Could it be by mistake? Maybe they changed the unit value rather than the call-in value by accident.
In the real patch notes they have gone to extraordinary efforts to eloquently explain their exact reasons for every change, Too bad they don't include 30% of the balance changes in those notes cuz it sort of defeats their purpose cuz they never consistently give answers to quesitons like this
Yes, I was a bit unclear listing that. The "base" vehicle value got changed, but the dispatch cost for the call-in is still the same as before. Net effect: nothing (at most it'll change the exp you receive for damaging it by a couple of points, forgetting how the system calculated that), as you can't build EZ8. The only way to "see" the change right now is to play a teamgame, and give a mechanized teammate an ez8 to refund. It's likely a change made purely for singleplayer balancing.
Armor value change will however affect the commander, so effectively it was a plain nerf for the Rifle Company version.
That really sucks, makes them much worse vs p4s and tigers which were the only vehicles i liked using them against in the first place, especially when i just built 4 ez8s to fight 2 tigers and barley lost
Couple of ninja changes, will take a while to actually shift through the patch so this is very much a work in progress. More tomorrow, perhaps.
Paratrooper lieutenant/captain bonuses removed, accuracy bonus at vet2 nerfed back from 1.4 to 1.25*
Stuart shell shock lost deflection damage (50% --> 0%), reload speed slowed (1.5 --> 1.75), scatter decreased
Pack Howitzer AOE decreased from 6 to 4, scatter reduced
Raketenwerfer can be suppressed
.50 cal vet2 penetration nerfed to be same as vet0 gun (1.5 --> 1 far)
EZ8 400/145 --> 380/140, Armor 215 --> 200
Ostruppen given 1.2 armor
Sherman smoke wind up/wind down removed, reload shortened and scatter reduced.
*Accuracy bonus nerf does not apply to Recon paratroopers
I Would also add it would be nice if you could still barrage normally while in counterattack mode. Presently you sort of forgoe normal barrages if nothing in range barrages
I deffinatley like the pack howtizer change direction it wiped squads or missed too much though it is still dumb that it does 80 damage vet 0, and 160 damage at vet 2
Also don't understand why paras can't have 1.4 which is exactly the same bonus accuracy for obers and Grens, they have changed this value like 4 times and i don't understand why
Edit:Hell even conscripts have 1.4 accuracy bonuses
ez8 i think is a nerf too, people don't get it b/c it has 640 hp and is too slow, while still being relieably penned by paks, though paks were nefed, so ig it will be better in game
This patch is pretty good though, not alot of changes, but virtually all of them are in a good direction with comments on things they do need to look at
Unfortunatley OKW may be too far down the weird hole to ever be satisfying to a majority of players(be it balance, playstyle, design)
I feel like its kind of a given that the ability is amazing and likely OP, but since USF is so bad and every other faction has their OP stuff its OK USF has this right now, mabye re-evaluate if if USF is ever seen in competitive play and is winning left and right b.c of p47s but for now leave as is
i also don't think counters have been thoroughly explored. Since you don't choose targets i think the flak track or 222 can shoot them down and draw rockets away from heavy tanks but havn't tested it much
I really don't think the Jag or elephant are too strong in any way. They are super specialists and have no impact on infantry at all and are incredibly vulnerable to well positioned tanks, I hardly think they would be seen nearly as often if ISUs weren't so incredibly strong.
ISUs on the other hand are pretty OP, They shut down all infantry play incredibly hard, A range reduction or AOE reduction are necessary.