The efficiency stats have always been bad. I'm not sure what they attempted to use for an algorithm, but it's never made sense. I think it's intended to be a damage done/damage received, but it doesn't even accomplish that.
I would have been a lot more useful if it compared mp destroyed to the mp that it cost to field the unit. For example, you buy a pack howie for 380 mp, and use it for 45 minutes. It cost you 380 + 45*13*1.5 = 1257 mp over the length of the match. If the pack howie kills 20 models at an average of 26 mp each, it would have cost the other team 520mp. The efficiency in that case would be about 40%. Something like this would be a lot more useful for balancing than what we currently have. It would make it a lot easier to see which units underperform, at least within each class of units. Some units like AT guns would have lower efficiency numbers just by their nature, but still be needed. |
I know in the Poll are Across the Rhein, Steelwork Essen and Lanzerath Ambush missing.
There is a Reason. So pls do your 3 Votes in each poll 1.
(Because i think its not possible that people have more Votes for a poll on this forum)
Please say the reason that Lanzerath is missing is because the decision has already been made to remove it. It is one of the worst balanced maps as the right side has green cover or buildings around the VP's while the left side has to funnel through choke points. |
In my opinion usf still too weak (specially vs okw) and axis late game still dominates (armor), i think usf needs maybe a slightly infantry nerf (riflemen) and give it more diversity, i think it needs normal mines (also reduce the current time of laying them down), nerf the damage of the mortar and give it more range, give it flamethrower for rear echelons, and i think the atg and mg should be together, maybe move the 50 cal to captain tier with atg and move stuart to lt tier, also i think pack howitzer needs a price reduction with a damage nerf and m20 needs a man power cost reduction
Good ideas - swapping the 50 cal and Stuart would make the USF in COH2 have nearly the same structure as in COH1. |
Yeah that's BS, 50 cal has pritty high suppression and damage. And even if they did 50 cal is an easy reposition
The 50 cal in the live version of the game doesn't suppress anything. It's almost as bad as the maxim for suppression, and the only saving grace is that it does do okay damage. You would know that if you actually used it. |
If you have a rebuttal why don't you just post it? Also what does the offensive capabilities of soviet TDs have do with OST lack of them (except for elephant of course)
Your comment made it clear that you don't know anything about Soviet units. The IS2 is something like 160 damage, 40 range. The SU85 is 160 damage, 60 range but also one of the worst pathing vehicles. They would love to have the TD that you imagine they have.
Also, just comparing damage, range, and penetration is a joke, since the armor values of allied tanks are typically much less than axis tanks. |
I imagine because OST lacks a 200 damage, 60 range tank, high pen tank destroyer.
I imagine you don't know a lot about Soviet tanks. |
I am getting sick at tired of idiots telling me "you should play all the factions".
I'm gonna introduce you to a "little" game called StarCraft (both of them). In SC 1 and SC 2, pro gamers and casual gamers stick to ONLY ONE race so that they can master it in time.
Why isn't that mentality appliable here? What makes this game different?
I play ONLY AXIS ! I will never touch ally rats. Playing all factions is stupid.
Starcraft allows mirror matches. COH doesn't.
It isn't a big deal, other than when single faction players come here and make a lot of noise demanding "balance". |
What problem ostheer have with is2 ?
Why at guns are so bad vs KT, this units shuld counter him, but when he meet then on the front, pray dont get wipe.
4-man Gren squads + IS2 = miss, miss, wipe
My only problem with KT is how it often wipes USF AT-guns, and possibly the pop-cap being too low. It counters its counter.
The Tiger Ace had the resource penalty because of the no-fuel cost. Relic tried to make a different game mechanic with that but it was a really bad idea, just like it would be with a KT. |
Thats why it got not the full FBP nerf
We'll see. TBH, I haven't got a chance to try it in a real game. There's nobody trying the mod when I can play. |
We could give the unit the full-blown FBP treatment. However, given the other changes to the faction, DBP changes are Good Enough™. There are bigger fish to fry.
Like nerfing the Comet, Cromwell, and Stuart into the ground? |