ughhhh. I see an ele or jag almost every game as I play 2v2's and 4v4's a lot. The jagtiger's range is so long that you often cant flank them. The Infantry of OKW's handheld AT shut down most flanks and you will always lose 1/2 tanks while engaging. The high front (and currently pre patch high rear) makes this unit hard to deal damage to. The high HP means that even if you do pen the unit its still soaking up loads of damage you could be doing else where. This doens't take into account that the unit can shoot through ALL shot blockers and terrain meaning you will always be shot at no matter if you flank it or not. The reverse speed/ engine upgrade is cheap, 90 muni is nothing once it hits the field and as such allows it to disengage from combat faster than you would expect a tank from that size to do.
Ehm no, the Elefant is far less common than the Jagdtiger, it's pretty much obsolete compared to the Jagdtiger. There are more ways to deal with it than just rushing it with tanks too. Ever heard of artillery and air strikes? It can't do much vs AT guns either. "Even if you do pen the unit its still soaking up loads of damage you could be doing else where", what does this even mean? It's a super heavy tank and is supposed to be able to soak a lot of damage. The JT can't shoot through all shot blockers anymore unless you use a 90 munition ability for 10 seconds. Sounds like you haven't played OKW or even CoH in a while.
The HE rounds allows the tank (even if you say they are bad) allows you to engage AT guns at max range making this tank more than just "dedicated" AT. Its a cheese ability and should be removed.
It wouldn't really make much difference if it was removed because it's a pretty poor ability.
You can say the ele is bad, but the damage it deals and the 70 range is incredible and yet still fair if I lose a tank or two to it while closing the distance. If you think the ele is bad than maybe you should try it with a good team or try supporting it.
The JT and Elefant deal the same damage. The JT has more range and higher penetration. For almost the same price the Jagdtiger is a significantly better unit.
All in all the Jagtiger is a one man army and can effectively take on huge team pushes and effectively win games if not shut down as soon as it hits the field. Its a big dumb OP unit with minimal micro and skill required to use it and as such needs nerfs to match that of other units of its class.
It's not a one man army at all considering it isn't effective at all vs infantry. Are you forgetting that Axis is supposed to have a stronger late game? It's not OP when you consider its weaknesses and the cost. Just build more infantry and it's pretty much a useless unit.
veto that map, problem solved!
Sounds too difficult, please nerf JT.