Profile of NinjaWJ
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Axis doesn't have the best AT options in the game
Post History of NinjaWJ
Thread: What do you think of an SU-85 buff?25 Oct 2014, 21:03 PM
At least make it spammable. Getting more than 2 is a liability when you can save up for a call-in In: COH2 Balance |
Thread: Fantasy Faction V: Machine Guns25 Oct 2014, 20:50 PM
Well we already have amazing infantry DPS. We don't need Maxim because we have stuff that deals a lot of damage. I voted MG42 because of its high suppression. This will make our infantry units have more time to pwn the enemy In: COH2 Gameplay |
Thread: ISU-152 Overnerfed25 Oct 2014, 20:18 PM
uhh ive used the ISU countless numbers of time and you cannot instantly turn ff the focus sight. It may be a bug but once you turn it on, you can't instantly turn it off. In: COH2 Balance |
Thread: Let me clear up some things about Relic and AA25 Oct 2014, 17:24 PM
If AA was of superb quaity and replayability like Rome Total War or something, then it might b justified. However, many details are probably locked behind an NDA, so players are rightly skeptical. I understand where you are coming from Napalm, but it is hard for some of us to cease or cynical behavior and attitude. In: Lobby |
Thread: Open Beta Changelog25 Oct 2014, 07:02 AM
??? Tell me more In: COH2 Balance |
Thread: ISU-152 Overnerfed25 Oct 2014, 06:58 AM
Would it be better if the ISU functioned as an artillery piece that you lock onto an area or target? (similar to the B-4) So you, for example, give it a range of 100 and a barrage thing, and then you say have a 50 range direct fire which locks onto the target and blazes away until out of sight or destroyed and then has say, a 7 second cooldown until you can target it again. Interesting change. I would definitely be down to try this out In: COH2 Balance |
Thread: ISU-152 Overnerfed25 Oct 2014, 05:08 AM
IMO it is not the range issue. You already have long range units like Jackson and SU85 that aren't really OP. The ISU just squad wipes a lot. It is a tough balancing act. THe ISU is basically a gigantic howitzer on treads. Some AOE adjustments could make it work, but i do not agree with the current beta change. In: COH2 Balance |
Thread: ISU-152 Overnerfed25 Oct 2014, 04:08 AM
I'm inclined to disagree that the ISU should have been left alone, but on the other hand, it appears another of the tiny amount of units the Soviets had available to counter heavy German armour has now disappeared... I agree Marco. It is the only real counter to heavy armor the USSR have. It was squad wiping a lot so i did agree that it needed ot be changed. However, i feel that this beta change is a lazy way to add "micro" to a unit In: COH2 Balance |
Thread: ISU-152 Overnerfed25 Oct 2014, 01:31 AM
Yeah i dont like t now. Feels clunky In: COH2 Balance |
Thread: Useful soviet commanders24 Oct 2014, 20:57 PM
Guards Motor Coordination (has Guards, T34/85 and mortars and mark target SOviet SHock Army (Good for aggressive play) Shock Rifle (very popular choice with Incediary Arty, SHocks, IS2 and KV8) Mechanized Support (Guards, Bombing Run, Mark Target, ISU) Shock Motor (Shocks, ISU) Counterattack (B4, Shocks, KV1) Urban Defense (Forward HQ is good on some maps) |
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VS~TAB~ NinjaWJ ★ ~TAB~ SvtLightning Ranger-Ghost ~TAB~MONGsterExistant V3E ♨TEA.UP®♨♣IrishHitman79 ♨TEA.UP®♨ NecroCookie[♣] ♨TEA.UP®♨2metreCLAN WAR on Port of Hamburgby: NinjaWJ map: Port of Hamburg5-1,784
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VS~TAB~Mittenz ~TAB~ NinjaWJ ★ Ulaire Minya ★ Jimbo SlyceStriX CoReX ChillStep Fearless Prince Amazing |RNGDown to the Wire on City 17by: NinjaWJ map: City 172-1,198
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VS~TAB~ maskedmonkey2 .~TAB~Mittens ~TAB~ NinjaWJ ~TAB~ Jimbo Slyce[TAW] Duplicitous_Avenger [TAW] LatestElite [TAW] Pure_Elegance Ice_Man24Lienne Forest Arty Festby: NinjaWJ map: Lienne Forest3-1,135
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VSJoe15555 #Amalgamation Promethius Morice ~TAB~ NinjaWJdon't paulus we'll paulyou ShoulderGUY Marowi yyoung2010Intense Game on Hill 331by: NinjaWJ map: Hill 3311-1,397
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