The easiest way of stopping stuff like maxim spam is not letting support units cap the map while they are deployed and in firing position. |
volks get shreks
if u think puma is bad AT. ur not using it correctly
No, I didn't say it's bad AT. Where did I write that? I said it's not extremely good AT. It's an ok unit, that helps you resist against medium armor, but that's all. I use it often, my build with OKW involves T3 first (the Puma building), and i have 4 bulletins related to it (3 related to penetration and one related to reload). I can say that they are relevant only if you stack 2 penetration bulletins at least. Then Puma begins to overpass its "ok" status and becomes somewhat "good". |
What about Kursk? Where the Soviets absorbed a fierce German push and made a successful counterattack which basically ended all hopes of a major offensive in the USSR. YOu must be a fucking troll.
Maybe you will want to improve your historical knowlledges a little. Here, I give you a hand: The fierce tank battle at Kursk that are you refering to, took place (to be more acurate) at Prokhorovka where two tank army groups - one german and one soviet - surprised each other, and found themselves one next to another in a close quarter battle.
The close quarter equalized (if not advantaged)the soviet chances to win to the germans chances to win. Still, the casualities between russian tanks where higher than those of the germans at the end of the battle.
That particular battle was won by no one, but the fact that soviets could bring the next day a double number of tanks compared to their losses and germans could not replace their casualities, made this battle a soviet victory.
Read the true history, may I recommend you? And forget your dream about soviet superior tactics or trainings. It's just about numbers, and that was a fact.
Fortunatelly, Allied won the war, but that does not means that we should lie ourselves. The best army in the whole world in the most wrong hands. That was wehrmacht's tragedy. |
but OKW has extremely good anti-tank in all their tiers as well as shrecks on their basic squad, while Obers are all the anti-infantry firepower they will ever need.
So you think raketenwerfer is extremely good AT? Just lol. Puma, you think it's an extremely good AT? Let me tell you what it's an extremely good AT: PAk40 is an excellent AT. Panther it's an excellent AT on wheels. American AT gun while using the piercing armor amo. Jackson. Su-85. Those are extremely good AT. What is NOT an extremely good AT is an impotent small gun with an aiming time that takes forever and a ridiculous damage and range, called raketenwerfer. What is NOT an extremely good AT it's a squad of 5 men carrying ONE panzerschreck. |
I can beat shocks with a couple of lmg grens, easy.
Yes, if they are at list 2 star vetted and the shocks are vanilla. Wake up man, we weren't born yesterday. |
It is amazing how people consider obers op forgeting there are other units fielded by armies not affected by any resource penalties, that can be countered by vehicles only also. What about shock troops? Yes, they are close range units, but that is why they have that armor and the smoke grenade. They are as effective as obers there is no doubt about it, still you are crying a river of tears about obers. They were nerfed once, ok, that was needed. But now?! This is an exageration. What is this hate against everything OKW has?
Once and for all, admit that soviets are the easiest way to victory, not OKW. OKW is comming second. All these whinings about OKW OP units and soviet "weak" units are ridiculous. |
Whoever thinks ISU and Jagd are overnerfed was greatly taking advantage of these abuse machines before. L2 micro. |
If so, buff P4Js a little. They are a bit crappy for a late game. |
Obers(400mp+0mun+0fu)+Panther(490mp+0mun+175fu)+ T2/T3(200mp+0mun+40fu)+ T4(200mp+0mun+80fu)=
1290mp - 0mun - 295fu
PnzGrens[no lmg](340mp+0mun+0fu)+Panther(490mp+0mun+175fu)+ T1(80mp+0mun+10fu)+ T2(120mp+0mun+15fu)+ T4(160mp+0mun+30fu)+ tech costs(600mp+0mun+160fu)=
1790mp - 0mun - 390fu
Shocks[no lmg](440mp+0mun+0fu)+T34/76(310mp+0mun+100fu)+ T2(160mp+0mun+50fu)+ T3(240mp+0mun+120fu)=
1150mp - 0mun - 270fu
Paras(380mp+120mun+0fu)+M36(260mp+0mun+125fu)+ Lieutenant(200mp+0mun+50fu)+ Major(240mp+0mun+90fu)=
1080mp - 120mun - 265fu
Hmmm, yeah, one of the biggest investments in the game. Anyone wanna breakdown the DPS per point of MP/fu and the penetration per point of MP/fu?
L2p indeed. Lolz.
Yeah, you forgot the OKW fuel income in your analysis, smart guy. That 295 fuel is accumulating much harder, and YOU KNOW IT. Further, according to your figures, the fuel investment for paras and shocks is the lowest, so is the manpower.
I played alot the beta and seems that is going to implement some adequate changes. So all your allied whiners shut your pieholes and L2P. Don't influence a game that is going to be fixed. |
This post is more about LMGs in General and stuff that makes this game piss me off.
1. Obersoladaten- I don't care how expensive it is, it is not ok to have a unit that completely negates infantry thats just bad design, seriously everything melts to its LMG even in green cover, we're talking about a unit that can fight HMG's head on. Its especially worst for Soviets then Americans because their core infantry is alot weaker and doesn't have any way to scale in to the mid/late game. Guards use to be ok against them then the dp was nerfed (lol) because we all know Guards use to be op, shocks are very situational against obers, even with smoke grenades you will still probably lose because chances are the ober squad isn't alone and/or its on a open ground giving the obers time to reposition and shred shocks. Snipers would be ok, but once again people these days just blob obers with another squad and with volks/pfusiliers and snipers are useless vs blobs. Tanks are supposedly their weakness, but thats not the case because shrek volks blobs and reketen werfers combined with low health pool and armor of allied tanks means that obers won't really be effected by armor. Americans its not so bad because rifle men are pretty good and bars are getting buffed and airborn with m1919 or riflemen with m1919 are pretty good vs obers, but it is still something that needs to be looked at.
2. LMG- even with the so called "nerf" lmgs are still king of the battlefield as they have been since march, Every faction except the soviets, has a non doc lmg so they get shafted in this department (lets face it no one is going to be cautious about guards with dp's, and they're doctrinal) has a good lmg, the mg42, m34, and the bar. So they pretty much get to attack move every where with little to no micro requirements, while soviets have to use cheesy gimicks like maxim spam, sniper abuse, and the isu152. If relic gave the soviets a decent all round infatry the scales well in the mid/late game people wouldn't have to deal with constant abuse and come to the forums and cry how op snipers and the isu 152 are. Its not fair or fun to have to micro infantry around all the time while your opponent can just mow you down with his lmgs.
3. Teirs- In general the only faction that has a shitty tier design is the soviets( Agian), although i think ost t4 is still to expansive, but its espically bad for the soviets because it cost 120 fuel and 230 mp for t3 and t4 and soemthing like 120 seconds to build them. To make matters worst they all have lack luster units, the t34 has bad armor and health, its ROF was recently nerfed and it gets stomped by okw all of the time because of volks blobs and pumas (Puma is ridiculous by the way) against ost it not as bad, but its not worth using it against them ether, I can't even remember the last time I seen some one use it. The t70 is a good unit but comes to late, you might as well get a t34 for 30 more fuel, and the m5 haltrack is not worth it, the aa upgrade is decent but the unit it self just isnt worth it because it comes to late to, and delays a t34, so its in the same boat as the t70. t4 has the su76 which is just lol, the su85 has been consistently nerfed over the past year, while we seen the panther buffed recently and blitzkreig buffed as well, its time to give the su85 the buff its needs to remain competitive 120 fuel for a unit that has only at ability and its lacklust at that, it seems to like missing or just doesnt like to penetrate, the katyusha is a ok unit i seen it do ok in some games and awful in others.
t1 has snipers which are fine imo, because they are the only unit that kills something, penals are in a wierd spot I've seen people use them but they just aren't worth it they lack any long range dps and they dont have the armor of shocks to duke it out in close range with infantry, or any useful utility like at nades, penals should be buffed to be a long range unit. M3 is fine. In t2 I never liked the Maxmim design, even since closed beta i hated it, I want a area of denial HMG, but I guess its fine as it is currently, apart form it not retreating when ever a squad member dies, but that seems to be fixed in the beta. The soviet mortar is the worst mortar in the game its bad Rof and the accuracy doesn't seem to be any better than the ostheer mortar, speaking of the ostheer mortar, its ROF is way to high its as bad if not worst when a pak reaches vet3, the zis is the worst at gun in the game just because it gets an artillary barrage that not even that good, its suppose to be an at gun so why does it have some thing that fit its role? It wouldn't be so bad if the barrage was acutally good, The pak has stun rounds, 57mm has 70 range and ap rounds and the 43 has camo and can go in buildings, the zis? nothing not only that its rof is just bad and with the nerf to its vet 1 ability its a pain to use.
3. Cons LOL the king of kings, I'm going to dwell on this its been said time and time again, but I'll say this forcing players to play a faction with an infantry unit that cost 240mp and with 6 men that negates its so called " cheaper" myth that doesn't exist is bad faction design, they just end up bleeding you man power mid/late game because they don't do anything, they're just there to throw at nades at that point.
4. Commanders again this has been said time and time again, the commander system is bland and boring, I hate to say this but why would you dumb down the coh1 commander system? it was perfect, just building on top of it and improving it, not only that alot of the commanders are simply terrible and need a over haul. Another user whiteflash made a perfect example of how the coh2 commander system should've been I can't find it though.
5.Call ins- Soviets being the main offender of this because of their bad stock units, Just revert them back to how it was in beta, for example the t34/85 was unlocked at 8 cp and you had to build t3 and build them from that, its a simple solution to this problem and will help solve alot of the core problems the sovets have with there stock units.
Edit
4. magic- I forgot about this point as well, units like falls and JLI popping out of buildings has to go, I don't know who thought that was a good idea , but it has to stop.
Proof of whine posting that can blow blance away pronto if listened to. Strong bias. |