Quick question on sub machine gun infantry optimization: in COH1 the Volks with mp40s had 50% penalty for firing on move. Therefore once you reached short range of target it was imperative you stop moving. However Assault PE PG squads while suffering from a small accuracy bonus to firing on the move they also received a burst multiplier to their fire rate such that their overall DPS was better if they kept moving even at short range.
My question is does that burst mechanism still exist and what are the effects of DPS for shock troops, PPSH cons, and assault gren's if you stand still while at short range vs continuing to move. If continuing to move provides little or no penalty than it would make sense to always try to rush past the unit so when they retreat they have to pass through you to get to the base and they are exposed to more lethal short range fire than if you had stopped moving once you reached short range.
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