A balanced environment for all 5 armies with most if not all commanders being valid, not necessarily equally strong, but valid and diminished reliance on specific doctrines or single unit to be even able to stay in game-brits are the best example here of what I don't want, there is alooong way before UKF will not be stomped either by sniper or osttruppen.
Propaganda and empty words.
Because I usually respond in threads which I don't agree with something
Aka 2 types of threads:
type one: Thread that requests changes for axis units that could make them work better or more efficiently.
type 2: Threads that state how OP are some units/features belonging to allied factons
I just don't like messing with stuff that isn't broken.
Translation: I will not support any axis unit buff, even if badly needed.
I don't want to see volks getting more AI, because that makes completely no sense , volks role is clear-AT and meatshields for other, dedicated AI squads which OKW have plenty to choose from.
Translation:
I don't want to see volks getting more AI, because I want to constantly abuse of my rifles/cons/late game tommies, it would be a disaster if OKW would have something cost effective and viable in startgame as cons are for instance, volks role is clear-AT fail unit and I don't wanna change it, shreck being nerfed to oblivion in terms of accuracy. I need them to stay in their current role, meaning useless meatshields worst than ostruppen. In terms of AI I want that OKW rely only on its super-expensive and cost ineffective elite infantry that they have plenty to choose from because it won't matter anyway, I will still be able to blob the shit out of them with my BAR rifles and ppsh cons which will brings me a quick and easy victory wich is the thing that I want.