It feels a lot like the IL2 loiter, which sometimes does something but often seems like a waste of munitions. In both cases, I'd rather just build a bunch of mines.
counter.
The loiter is really good against infantry
sad that they basically removed it out of all soviet commanders, except armored assault |
I see it in 1's, 2's and 3's but usually not in 4's. I get them when I'm badly behind in fuel and would have to wait too long to get an Su85.
They were OP several years ago. I'd see packs of 4-5 of them. The people that would do that also barraged the shit out of everything. It wasn't fun to play against. I think the barrage was either free or really cheap.
In it's current state, it should get a buff to 160 damage at some level of vet. I think even the Puma gets 160 at vet, and it's a lot more versatile.
yes, this is true, but rarely anybody makes them now. Its much more profitable to rush t4 or go t-70 than to get it. I would honestly tell the devs to either go hardline competitive and buff it with damage at vet, or go with hardcore drugs and give the SU-76 a kv2-lite siege mode, where the tank becomes immobile, but fires HE shells in it's firing cone. That's basically completely fitting for the theme of the SU-76 as well |
I managed to figure out the exact usage of the Scorched Earth Policy ability too late which caused me to post an irrelevant feedback related to the ability itself. Thus, I crossed out the text about the ability so as to remove the misinformation. I apologize for my mistake, again.
I totally agree with your suggestion about Partisans. On the other hand, the actual issue regarding them is that they no longer arrive on the battlefield with their sub-machine guns which causes the Partisan Tactics commander to be useless since that commander used to rely on the element of suprise to harm the opponent.
yes, that sucks, but there's 5 of them now. The PPSh's SHOULD come at free, or the upgrade should reduce their received accuracy by a little bit, so they can survive more.
Or, even better, let that slide by, and instead REDUCE THEIR REINFORCE COST! They drop like flies, and cost more than penals at t4!!!!! |
One can have many complaints about the devs being completely...silly, when it comes to balance, but..
The unit is useless.
There is NO redeeming factor to the SU-76, it is completely useless. There is no other Soviet non-doc unit in the game that is so trash, not even the maxim.
Literally never saw anyone but myself make the SU-76 (and another friend of mine, but i used them the most, by far). Legitimately, what purpose is it for? it comes too late to deal with light armor, it cant fight actual armor. It probably cant even 2 shot light vehicles due to lesser damage, but i didn't check. The barrage seems nice, but infantry steps aside and team weapons move or retreat. except that the long cooldown and 35 muni cost literally butcher all your muni reserve and leave you with long periods of no AI, since you have stupidly made this thing instead of a T-70, so you gotta spam the ability to justify NOT having a T-70
It does less damage than the ZIS-3, but is the SAME cannon. The vet 1 ability exists, but i literally never, ever used it, i have no use for it in any situation
What purpose does this tank currently have in the game? it is inferior to the static AT gun at t2 and inferior to the SU-85. It should have a reduced (or even free) barrage cost, have it's gun have the ZIS-3 damage, or compensate with more penetration, etc. You could even go ahead and give it the M-42 anti-infantry shells with sherman type of ammo switch. Replacing the barrage though, obviously.
either it has to get a viable infantry deterrent (But not killer, the T-70 is for that), acting like an SPG on top of current AT capabilities, or it should become a cheap, but spammable TD with devastating capabilities on mass (stug carbon copy). The devs had shown attempts to get out-of-meta units a helping hand, might as well try.
EDIT OF THE POST: I have witnessed some usage of the SU-76M in streams and in team games, despite the forum opinion, I find that the point of my post is unchanged - the tank is underwhelming, it comes too late to counter 222s, gets destroyed by p4s and stugs, grenadiers can engine damage it at full health and a shrek squad almost kills it. The only benefit it has is the t4 delay, giving axis more time to get actual tanks out |
You mean if there were any counter to a blob that isn't countered by the very thing it is supposed to fight? Especially with the Maxim I want to see anyone fight a good ol' OKW blob KEK
That piece of shit gives yellow suppression to a single volks squad and then dies off in 3 seconds.
literally no allied MG at vet 0 is good against blobs KEK
either they have no suppression, or have a limited firing arc (flank fiesta), or they are the maxim and have both flaws and literally no upside whatsoever. God, i pity whoever uses the maxim, your axis buddies pay the same amount for a very superior machine gun, while even your 300 mp, 2 cp, doctrinal MG isn't even better than the 42. |
the sturmtiger is broken as fuck.
It has a massive HP pool, so it is capable of driving up to an AT gun, shoot, and retreat, with no risk whatsoever.
Better damage and range than the AVRE, it also suppresses squads.
FoW range, and shit tons of recon (the very underrated infrared halftrack, and kubel maphack) help it be devastating at wiping out upcoming enemy infantry.
Fow range, again.
It can also be paired with the king tiger, for whatever fucking reason.
Oh, did i mention that the fucking gun destroyed critical DOESN'T stop it from firing?
This doesn't deserve an essay to write, why is this vehicle not 200 fuel AT LEAST? how will axis players justify the current sturmtiger? will they walk their own infantry units into AVREs to give us an illusion? |
The balance team has avoided fixing the Vivkers, as a fixed Vickers is literally the MG42. Dont build Vickers, build more sections and open with UC.
Red cover results in earlt model drop and reaim, while yellow cover results in ignoring the suppression.
Its Vet 1 is the worst of any MG.
The infinite wisdom of the Company of heroes 2 (tm) developers: each and every allied machine gun, with no exceptions, is inferior to the MG-42, yet, the axis have the BEST machine gun clearing in the game, and all of which are easily doable at frontal assaults.
the only saving grace of the vickers is that you DELETE infantry at point blank, but this rarely happens.
They (Balance Team) gutted Infantry Sections into the ground without giving British any proper support weapons hence why they have the lowest Win Rate in the game across all game modes.
On Top of that they even nerfed the Vet 1 ability which made Vickers actually useful inside a building. Its pretty bad at the moment and needs UC to supress for it since it cant do it on its own very well.
God forbid if the UKF ever gets a machine gun that suppresses any and all infantry within one burst, or even have six man doctrinal infantry squads with gewehr-43 death laser rifles and melt enemy infantry, that would be broken, thankfully this doesn't exist in the game.
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The scorched earth policy is actually very useful to have if you get the chance to. You delay enemy cap for a very long time, which is very, very good. Partisans, on the other hand, get a booby trap ability, which kinda sucks but whatever, 5 man partisans are actually good units in certain situations, and that being when you have a plethora of yellow cover to set up DEADLY ambushes, where not even shock troops would work.
Partisans deserve the first strike ability at vet 0, that would make them actual ambush units. Falls get it at vet 0, why cant the partisans? |
In 2v2, this is the worst meta I have ever experienced since picking up the game in 2013. Nowadays, in mid-level coh games it is just about literally blobbing every unit you have. There is absolutely no skill involved and it is super effective. It is borderline retarded how stupid and unfun the game is at the moment. And the worst is that top 200 players do exactly the same. You have no early engagements anymore as every player just gathers 3-4 units right from the start and then blobs somewhere. It is frustrating and horrendous to play.
the rule of thumb (and the game) is that more forces beat less forces
If only there was a team weapon capable of doing suppression to clustered enemy forces...that actually aimed at enemy infantry and didn't wait 2 seconds to do so, lol |
Katyusha is overrated as fuck.
You are reliant on a lot of luck at all ranges, you rely on the enemy to stay in your katyusha range AND on the luck previously mentioned. Your enemies move or retreat at the first volley, so you wont do much damage. However, when you spam katyushas, they will be very strong, and the bane of any axis blobber (and an OKW forward retreat point).
Calliope is okay, its basically the best allied rocket arty in the game, works good when you have one, and works better when you have 4, but i don't play USF.
The wehrmacht Pwerfer is THE most underrated rocket artillery in the game. Why? it fires all of it's rockets at once, and so a single one, used properly, can be worth several katyushas. You do have to use them at short ranges, but you can brainlessly decimate enemy infantry and support equipment. Its great when you have one, you make your enemies rage when you have more. They are fast as well, so shotgunning (point blank firing) is not even too hazardous.
Land Mattress is alright, it would be placed by most players as the worst rocket arty in the game, but even then, having rockets is better than having no rockets.
The walking stuka is good, it cuts through blobs (but not eradicating them), it can delete support equipment out of the game, and, while it can flop and kill only one model, is a very good rocket arty. a single stuka is amazing, more is probably overkill. However, sometimes a pwerfer might be better for some situations, and allies can learn to "dodge" the line of doom (or at least mitigate complete destruction).
haven't seen anyone use the priest/sexton besides myself in the recent matches. Only way of using them is to hard spam them, leveling entire areas into yellow cover is fun. Might as well use other rocket arties though, you'll earn more value out of them than the priest |