Why do you think the surge in OKW players means the revamp was a mistake? (I'm not saying it wasn't, I'm questioning the reason you suggested.)
I think you should take into account that there are three allied factions and only two axis factions. If there were 2 allied factions, the graph would look very different and the OKW surge would be less pronounced.
I think it's more likely to mean that people are eager to try out OKW with the changes making them stronger, I don't think that's an indication that they're overpowered. They were certainly underpowered before.
That said, it's absolutely possible that they are indeed overpowered. I just don't think that the graph is any kind of indication of that as other factors probably play the main role in the surge in OKW.
I am not saying they are UP or OP. The meta is absolutely the same, as it allways was: In 90% of games, you do good with Allies in early game, you have the first cahnce. Allies are early game advantage factions, Axis are late game advantage factions. The only exception is UKF, which was a FAILED faction because it was build in a way that broke the meta and screwed the balance. Therefore, Relic desperatley attempted to adjust them, but since the concept is a FAIL from beginning, this faction will never find its place and will never be balanced for games larger than 1v1s.
For instance, playing with Allies in 2v2 random, if I am mixed with a brit player I know in a proportion of 80% that it will be a lost game.
Comming back to OKW, I was just saying that the changes and the revamp were wrong.
First, they shouldn't have removed the OKW flavor. You know, no stock P4s, no 100% income, no conversion removal, etc. If P4 is an acceptable adition to some extent, they should not screw the initial concept: crack units, poor resources.
They could build on that ideea and I am sure they would have found the way between and they would balance the faction.
Take for instance the OKW status before the big revamp. If some little changes were done, nobody (except allied hardocre fanboys - but hey, they are allways gonna cry and life will be unfair for them for ever), would say now that OKW is OP.
I just give some examples:
- Kubel - actual status, replacing MG34. Mg34 - stock unit and a little price increase like 240 or something. No change at all for volks.
- AA buildable emplacements better health or/and receive an extra model.
- ISG actual status.
- Cheaper mines. Cheaper bobby traps.
- AA HT - no engine damage from small arms fire
- Scavange revamp. Scavanging a vehicle, gives fuel - but a little more. 8 or 10. Scavanging a weapon gives amo. Like 15 or 20.
- sturmpios actual status
And a one or two more, I even made a list somewhere but I ain't got time now to look for it. These changes were soft and were compensating the OKW weaknesses nicely, without transforming it into a hated faction - again. Dunno why instead a small risk-free step, Relic made a big and verry risky step with this faction.
And frankly, I truly believe that Ostheer had, and still has, more problems than OKW had.