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russian armor

Open Beta Changelog

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24 Oct 2014, 20:24 PM
#241
avatar of faus515

Posts: 101

jump backJump back to quoted post24 Oct 2014, 19:55 PMExardus


You misunderstood me. When I mean COH 2 Russian syndrom I mean that your hands are tight to use 2-3 combos max in order to succeed, all other options will result in failure. It is not balance problem, rather mechanic regarding Russian tech.

ok axis sindrome i hear u. i dont like maxim spam tacticks but sometime its really only way.
24 Oct 2014, 23:37 PM
#242
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

jump backJump back to quoted post24 Oct 2014, 20:24 PMfaus515

ok axis sindrome i hear u. i dont like maxim spam tacticks but sometime its really only way.


Maxim spam is pretty terribad. I prefer penal spam nowadays into either partisans + T3, or guards + T3/4.

I honestly feel like relic kinda had a cool Idea going for soviets early on in design (ie restricted teching but best units at their jobs), but that this design faltered when the nerfs came to su85, t34, and general tech costs. I still remember the beta where soviets had t34s that could do extremely good AI, at the cost of AT while su85s could be used in a supporting role for AT.
25 Oct 2014, 01:33 AM
#243
avatar of atouba

Posts: 482

jump backJump back to quoted post24 Oct 2014, 14:54 PMfaus515


1) zis gun fake that pak and germans have pak-43 and more effective pak-40 with super mega health troops. soviet zis -3 kill evety easy.
2) all soviet haved week infantry and die so fast esspecially OKW blobs with g43 profile and mg34 ober.
3) ostr 2 shreks panzergrinaders (2 squad kill all soviets tanks) mg42 spam with 110 sector fire covers
4) guards lose 2-3 man with !!! 1 shoot pz4. so u must retread.
5) germans have bunkers (soviet sucked again) + OKW special units for since controll map.
sooo all germans have best tanks/ best weapons. so when germans have stars - u sucked at late game. all this - big problem in big games 3-4 mode. And its not epic faild if u play in 1-2 mode> because maps small size.
5) so soviet havent good medium tanks at all and germans have panter with strong front armor. its wrong.

so if reic cant fixing this problems many people drop this game. and i dont wanna pay fo new campaing/ because relic cant fix balance long time and sucked every time (usf+soviet) all time.



1)zis gun have slower reload time than pak40, but zis gun have anti-infantry barrage. Germans have pak43 but soviet have the BIG B-4 gun which can 2 shot JT or KT.
2)I think you are talking about the OST army. lol. As everyone knows, Ost 4 men squard has the lowest HP of infantry.They face the risk of being wiped out all the time.
3)Ost 2 shreks panzergrenadier kill all soviet tanks ? you are kiding man.ISU-152 can 1 shot 4-6 men, costing Ost 340 Manpower in 1 sec. They will be wiped out suddenly. Also, IS-2 can 1 shot 3-4 men at least. 2 squard PG will be wiped out by Katyusha's barrage if they stand close to each other. Use Katyusha and incendiary bomb and ST if you feel 2 squard PG is a pain.
4)YES, Guards lose 2-3 men by 1 shot from p4, they still have 3-4 men. And GD lose 3 men by 1 shot from T3485, They have only 1 men left.
5)When the german have 1 panther, the soviet must have at least 2 T3485s , as you know, the high tech cost of ost.2 T3485 can destroy 1 panther easily with a good flanking move.Front armo, even with 320 front armo ,the panther still can be penetrated by M36 easily. 2 shots from 2 M36 can low the panther's HP to 320.
Vaz
25 Oct 2014, 01:58 AM
#244
avatar of Vaz

Posts: 1158

Comparing ISU shot with panzerIV? Your about as fair and objective as fox news.

How about you look at a tiger shots, which will drop all 6 men. Alternatively, it will drop 4 and then the pintle will finish off the rest.
raw
25 Oct 2014, 04:28 AM
#245
avatar of raw

Posts: 644

This is the patch CoH2 deserves, but not the one it needs right now.
25 Oct 2014, 07:02 AM
#246
avatar of NinjaWJ

Posts: 2070



Maxim spam is pretty terribad. I prefer penal spam nowadays into either partisans + T3, or guards + T3/4.

I honestly feel like relic kinda had a cool Idea going for soviets early on in design (ie restricted teching but best units at their jobs), but that this design faltered when the nerfs came to su85, t34, and general tech costs. I still remember the beta where soviets had t34s that could do extremely good AI, at the cost of AT while su85s could be used in a supporting role for AT.


??? Tell me more :huhsign:
25 Oct 2014, 07:25 AM
#247
avatar of Gluhoman

Posts: 380

I agree with Faus. Guards are very useless nowadays, because they are so weak and thier dp28 doing so low damage. Ptrs is bullshit - only versus scout cars. Guards need some buff. Their ability to stop tanks is too expensive and useless. T3485 is okay.
25 Oct 2014, 07:34 AM
#248
avatar of MarcoRossolini

Posts: 1042

PTRS probably needs a mega penetration, accuracy and general dps buff. It should be a buzzsaw to the hammer of pgren double panzershreks. What they are currently is simply useless.
25 Oct 2014, 11:51 AM
#249
avatar of Casparitus

Posts: 154 | Subs: 2

PTRS probably needs a mega penetration, accuracy and general dps buff. It should be a buzzsaw to the hammer of pgren double panzershreks. What they are currently is simply useless.



Haven't played the beta patch. But from my experience Guards are already very good vs light vehicles and sniper-like versus infantry. Buffing PTRS could just make sniper/guards combo impossible to beat.
25 Oct 2014, 11:58 AM
#250
avatar of luq1608

Posts: 117

maybe the new patch will be new skins new weapons and vehicles for the Soviets and Americans osheer okw and for osheer would like a new weapon Hafthohlladung and I would like to be a tiger in T4 and T34 at the germans / 85 and KV1 with the Soviets
25 Oct 2014, 12:12 PM
#251
avatar of Exardus

Posts: 49



Maxim spam is pretty terribad. I prefer penal spam nowadays into either partisans + T3, or guards + T3/4.

I honestly feel like relic kinda had a cool Idea going for soviets early on in design (ie restricted teching but best units at their jobs), but that this design faltered when the nerfs came to su85, t34, and general tech costs. I still remember the beta where soviets had t34s that could do extremely good AI, at the cost of AT while su85s could be used in a supporting role for AT.


+1
25 Oct 2014, 13:36 PM
#252
avatar of luq1608

Posts: 117

Skins can be new units from 1944 and new vehicles and weapons from the Soviets and Americans osheer OKW not to mention the commanders to increase the level's leadership, I hope that in the next patch will be playing a more realistic
25 Oct 2014, 13:36 PM
#253
avatar of MarcoRossolini

Posts: 1042




Haven't played the beta patch. But from my experience Guards are already very good vs light vehicles and sniper-like versus infantry. Buffing PTRS could just make sniper/guards combo impossible to beat.


I'm inclined to agree with the light vehicles bit, but the sniping light infantry I haven't seen much at all.

I guess some middle ground needs to be found, (then again, what about pgren pshreks, they can come out pretty early too if need be...)
25 Oct 2014, 21:29 PM
#254
avatar of luq1608

Posts: 117

when the end of the open beta and when will the new patch ??
25 Oct 2014, 22:21 PM
#255
avatar of butterfingers158

Posts: 239

This coming week sometime (they usually patch Tuesdays but it might be later)
25 Oct 2014, 22:47 PM
#256
avatar of Interloper

Posts: 93

Did anyone notice that the Brumbar has a new vet 1 ability? It now can be used as artillery.
25 Oct 2014, 22:48 PM
#257
26 Oct 2014, 01:38 AM
#258
avatar of Bryan

Posts: 412

Greyhound for USF may need a look at, the Cannister shot is really, really good. Aside from that, on some closed maps, the early game vs USF as Ostheer is a wee bit touch and go, with the bar buff, lieutenant coming as part of the tech (with a bar) and that 1st light vehicle hitting the field soon after and bars. I would not mind a slight adjustment here, nothing too radical though.Bit of a broken record on that subject though, admittedly now, saying it all week ;)

The mobile defense Ostruppen appear to be separate to normal Osttruppen (credit to Cruzzi), making them effectively harder to kill. They might be a touch too tough now, although that is an impression formed from limited testing.

26 Oct 2014, 02:38 AM
#259
avatar of Interloper

Posts: 93

Its good to know they havent done anything about OKW truck pushing sigh.
26 Oct 2014, 12:04 PM
#260
avatar of luq1608

Posts: 117

I hope it will be in the upcoming patch new weapons and vehicles for all formations and a new chapter in the theater of war, the war in 1944
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