As of the moment it is zero artillery. It needs to be fixed badly, if the USF can have P47's wreck tanks in an area the OKW needs zeroing artillery to wreck infantry blobs. |
Buff German arty! squad wipes for everyone!
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REPOST from old B-4 thread. Shorthand guide to counter and or negate the B-4
1) Don't blob. I giggle everytime I see a blob in the LOF. I laugh like a maniac when I see said blob disappear in a cloud of limps and XP markers. Don't blob and 90 muni is expensive for a single Volks, maybe not ober, but definatly the regular infantry.
2) Shift your direction of the main armour strike. What I want to see is the enemy attacking time and time again on the same place. the I don't have to move the Big Beloved B-4. Moving this fattie takes ages. Seriously 20 seconds, but shifting focus and keep moving means I have to reposition it AGAIN and the difficulty for me to effectivly give fire is reduced.
3) If you retreat a heavy tank that is damaged and I don't know where it went, your repair truck might look like a juciy target. Don't place units in obvious places. Equally if you have felt Stalins sledgehammer blow down upon you, you might wanna rethink retreating infantry to your forward HQ. If you love me you will not move the retreatpoint and I get to see your army go flying.
Also if you have a damaged tank and you start seeing recon aircraft, keep moving them around, shoot the plane and stop somewhere nice to repair, this makes me hate you. If this happens I will do a regular strike in your general direction and donate a pound of butter to Gaben so that RNG will bless me with a hit.
4) Call in the Luftwaffe. Fuck you Göring! Fuck your 50kg bomb and fuck your siren. I hate you.
5) Realise that I have the choice of either hitting your rear area or keeping my B-4 snuggly close to my base, but then not reaching more than your frontlines. (Thats from 4v4 not true in certain 2v2 maps. )
6) Fallshirms, I will burn/blow up/piss on any house behind it. Garden them fallshirms for wiping my crew. Also anything that wipes the crew is a bitch, that is stuka zu fuss, (range a problem? see 5) ) Light artillery barrage, which used to destroy it aswell, now it will most likely decrew it. Fragmentation runs will not decrew it most of the time, put that muni somewhere else.
This. Yeah if you can't hard counter it, play around it if you don't you lose your Tigers. You can't expect your heavies or blobs to last long if they just wait for that B-4 shell.
I had a team mate who lost three or or more tigers because he left them stationary ... I told him to keep on moving but he just left them stationary for too long. |
A good hit by the ML-20 will knock off maybe half of the health of a panther, I like artying repairing German tanks as they don't take kindly to having repair crews and pioneers etc blown up by the falling shells.
I like to use the ML-20 in conjunction with a katyusha. (I play 4v4s mostly these days, the rest of the game is too depressing) Katy for short range blob control and the ML-20 for artying Sim cities, expected routes where the enemy will advance and tanks (because the Katyusha can't do a thing versus tanks...) ML-20 isn't particularly good at shooting at moving targets, but it prevents them bunkering down on targets.
I haven't seen the leFH for an age (nor have I used it). It used to be a year ago that I'd be getting very concerned if there was an leFH on the map, the amount of shells it threw out and the non-existant cooldown made it very dangerous to my units. These days if I see falling arty shells, I just shrug, it doesn't do enough for me to worry about. Even the Panzerwerfer doesn't seem like it does much damage these days (speaking from the receiving end here...)
Just tested the ML20 against ai in an attrition skirmish I have to say its pretty effective at doing damage to tanks when it hits and wiping infantry, it has great range even before vet3 outranges the Priest by quite a bit.
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Last 4v4 i played it was 30 minutes in i did not make a single tank, won the game because we had more infantry then tanks
Axis? |
but how am i supposed to kill that king tiger!!!
With a few Priests (3+), they will bless it to death... but yeah I don't know about the Ml20.
Btw does anyone know how much damage the Priest does compared to the SOV/OsT arty? I find it more effective since you can stack them because of decrewing to by pass pop cap.
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I'm thinking 480mp would be fair for these 2 howies
Yeah and then they would need to reduce the USF pack howitzer to 380 with 7 or 8 pop cap. |
Infantry weapons are generally good except for the case of the lmg34 and the oberkommando's infanty dodging bullets. The lethality of everything else is increased by how infantry bunch up now days,losing 2-3 models is fine but losing an entire squad because they basically standing on top each other is crippling. |
Would be nice if they buffed the KV2 this doctrine back up to a level where it is usable. |
Pity it is easier to get 4-6 duplicates of OKW-USF docs than this one. They need to make a USF skillplane doctrine though |