Thread: 22226 Jan 2016, 09:59 AM
So 2 222 can counter an AAHT, one 222 counters a fausted T70, 222 only needs minor buffs on the mg to make it more viable against AI, you've never played with this beauty i see
2 222 can counter an AEC too
222 vs t70 --> https://youtu.be/kAVy1k1S7Jk?t=11m5s
222 vs AAHT --> https://youtu.be/9-fGaHjef7w?t=15m58s
Please add me on steam and we will have a 1v1, you can build 2x222 and please try and kill my AEC, I would love to see you do it vs non 4v4 2000+ ladder scrubs. |
Thread: 22226 Jan 2016, 09:15 AM
In the south korean Coh community, 222 is one of the best solution in the game that is overwhelming early game. usually 2~3 of them is used for this strategy.
this strategy skip 1 tier and go straight to 2 tier.
2 pio -> 2 mg -> 3 222 scout car -> 1 panzergrenadier
(order can be changed depending on the situation)
What a retarded strat, would get shit on by an AEC or a non retard with an AAHT, no wonder North Koreans suck against me |
Thread: 22226 Jan 2016, 09:04 AM
Let's give this a more defined role. At the moment it's literal garbage, even vs m20 due to crew disembark with zookas it fails to counter it. AEC 2 shots it. It even struggles to kill infantry before being pushed away by small arms. The only thing this is good for is M3/Jeep hunting, which is pathetic for a t2 unit.
I think this should be buffed considerably along with a price increase to 50 or so fuel, make it on par with AEC/Stuart to give Ost a reliable light vehicle. |
maybe we should add Hungarian troops to OKW, they would deal with it Kappa |
its fucking fine, l2p. I have no issue destroying them, just l2p and expect them as ostheer and get pzshrecks or PaK asap. I've even killed one with 222 before since its turret is so slow. |
For OH I would suggest that 250 come with an MG mounted on top. No supression just something sdkfz style. Totally agree on grens and pzgrens replacement with storms. In german mechanized doctrine they my come with stgs and in Mechanised assault they may come equiped with a shreck. And no reinforcement ability for the 250 ht.
...aaand these call-ins will look attarctive enough.
Great idea! |
Allies won every game. Even teams that weren't highly proficient with allies still won.
We need to take a good hard look at balance because every game was about under 30 minutes and a stomp of the axis teams.
Proof is in the pudding and you'd be crazy not to acknowledge a trend like this.
Except cohstats speaks a different story. So this is far more complex than 'a trend'. Surprised at how trivial your approaching this Gdot. |
It's funny. How it works ->
Play with randoms: Axis OP, allies shit.
Play with coordinated team: Allies OP, axis shit.
cant fix it im afraid. |
What is the point of him targeting the building?
Honestly when would a player ever want to target a building instead of those inside the building?
The snipers gun as some AT profile, which makes it prioritize buildings over models when you manually click the building. However, the snipers 'auto' priority is to shoot models, so that's why you need to halt and let him do it himself ![:) :)](/images/Smileys/smile.gif) |
With the British sniper, you are meant to 'halt' and let the sniper target the squad himself. If you do it manually by targeting the building, the sniper will literally shoot the building. |