It's a fairly drastic rework of the British faction that's still very, very unfinished. Feel free to download and take a look at the source files, though: https://github.com/PlanetSmasherCOH/BritishArmy
Basically, there are only two things you have to do to add the Vickers K.
Adding the gunner to the entity's crew_ext, which you can see here:
ebps\tanks\churchill
ebps\vehicles\aec
And creating an upgrade that adds a slot item, which in turn contains the weapon and sets some animation states, as done here:
upgrade\tanks\churchill_vickers_k
upgrade\vehicles\aec_vickers_k
In vanilla, the entities have different names, but you should be able to find them.
The upgrades have to be created, though - you can clone them from the UC and start from there.
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#Steam AliasWL%Streak
- 1.41662.870+14
- 2.659233.739+2
- 3.299158.654+3
- 4.286110.722-2
- 5.309114.730+5
- 6.12243.739-1
- 7.193100.659+3
- 8.10829.788+9
- 9.370283.567+3
- 10.1171650.643+2