SU and US both need pop cap + price reductions. 480mp and 11 popcap for a howitzer that is skipped often, the .50 cal mg at 280mp thats worse that an mg42 at 240mp, an overpriced ht , uncrewed airdropped mgs and at guns for the same price as crewed weapons etc. and t34 and ZIS underperform for there price/popcap a bunch of SU units that probably never see play as well need reductions to price+popcap. |
Commonwealth forces(UK, Canada, Austraila, South Africa) would be the best bet and some German faction eg. Afrikakorps, or mix there of maybe to reflect the Commonwealth/Germans from the France to the desert war to the Italian campaign or even D-day+. The Pacific theatre would need a new game. The other Axis forces were merely auxiliaries to the German legions, so yeah though an Afrika Korps/German faction using Auxillaries vehicles/troops, captured vehicles etc, could work on Eastern or Western fronts.
|
If the canister shot is tweaked so that it can still kill say a grouped half health squad(or at least kill half squad), while the main gun can do enough damage to infantry to be a threat while also allowing abit of time for the squad to retreat? would this be better? otherwise nerfing it too infinity is pointless. |
Nerf the long range accuracy of the shreck and then damage of the lmg34. |
Sorry, but if you hop into a 4 v 4 on City 17 and two of your teammates immediately camp the non-resource point near the central VP and don't help with fuel then it's GG anyway.
I've dropped when it's clear the ELO has dumped me on planet noobenstein. It's half an hour of my life I'm never getting back.
Essentially every hour you live is an hour you not going to get back, so you rage quit because you jumped into a 4v4 automatch with noobs? what did you expect?
I've been in so many games where we could of won but a player drops inexplicably, or calling us noobs because we are not playing 'the way they think we should', sometimes inside the first 4-10 minutes of the game. |
It just like van Voort's no stinking tanks but with other CMD
Title Osttruppen-schreck-railway arty, Railway Artillery spam in short.
Summary Osttruppen spam with MG or mortar support, Panzergrenadier and railway artillery as much as you like.
Game Modes Applicable team game, may work best in 4-4.
Doctrines Selected Osttruppen Doctrine
Build Order Osttrupen, MG, Ostt, Ostt, Ostt, mortar or bunker or more Ostt, thrown in any cache as you like(prefer fuel for teammate), T2, then build up to 5 PG you not need to schreck all of them. and like van Voort's strat, all fuel to munition. swarm you opponent with Osttruppen up front with PGs support them. the fun begin when Railway Artillery unlock, spam them on anything in your sight, when VP being cap, infantry/vehicle concentration just to scare or scatter them off. If your have many caches and kept converting the only thing that keep you from hit railway arty button again is its cooldown time!
Replay Link maybe , all I have cant use with current patch.
Notes Maxim may be your worst treat early on just use your number to flank or use your support weapon!
The cool down is horrible on railway artillery, I know because I was on the receiving end of this. |
It just like van Voort's no stinking tanks but with other CMD
Title Osttruppen-schreck-railway arty, Railway Artillery spam in short.
Summary Osttruppen spam with MG or mortar support, Panzergrenadier and railway artillery as much as you like.
Game Modes Applicable team game, may work best in 4-4.
Doctrines Selected Osttruppen Doctrine
Build Order Osttrupen, MG, Ostt, Ostt, Ostt, mortar or bunker or more Ostt, thrown in any cache as you like(prefer fuel for teammate), T2, then build up to 5 PG you not need to schreck all of them. and like van Voort's strat, all fuel to munition. swarm you opponent with Osttruppen up front with PGs support them. the fun begin when Railway Artillery unlock, spam them on anything in your sight, when VP being cap, infantry/vehicle concentration just to scare or scatter them off. If your have many caches and kept converting the only thing that keep you from hit railway arty button again is its cooldown time!
Replay Link maybe , all I have cant use with current patch.
Notes Maxim may be your worst treat early on just use your number to flank or use your support weapon!
The cool down is horrible on railway artillery, I know because I was on the receiving end of this. |
or $5 bleh |
Make them T0 unit unlocked by having all tiers |
The only problem is 0 counterplay nothing you can do can prevent it or stop it.
BS you kill all the units that could kill the target the player marked, or get the unit marked out of there/ |