All this, just so you don't have to accept that you made a mistake and it wasn't the game that unfairly caused your units to get wiped.
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once the pak43 is de-crewed it loses all it's veterancy
Does it? |
Either that or nerf brace to dissaude sim city and reduce popcap to 12
lol |
So are you, what you are saying is do not attempt flanks if you opponent has built Bofors near a retreat route until you have killed the bofors.
Yes, that is exactly what I ans many other are saying to you. If you know what your opponent has, and where is his forces are, sure, go for the flank/cut off if you are CERTAIN that your over extended squad will not be cut down on retreat.
That my friend is called sensible play. There are going to many other places on the map the bofors isn't. |
If you retreat through an enemy strong point you deserve to be punished!
If you retreat through an enemy strong point you deserve to be punished!
If you retreat through an enemy strong point you deserve to be punished!
If you retreat through an enemy strong point you deserve to be punished!
Bofors DO NOT MOVE. It is your fault for retreating through it. |
If I understand correctly you retreated 12 squads at the same time?
and 33% of them where cut down? and you don't find that too much?
I tested 1 squad 10 times...
You are entirely missing the point... Do not put your squads in a position where they will be cut down whilst retreating. Deal with the threat, then and only then move your squads into the desired position.
This doesn't just apply to bofors, it is a simple fundamental principle for the entire game... |
Well it has Brace, and cant get stolen or decrewed, just like the British trenches are immune to enemy occupation, but i mean even the ML-20 or the leFH 18 cost 15 pop cap, and those things are rare to be seen in 1vs1 situation, so 14 pop cap for 17pdr is fine for me, but maybe the fuel cost could be reduced to 50 (fuel cost for 17pdr was 75 in COH 1), since bofors is 30fuel
You know, I'd actually prefer it if it could be decrewed and not burnt to a crisp by 1 flame nade... That's the great thing about the '43, it can't be destroyed if it has a crew... |
Voted PAK 43 to be fine as it is (the thing has had its shiny 100 range nerfed, so 10 pop for it is fine)
Voted 17pdr to be 14 popcap, i mean 20 for it is insane and as with every immobile tank or a emplacement, in time they will get shelled by offmap strikes or by the enemy howitzers so you dont see them that often
(As for the people who were wondering about the huge popcaps that units have, well in 2013 when units had very low population gap, you had situations where your mp income would be around 80mp income per minute, so building a huge army had its penalties, unless you spammed tanks and never lost them, since you dont need to reinforce them)
I don't get it... why is the 43 fine at 10 pop, and the 17pdr fine at 14? What are you basing the 4 pop discrepancy on, given the reasons you've put forth for reducing it to 14? |
Well, to bad I guess, because 2 mortar HT and 2 regular mortars + pak 40 and some infantry could not handle 2 AA emplacement and one mortar pit. Oh, they destroyed one AA emplacement, to be fair.
British emplacements are back and twices ugly. Any noob can deny you a good chunk of the map preferably fuel and VP included. GG.
Mortar hts are not working anymore, jagdpanzer is in T4. British players, spam emplacements! It's da bomb, I can guarantee.
You are just bad if you can't kill Brit emplacements. Almost as bad as the player who actually built brit emplacements. |
Shit map for Allies, absolutely dreadful map for both USF and Brits. |