U ned halp wit ur CoH2 meth homewrk?
Ur welcum!
Stephen
when is your CoH2 MLG video gonna be ready? /offtopic
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Permanently BannedU ned halp wit ur CoH2 meth homewrk?
Ur welcum!
Posts: 16
Posts: 1702
Posts: 655
Permanently BannedThe way I see blobbing is this, games give the players more than they can handle. Its hard for someone to manage individual units over say 8 squads. Yes blobbing is lame, yes blobbers can just "a" move, but look at other games at a competive level. SC2 comes down to the death ball. Economy and other factors sap the players focus. There are players who can pump out 250 actions per minute and yet resort to moving thier entire force at you. There are execptions of course, but the rule is still thier. Human players cant control 8,9,100's of different units. Its just easier to blob. Make mg's actually kill not suppress, they dont have to wipe but comeon, give much more bottle necks where flanking isnt an option but a must.
Posts: 4630 | Subs: 2
The way I see blobbing is this, games give the players more than they can handle. Its hard for someone to manage individual units over say 8 squads. Yes blobbing is lame, yes blobbers can just "a" move, but look at other games at a competive level...
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Posts: 1963 | Subs: 1
This community is pretty funny. The vast majority agree that blobbing is an issue but when counters are buffed to be effective or new counters introduced the following threads start to appear.Can't help it. They're too used to having it easy and good for themselves. They hate it when people blob against them or wipe out their units. They DO like it when they do it against their opponent. The double standard is insane. They only want buffs for themselves.
Unit ABC123 was squad wiped by unit DFG456. Squad wiping is not fair!!1!
In my most recent memory I've seen threads that follow this very predictable format for the..
- IS2.
- Demolition charges.
- IL2 strafing run.
- The B4.
- The ISU152.
- The Brummbar.
- The Katusha.
- The walking Stuka.
News flash you can't defeat blobs unless you kill the units. You can't kill the units without squad wiping. It cannot be both ways.
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Can't help it. They're too used to having it easy and good for themselves. They hate it when people blob against them or wipe out their units. They DO like it when they do it against their opponent. The double standard is insane. They only want buffs for themselves.
Posts: 934
Posts: 4630 | Subs: 2
...
- Volk blobs. Easy to deal with infantry/support weapons and maybe 1 medium tank on your side. Dodge some volk grenades. Bring in the tanks once they waste their first volley of panzershrecks on your infantry, then proceed to reverse or run them over depending on the situation. Good cover infantry/support will do the bulk of the work....
Posts: 374
Posts: 196
Seriously, this thread annoys me now. Blobbing is a tactic. It can be dealt with, but there are elements of it that are broken. It only exsits though with 2 specific units:
- Volk blobs. Easy to deal with infantry/support weapons and maybe 1 medium tank on your side. Dodge some volk grenades. Bring in the tanks once they waste their first volley of panzershrecks on your infantry, then proceed to reverse or run them over depending on the situation. Good cover infantry/support will do the bulk of the work.
- Conscript blob. Literally 0 DPS on the move if your facing infantry/HMG in good cover placement. Actually requires flanking so that is irrelevant.
- Rifle blob. Tricky if they know how to use smoke grenades well but can still be dealt with by well placed HMG and short range DPS squads (flamers/sturm pios) or vehicles to cause pathing issues/roadkill.
- Paratrooper LMG and Obsoldaten are the broken ones that in these blobs that cause the most harm. These units excel even more when they have the rifle/volk meat shields in support. These are the units though that break your whole line though with the sheer damage they do moving forward. They really hurt infantry behind green cover, can decrew HMG head-on and do not let support weapons (ATG especially) even move back/retreat.
I think the fact I get shit scared of not the KT, but the Obersoldaten squad just behind sums up my fear when versing them with infantry/support weapons. Likewise, with paratrooper LMG squads I just always get an ostwind instead of a P4 because I know that way I can always and quickly reliably focus and force their retreat in a blob immediately.
I'd like to see Relic just change the strength of Para LMG and Obersoldaten LMG first. Then see how the blobs perform after that. If adjustments have to be made to Volks/Rifle after that then do so, but I seriously doubt it...
@Sneaking. Yeah MLG video had to take a halt because of my exam. Same reason why I havn't streamed the past few days much.
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That's they way you can deal with Volks in mid game. What about late game when they can come with King Tiger? I'm talking especially about USF. Jackson has hard time dealing with KT front at max range. Obvious way is to flank it, but there we have Volks. They can melt Jackson in a second so we should first take out Volks. M8 howitzer is great but very inaccurate and it take ages to make them retreat especially if they are moving. Paras LMG will be wiped by KT. My point is that OKW units are synergizing a way better than any other faction.
Posts: 4630 | Subs: 2
Is this team-game or 1v1? If it is team game I have no idea. I assume 1v1.
Posts: 186
This community is pretty funny. The vast majority agree that blobbing is an issue but when counters are buffed to be effective or new counters introduced the following threads start to appear.
Unit ABC123 was squad wiped by unit DFG456. Squad wiping is not fair!!1!
In my most recent memory I've seen threads that follow this very predictable format for the..
- IS2.
- Demolition charges.
- IL2 strafing run.
- The B4.
- The ISU152.
- The Brummbar.
- The Katusha.
- The walking Stuka.
News flash you can't defeat blobs unless you kill the units. You can't kill the units without squad wiping. It cannot be both ways.
Posts: 3602 | Subs: 1
Posts: 262
Posts: 97
I fail to see any downside to a blobbing debuff.
If there are 3 or more squads within a certain distance of each-other, then they get hit with a received accuracy penalty.
Posts: 680
Seriously, this thread annoys me now. Blobbing is a tactic.
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