I feel that the USSR and Ostheer are in a decent place in 4v4 (except Soviet tier structure and call-ins but that's another story). I think once you bring OKW into the equation, it wrecks the balance apart.
OKW can quickly lockdown an important sector with the Flaktruck and create a shorter retreat point that heals at the medtruck. Now that their early game has been buffed, I see them as a pretty OP faction in 4v4. They have units that are perfect for the lategame. These units are also very strong and pretty good in the early game as well.
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Axis doesn't have the best AT options in the game
Post History of NinjaWJ
Thread: 4v418 Sep 2014, 15:17 PM
In: COH2 Balance |
Thread: Kubel counterplay18 Sep 2014, 04:02 AM
The new kubel seems a lot stronger now. Right now it seems like it is a mobile MG42 on wheels that can zip around and instasupress your units In: COH2 Balance |
Thread: Why were scripts nerfed again 2 patches ago?18 Sep 2014, 02:52 AM
Scripts are kinda meh this patch, once those obers and volks gain vet cons drop like flies. (not as quickly as irregulars though, sweet jesus 1 armor really turns them into a meat grinder, even at vet 3 Only use is their sometimes supportive lmg and grenade) The Jedi Master has spoken!!!!! In: COH2 Balance |
Thread: Option to ditch the MG/Mortar18 Sep 2014, 02:50 AM
Anyone else experience this? (Places Maxim or Mortar Team into place) *rattatattat* (Enemy approaches) "shoot i better retreat my team before the enemy gets too close" *ratattatat* (Gunner dies, and the next person takes the place of the gunner) *rattatatt* (The next gunner dies, and another person comes and takes his place) "Holy crap just leave the weapon!!!!" *rattatatat* Game - "YOUR SQUAD OF INFANTRY HAVE BEEN KILLED" In: COH2 Gameplay |
Thread: 4v417 Sep 2014, 23:53 PM
Some very interesting points made... having different unit stats is probably the best way, but it is so much work. +1 GOOD POST In: COH2 Balance |
Thread: A historical comparison in the Game17 Sep 2014, 21:16 PM
Oh I wish this was captured in the game. All the "uncool stuff" like logistics, mechanical failures, dependence on resources, etc that were crucial in WW2 are not captured in the game. In: COH2 Balance |
Thread: Thoughts on ISU-15217 Sep 2014, 21:15 PM
The problem is not the ISU. The problem is that the German units have only 4 men. Even if that was the issue, it would take forever to implement this change. Relic would have to rebalance the entire game. Having five members would mean the DPS values must be changed, damage profiles, etc. In: COH2 Gameplay |
Thread: Why were scripts nerfed again 2 patches ago?17 Sep 2014, 21:01 PM
Yes he explains that units, including cons got their role more defined. This does not explain the received accuracy penalty. They might have said to force them into cover, but this is idiotic. I said earlier that before the changes, Cons already died fast in or out of cover. Why don't they penalize obersoldaten or something? Those units are blobbed and A-moved all the damn time In: COH2 Balance |
Thread: 4v417 Sep 2014, 20:55 PM
It would be nice if Relic provided us with numbers on: 1. How many players looking for a game 2. Searching as which faction 3. Searching for which game type and faction searching as In: COH2 Balance |
Thread: 4 VS 4 is as important as 1 VS 117 Sep 2014, 20:00 PM
ARISE 4V4 PLAYERS, ARISE!!!!!!!!!!!! In: COH2 Balance |
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VS[5.SS Relic Division]WJ CynicalShadow Morice Joe15555 #AmalgamationDynames Bomber Naxsus sa7204Axis are OP in 4v4by: NinjaWJ map: Lazenrath Ambush1-1,037
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VSBIH_Kirov_QC WJ QueenRatchet123 ~TAB~ van Voort:::ASP73 [TR]::: Voodoomeister SynCo BossAura AnalBombardirGaming With the COH2.org Community: Van Voort and QueenRatchby: NinjaWJ map: La Gleize3-1,094
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