Not cost effectively however. standard grens are better then obers.
Late game grens must cost 280-300 reinforcement wise just llike pusilers. Ispesialy cuz they muss them.
Rifle UP, Shocks are total shit. Obers in a good spot compared to them.
When unit say "GRENADE" press space bar and click anywhere on screen. Nade dodged.
This part is not working for me. Space only moves camera to attacked unit. Double space to shooting enemy unit.
If 2 engagement I dont understand whaT it is doing - wrong things in short. I was testing 2 simulteneous engagements like 0.5 hr.
Afetr hour of RG dodge testing I say that space doesnt react to RG at all.
Spacebar works wonders when multiple engagements occurring.
And don't stand in yellow cover vs grens.
What is a spacebar? What it does?
I was talking about 1 engagements with 2 squads you see he fires grenade and move 1 squad away. Another squad get hit.
its ok, but I think it needs nerfing its range by say 30-40% while supressed, so you can't just force retreat a maxim or wipe a 50cal from long range without taking any effort to flank mgs that already have 3x and 2x smaller cone of fire than mg42.
Imo vet0 range is enough for it. And make it researchable. BF1 is a part of tech building cost.
Molotovs are out of consideration cuz its just a crap. Most 1v1 player never research it even.
Strongest not only in terms of damage but in terms of range. That range is a thing in itself but also makes it way harder to notice when it fires.
It doesnt need a reaserch, and battlephase is considered to be part of tech building cost.
I know that you can dodge it only if you click everithing before it goes off. So projectile is sbsolutely irrelevant already. When they sit to fire you must already clik to move sqaud. If there a more than 1 squad you have no chance to know where he is firing.
Rifle grenade widely considered to be most OP ability in the game. It is OK if some abilities are OP, unless they makes the whole fraction OP. This is the case with rifle nades unfortunately.
Its strenght is so absurd that in fact it is hand held AI artilery. That makes 240 MP unit into wiping machine. 1 rifle nade can easily give you decesive advantage in engagement of multiple (2-3) squads. How is that fair?
It costs 30 while hand granades costs 45 for some reason. Lack of visual effects and command execution delay makes it really impossible to purposefully dodge it most of the time. Most top players know it didnt even try to dodge, chossing to stay in green cover to only lose like 3-4 models but not a squad at once.
All greandes have countdown while the strongest one dont. Why?