I know this is cheesy but you can always shoot it. You get a crosshair over it and everything with infantry.
Im not saying I am in favor of it but it is one way to deal with it.

Thread: Bug - UK Sandbags and Trenches19 Feb 2016, 22:14 PM
I know this is cheesy but you can always shoot it. You get a crosshair over it and everything with infantry. Im not saying I am in favor of it but it is one way to deal with it. In: COH2 Bugs |
Thread: Replace spio with vgren as okw starting unit19 Feb 2016, 22:04 PM
Here is the secret to beating the tar out of OKW early game as Brits, and by early game I mean the initial engagement when Sturmpios are a terrifying threat: Are you talking about the UC? That would probably go well with my UKF partner who almost always goes wasp. In: COH2 Balance |
Thread: Replace spio with vgren as okw starting unit19 Feb 2016, 21:02 PM
You are absolutely right. Slightly buffing cons would be a far better solution than nerfing spios. I only started playing UKF last night when I bought them during the sale. They have no trouble at all with spios in or out of cover and it was almost scary how effective they can be. I kept panicking because I only had 3-4 infantry but it almost always turned out OK. It's funny how playing them has opened my eyes. I had USF but rarely played them as I found them to be boring. In: COH2 Balance |
Thread: Replace spio with vgren as okw starting unit19 Feb 2016, 20:56 PM
I am sure it has been discussed and that I am not the only one that has an issue/trouble with dealing with it. Another possible way to deal with it is to change things so that a truck converting to a building would require a spio to build. As in the truck starts the building but a spio has to construct it. This might force OKW to be more conservative in the very early game with the spio in order to have proper timing. Or as others have suggested, change the way kubels interact with capture points. I can admit that in my OP I was singularly frustrated with an issue that was cropping up multiple times but I still maintain that most of the suggestions made (ignoring L2Ps) still create an unfair advantage to the OKW player on small 1v1 maps in regards to tech timings. I often come away from these matches feeling that unless I play everything perfectly in the first 2-3 minutes I will have a very uphill battle ahead of me. Of course this also depends on how aggressive the OKW player is. My real problem as a player, the thing holding me back most as far as I can see is understanding when to transition from early to mid. I often lose games in the 15-20 minute period because I did not know how to convert early game successes into mid game gains. I need to be more aware of what my successes mean regarding the enemies ability to project influence on the field and capitalize appropriately. Sometimes this means being more aggressive and sometimes it means going ham to punish mistakes. I have an innate fear of making mistakes which often causes me to squander opportunities. If that means I need to L2P then so be it. I just wish people would be a little less shitty about it. [edit] I think it also comes from not being able to historically trust most SU units to perform. In: COH2 Balance |
Thread: Replace spio with vgren as okw starting unit19 Feb 2016, 17:10 PM
Dear Op, OBJECTIVE TESTING!!! AHAHAHAHAAHAH! This post shows what EVERYONE already knows AND it has NOTHING to do with what I was talking about. Absolutely nothing. This video is so biased against my argument it HURTS to watch because it has NOTHING in it that I was talking about originally. He has created a video that cherry picks exactly what he wanted to show without taking into consideration that I was never even using USF or UKF as a baseline to begin with. Everyone knows a factions vanilla rifle group in green cover will take down an idiotic and suicidal frontal assault from spios. I play primarily SU which means I have to deal with spios nearly wiping whole squads in the early game on a regular basis. In his video you see it almost happening as well. A little RNG magic would have wiped the con squad. You want unbiased proof? Run that con test 20 times. You want more? Have them go up against CEs which is what my original post was talking about in the first place anyway. You want EVEN MORE?!!?!? Have then flank like a non-idiot would. I have given the idea a lot of thought and will usually, when the situation demands it, oorah! away from spios to give distance if I meet them in the open while I bring another nearby squad to help. I know from experience that it is incredibly important to drop that first model on a spio squad before they get too close. If I have 2 squads of cons I will usually just stand still and it is enough. Same with con and CE. If 2 spio vs 2 cons in the open, oorah! in opposite direction for as long as you can to provide the most distance cover and get behind something green. Focus down one then the other. If there is no cover available and you are doing ok in the MP department you can also stager your retreat by oorah!ing away to max range and stand up one con squad to put fire on the as the other continues to fall back. Once the spios make it half the truesight distance have the falling back cons turn to fire as the forward cons begin to fall back. You usually only get 2 rounds of this before you either have to hit "T" or RNGesus shows you his blessing but this is incredibly rare in a vet 0 situation. This also only works in the early game when you don't have as much to focus on as it requires strict attention to be efficient. All of this marches towards the inevitable conclusion that OKW is a faction that requires less micro to achieve results. In: COH2 Balance |
Thread: Various UI Issues with Explanatory Videos17 Feb 2016, 19:46 PM
+1 The building selection problem is especially annoying. My spartisans would will appreciate this fix greatly In: COH2 Bugs |
Thread: Replace spio with vgren as okw starting unit17 Feb 2016, 19:12 PM
Can't a mod just come and end this troll thread? This isn't a troll thread. YOU came in and demanded our attention by declaring people you disagree with to be "noob" Is everything else in life a troll if you disagree with it? In: COH2 Balance |
Thread: Replace spio with vgren as okw starting unit17 Feb 2016, 18:49 PM
No you are providing baseless absolutes and nothing more. I responded in kind and only now do you act constructive. In: COH2 Balance |
Thread: Replace spio with vgren as okw starting unit17 Feb 2016, 18:33 PM
Allies are dominating every game mode - lets complain about the kubel! UKF touched me inappropriately once. All allies are OP! In: COH2 Balance |
Thread: Replace spio with vgren as okw starting unit17 Feb 2016, 18:32 PM
I disagree with people who start out by attacking my game knowledge in an effort to put me on the defensive. If you read through the thread I am only arguing with the people that attack me personally as opposed to the argument. You said I should send my engineer to cap the cutoff. Doing this retards my tech upgrades and has no guarantee of working while a spio has a much better chance of success with far less punishment if it fails. In: COH2 Balance |
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