Hi can anyone give me the stats for these two units? What are the differences between them? Ostheer mortar seems to fire faster but is limited to four person squads while the Soviet mortar team has six men. I would like to know the differences. Thanks!
On another related point, does anyone think mortars are underused especially the Soviet mortar? I find them really good against blobbed infantry. Soviet mortars (including the 120mm) seem to work wonders against blobbed Axis infantry. However, I don't see many top level players use them, except the 120mm here and there
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Axis doesn't have the best AT options in the game
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Thread: Soviet Mortar vs Ostheer Mortar27 Oct 2014, 14:31 PM
In: COH2 Balance |
Thread: Obersoldaten and stuff27 Oct 2014, 04:24 AM
You have to remember that anti-infantry vehicles are generally quite fragile. This combined with OKW Volks having schrecks makes it very difficult to kill these units. Obers generally are supported by other Schreck volks, which means approaching them with anti-infantry vehicles difficult. For Soviets at leat, it is rather difficult due to their tech structure. Getting the halftrack or T70 takes awhile due to the teching costs of T3. These vehicles also have a very small window of opportunity to work their advantage. So it is true that there are vehicles that counter infantry that come out fairly early, but the design of the factions (schreck volks, fast puma, soviet tiering) make it tough to field a light vehicle in time to push the obersoldatens out In: COH2 Balance |
Thread: Replayes shadowed after the upload27 Oct 2014, 04:15 AM
any update on this? i would like to upload my replays In: Site Feedback |
Thread: Light vehicle speeds27 Oct 2014, 04:13 AM
Perhaps they could be faster but also die easier? In: COH2 Balance |
Thread: Obersoldaten and stuff27 Oct 2014, 04:12 AM
Yes this is an issue with LMG Grens as well In: COH2 Balance |
Thread: Matchmaking27 Oct 2014, 03:39 AM
probably not enough people playing so the search function expanded to ridiculous levels In: COH2 Gameplay |
Thread: ISU-152 Overnerfed27 Oct 2014, 03:37 AM
One less ridiculous Soviet unit means the Soviet faction is one step closer in its revision. Im happy that the ISU is no longer as dominating as it was before. It required no skill and micro whatsoever to roll over the enemy, and... Im happy that it isnt an obvious choice in every match. Makes me use Counterattack tactics, Lend Lease, and the IS-2 more (still relying on callins, though ) Good lets nerf Shocks, SNipers, Cons, IS2 then. We need ot make SOviets as shitty as possible so they can get a revision!!! In: COH2 Balance |
Thread: Change KT with Panzer 4 battle group26 Oct 2014, 22:46 PM
would be interesting for the meta. It would turn tank fights into more typical mediums on mediums type of thing. It would be cool to see how this would work out. Right its kinda boring seeing just volks blobs and obers + pumas/luchs into Kingtigers or Panthers. With these proposed changes, you might being seeing some Panzer 4s with some Jgpz4 support perhaps. I think it would be a lot more fun In: COH2 Gameplay |
Thread: I'm casting some 4v4s.26 Oct 2014, 22:35 PM
good cast dpfarce! very nice first cast! Happy 4v4 getting some love Casting 4v4s must be very difficult so i applaud u for giving it a shot!! In: COH2 Shoutcasts |
Thread: Obersoldaten and stuff26 Oct 2014, 22:06 PM
Shocks may be good against obers in close-range but you have to remember that shoks must be close. It is much easier to be at range and auto attacking than microing your troops close. Additionally, there are units in the general vicinity to support, so it isn't as easy as just popping soke and going in In: COH2 Balance |
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