Stuart would make the USF in COH2 have nearly the same structure as in COH1. In: Lobby |
Thread: December Balance Preview16 Nov 2017, 01:05 AM
The 50 cal in the live version of the game doesn't suppress anything. It's almost as bad as the maxim for suppression, and the only saving grace is that it does do okay damage. You would know that if you actually used it. In: Lobby |
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Latest replays uploaded by Grumpy
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VS
INDEX
{TR}The birth of tragedy
Poon Slayer Kochie from Sunrise
MSG.WELKIN(NOOB)
Dianno
SvtLightning
Effen Newbie
72ebel-44
Everything to hate about Brits in one replayby: Grumpy map: Steppes6-1,561
65525616605957859508558935553255473554675502554975
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