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Profile of StephennJF
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Broadcast: https://www.twitch.tv/StephennJF
Website: http://www.twitch.tv/stephennjf
Steam: 76561198061491960
Nationality: Australia
Broadcast: https://www.twitch.tv/StephennJF
Website: http://www.twitch.tv/stephennjf
Steam: 76561198061491960
Nationality: Australia
Post History of StephennJF
Thread: Nations Cup Update No. 24 Dec 2014, 23:18 PM
In: News |
Thread: Average ages of Company of Heroes 2 player!4 Dec 2014, 14:13 PM
I am 22. In: Scrap Yard |
Thread: When I get the oneshot squadwipe with the ISU4 Dec 2014, 03:24 AM
In: Lobby |
Thread: Are there any imbalance issues Allied players can admit to?1 Dec 2014, 04:16 AM
USF OP characteristics include:
SOV OP characteristics include:
For Allies that is about all that comes to my mind in 1v1 game scenarios as being OP. In: COH2 Balance |
Thread: Realistic symbols/flags.28 Nov 2014, 03:10 AM
I don't think Relic will ever officially put these symbols in. Especailly with the uprising the first campaign within the Russian community, I doubt they want more bad publicity with regards to history and how they depict WW2. Honestly I like the thought that I am playing as the a peoples army defending their way of life (OST/OKW) as opposed to some fighting force with fanatical ideals (Nazi/SS). I think if you want these symbols either wait for a mod or take the initive and do it yourself. Not sure if it is possible as of yet though to edit unit skins/flags. In: COH2 Gameplay |
Thread: Blobbing25 Nov 2014, 03:42 AM
I don't know sorry. I don't really pay attention to who blobs the most or the most effective. I might keep it mind if I notice my opponent repeatedly doing it. I just know the players that typically use their core infantry rather well and consistantly place them and group them in the right positions. There is a lot of players who do this well though. In: COH2 Gameplay |
Thread: Blobbing24 Nov 2014, 16:42 PM
Is this team-game or 1v1? If it is team game I have no idea. I assume 1v1. Open map I think it is easy to kite the KT with the Jacksons. Generally have a good sense of where the KT (literally by listening in the FoW). If they push KT with volks, Jackson range buffer is sufficient to hurt them and I'll use the speed advantage to get in a better/safer/exposed Axis armour position if need be. The frontal armour of the KT can be scary but I find if Jackson veterancy is preserved they tend to really beat the shit out of a KT eventually. Jackson = AT safe from Obersoldaten, hence why I always get opt for Jackson on open map. Pinging out a random rifle smoke nades can be useful since the KT is slow you can easily predict its map location once you have seen it and hit with attack-ground. Urban maps. I got no idea since it is hard to position the Jackson appropriately with maximum range so that it is safe from a KT turret and/or volk ambush. Hence, why I typically opt for M20 back-tech for the mines and use ATG to kill the destroyed engine KT. That fails though because that one Obersoldaten squad with the volk blob that literally annilhates all ATG crews once they are in range. I can rarely focus the Obersoldaten squad down in time with Sherman/Rifle Bar fire. Unless I get in a lucky hit I lose my ATG or have to pre-emptively pull back my ATG before Obersoldaten get in range. In: COH2 Gameplay |
Thread: Blobbing24 Nov 2014, 16:07 PM
Seriously, this thread annoys me now. Blobbing is a tactic. It can be dealt with, but there are elements of it that are broken. It only exsits though with 2 specific units:
I think the fact I get shit scared of not the KT, but the Obersoldaten squad just behind sums up my fear when versing them with infantry/support weapons. Likewise, with paratrooper LMG squads I just always get an ostwind instead of a P4 because I know that way I can always and quickly reliably focus and force their retreat in a blob immediately. I'd like to see Relic just change the strength of Para LMG and Obersoldaten LMG first. Then see how the blobs perform after that. If adjustments have to be made to Volks/Rifle after that then do so, but I seriously doubt it... @Sneaking. Yeah MLG video had to take a halt because of my exam. Same reason why I havn't streamed the past few days much. In: COH2 Gameplay |
Thread: Blobbing24 Nov 2014, 11:00 AM
U ned halp wit ur CoH2 meth homewrk? Ur welcum! In: COH2 Gameplay |
Thread: Cons spam and other goodies23 Nov 2014, 16:04 PM
Yeah the only unit I would get from T2 is the HT. Gives your grens, pios and mg42 a lot frontline sustain with reinforcing. I've always found 1-2 scout cars tricky as hell to micro from the orahh AT nade conscripts on urban maps, but as Bryan says it depends on your micro capabilities. I think I have more faith in my HMG usage as opposed to scout cars to inflict the pain til my LMG grens start to kick in. If you do go T2 as opposed to T1-T3 do not pre-emptively build a pak40! It can seriously cost you the game if you build it early verse high conscript pressure that is going for call-ins. Only build it if you see/hear a tank coming or your getting close to CP's for call-in tanks. In: COH2 Balance |
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