This is one change I'll have to test to see how it performs. If it makes it to easy to blob with frontal assaults and completely break suppresion lines for 30 munitions then I will not agree with it. The initial ground gained plus the second ground gain from the suppression counter reset may be enough to overwhelm the HMG anyway. I'll have to test it though.
I could even see scenarios where an HMG is suppressing the Captain + 2 rifle squads, and the moment the HMG has to reload just use 'On Me!' and you win the engagement. Seems to easy and dull, like CoH1 ability blob style. It is for this reasoning that I dislike it, since it completely ignores the importance of placing your Captain in an aggresive yet safe position.
I think Relic's implementation of the 'On Me!' ability has a lot more tactical depth since you have to position the Captain in the correct position for it all to work. Relic just have not implemented the ideal ability since the range is huge an makes a mess of your whole frontline, rather than helping 1-2 squads in the same engagement. I agree it is a annoying pain to give +5 stop orders, but removing tactical awareness to make things mechanically easier? No thanks.
On the topic of pin point rallying with the ability it has never bothered me to be honest. If the USF player loses his whole blob because of it then thats the USF players fault in analyzing the risk vs. reward associated with using 'On Me!'.
