More and more people are going OKW and doing ISG spam. 2 OKW players = 4 ISGs, and they camp their med trucks together in a central location so they nearly just own the map in the HUGE launching radius that the ISG has.
Played yet another game where this happened. In fact, managed to completely flank the 4 ISGs with 2 rifles squads loaded up with BARs and 1919s. As the ISGs retreated, I could only kill ONE because that gay armor factor they get. Meanwhile, one OKW squad rapes my howies by sneezing on it.
Team games are just becoming crap camp-fests versus Axis now as the ISG abuse is spreading.
The ISG abuse exists only because it's the only viable tactic these days otherwise your loss is almost certain, as OKW. Basically, after latest patch, I started with ISGs thing and then moved to other build, that involved T3 start (Puma building) and got seriously beaten. So I will return to ISGs 'cause there is nothing else an OKW player can do.
So yes, ISG needs fixing but then OKW must receive some buffs to deal with what allied are now.
I would nerf ISG but then I would:
1. increase AI capabilities of volksgrenadiers by just a bit OR make them less vulnerable. Alternatively I would make HMG34 a stock unit, slightly increase its damage output, raising its price by 20 MP and make kubel doctrinal;
2. slightly increase Puma ROF.
The idea is that OKW must not depend on a doctrine or on a specific build to be able to put a fight against recently buffed allied infantry.
Even the actual state of ISG suggests that in order to build an efficient and OP counter to Allied spam, for OKW is mandatory to start with medic hq.