Hey,
the title says it all. Almost got overrun by two competent Allied players.
Witness how the Jagdpanzer IV turns into an anti-tank railgun.
Profile of Butcher
Post History of Butcher
Thread: Vet 5 Jagdpanzer IV, 2242% efficiency27 Mar 2015, 23:06 PM
In: Replays |
Thread: OST Panzerwerfer: Truly Underpowered27 Mar 2015, 13:38 PM
Then how do you balance a unit/faction if said unit is harder to get? There are effectively less units of that type on the field. It must be somewhat stronger. Or if the developers wanted there to be less vehicles with the same power as your opponents vehicles, OKW would have to have an (intended) advantage in infantry to balance the faction. Not defending the current performance of the units, but I think the fuel argument isn´t good. Ha, I didn´t have maths since six years. I never liked it. But that makes the fuel difference even higher. Add to that no caches and you can figure out that OKW is currently designed around having less but more effective units on the field. Thus a higher survivability on the Stuka can be explained. In: COH2 Balance |
Thread: Pershing in demand27 Mar 2015, 11:32 AM
I don´t think a Pershing is needed. What´s however strange is that USF are also lacking a decent medium tank outside a doctrine. That lend-lease Sherman the Soviets have, should be available as an upgrade for regular US Shermans. The E8 could still have its uses, by being more cost efficient and still a bit stronger. A lack of heavy and medium tanks combined is what kills the late-game. In: Lobby |
Thread: OST Panzerwerfer: Truly Underpowered27 Mar 2015, 11:16 AM
Stuka is simply too durable, unless a tank is sitting on it, you can save it most of the time. It also have vastly superior barrage to both of them for merely 15 more fuel.That´s wrong. The Stuka zu Fuß effectively costs even more fuel with the decreased income of OKW. With about 2/3rd the fuel-income, the actual fuel cost is 85 for Kat vs 133 for Stuka. That´s an effective difference of 48 fuel. In: COH2 Balance |
Thread: Ostheer - MG42 16 Mar 2015, 10:34 AM
And Proof in the pudding Ostheer fanbois,a top 5 2v2 player across all factions thinks that MULTIPLE MG42s is good enough to incorporate into their build. What more do you need?Hey, I´m currently ranked Nr. 14 Axis 2v2 arranged team, Nr. 24 Ostheer 2v2 random and Nr. 64 2v2 random with Soviets. I´m telling you: The MG42 is shit. In fact I used to be Nr. 1 Ostheer 2v2 random for some months. I built MG42s, used them as I always did and dropped to rank 100. Grenspam brought me up again, but never to the state I used to be. A tip from me: Do not build the MG42. This isn´t good game design. In: COH2 Balance |
Thread: What are you expecting from the British Army?15 Mar 2015, 23:36 PM
I hope for nice voice acting. I liked their calm attitude in Coh1. In: COH2 Gameplay |
Thread: 100mm BS-3 AT Gun12 Mar 2015, 19:38 PM
At least one ability is useful. That salvage kit can be extremely good if you and your teammates spam tanks. You get like 60 fuel out of each T-34 wreck. In: COH2 Gameplay |
Thread: WEHRMACHT=RUBBISH12 Mar 2015, 11:27 AM
1. I belive OKW and OST Panthers have separated files so changing OKW wont touch OST.I know that. But even if they are different Ausf. A and G, their differences are marginal (slightly better gun-mantle and side armor on the G version, different engine). Seeing big performance differences would be weird. Also currently OKW has the G version/ the better version in the game-files. Soviet, USA, OKW have the SU-85, Jackson, Jagdpanzer IV with 60 range each to handle heavy tanks. Wehr doesn´t have a 60 range AT vehicle. If you go Wehr and don´t go for a Tiger/ Elefant doctrine, you have the Panther. Touch the Panther and you will see increased call-in meta. In: Scrap Yard |
Thread: WEHRMACHT=RUBBISH12 Mar 2015, 11:11 AM
The concept of giving OKW a Panther in mid-game, which is a late-game and end of tech vehicle for Wehr, was bad to begin with. If you touch the performance of the Panther, OKW will get an adequate tank, Wehr will have expensive and useless garbage for late-game (see last patch). As it stands the Panther is Wehrs only counter to M36s and IS-2s late game, as Paks and Schrecks get wiped by the IS-2s gun and reliably bounce off the armor. (Tigers, Elefant etc. are doctrinal.) Nerfing the Panther for Wehr would seriously cripple their late game. I hope for: - more teching, less call ins - useful Panzerwerfers - useful MGs (all factions) - a cost efficient Flamer HT - Su-76 buffs - an adjustment for Jacksons, more penetration, less damage = less RNG - P47 nerf In: Scrap Yard |
Thread: 2v2 with with high ranked players10 Mar 2015, 17:56 PM
Then don´t blame me, if you do it yourself. To put it into an adequate form: I don´t think that a faction revolving around using exactly one type of unit in the early game is good design, neither is it as micro intensive as playing Ostheer or Soviets. Both WFA are easier wins. And all this blobs running around is frustrating. I uploaded the game because I liked how the Sniper actually survived. In: Replays |
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