Severely outnumbered...
Please, explain to me how a 280mp unit outspammed your 240mp units while both M20 and quad arrive after you can get T2, at worst M20 arrives at the same time as 222 and 222 eats it.
I'm going to grab popcorn meanwhile, because it will be a good one.
Remember Ostheer needs to build T1 and tech to T2 then build it, so that delays their Grenadiers, 222s etc. USF don't need to build their buildings, just tech them.
Not by much, but it still counts. |
My problem with Volks and other OKW units is performance difference in vet, Volks at vet 0 un upgraded suck, but when they get to vet 5 they are as good as riflemen, jagdpanzers aren't that good at vet 0 but once they get it they snipe everything, I would rather the performance of Volks etc. be distributed better lessening their endgame power but increasing their early game power.
Just for Volks and others obviously not for Kubelwagons, sturms and jagdtigers etc. |
IMO OKW wasn't thought out well by relic, Kubelwagon ATM is OP but to balance it the whole T1 needs tweaks. Some units overperform like Puma that can kill T-34s. And some have very small use like IR Halftrack, the raketenwerfer isn't worth it because, why get it when you can get a schreck that is better.
The OKW needs a rework like Soviets do, or maybe some large changes. |
Edit:
Disregard |
The Hetzer has no place for neither Ostheer or OKW, so there's no way this is legit. Th StuG and JagdP4 are hardier versions of the Hetzer, so unless this is some fantasy super tank destroyer lol this isn't going to be the reason why you'd choose this *fake* commander.
I hold hope for a hetzer, if USF get a wolverine when they have Jackson, I want hetzer, it would probably be a little better than jagdpanzer iv since it has an mg to semi-deal with infantry. |
Yes just armoured cars can't be countered by them that well forcing you to go for schreck which means no grenades for a bit. |
I never get why those guys whining volksscrecks that much, OKW have no true tank ensnare except Falls. Volkscrecks alone can never kill the driver were asleep or got damaged engine, 90 muni for one screck is actually stupidly expensive. Volks not really have good killing power if it is not the nade squad wiping careless Allies squad.
I'm not complaining about schrecks, just that it would be good if raketenwerfers were useful for early game. |
Relic just fuck up OKW more with this 80% munition FFS.
It does not only affect OKW munition invest, everyone would transfer muni into fuel anyway, making OKW suffering the handicap from 50% into 40%, fuel income also reduced because of less muni transfer into fuel.
I don't care shit how OP is OKW in 3v3, 4v4, but this lazy balancing method just FUCKED UP 1v1.
You think it would be better if they made raketenwerfers viable instead of schreck atm, they miss too much and take too long to aim. |
That would be an interesting commander
Plus they would get vet slower for infantry kills. So they won't get vet 5 as easy as schreck ones. |
What would people think of giving Volks an MP40 upgrade pack make them more flexible, instead of just AT infantry, plus it would give OKW players something to spend munition on other than spamming grenades.
It could be in a doctrine like conscript ppsh package |