... to host the file because google is discontinuing website hosting on drive in 7 days.
What type of host do you require? Any fancy stuff involved, or just space (and maybe db)?
Posts: 764
Thread: Cruzz's The More You Know23 Aug 2016, 16:55 PM
... to host the file because google is discontinuing website hosting on drive in 7 days. What type of host do you require? Any fancy stuff involved, or just space (and maybe db)? In: COH2 Gameplay |
Thread: Ask the Strategist!18 Aug 2016, 08:02 AM
With regards to infantry being more effective at specific ranges, how does that work? Say for example a Grenadier squad that is more effective at long range... Are they hit by some sort of dmg nerf the closer they are, or perhaps their defense is higher at distance? Or say for riflemen, they get little stat bonuses the closer they are? Most guns got a certain accuracy drop off over range, others not so much. So i.e. a squad of Grens with their Kar98 has less accuracy drop than Rifles with their Garand. So at long range, you do more damage than the enemy. Other example? SMGs, like Axis Pios use, which fire large bursts with good accuracy at short range, while drop off accuracy and burst rate heavily on range. (burst rate is the amount of bullets fired per salvo). And another example, upgrades, like LMG42 vs. Bar. The LMG has decent accuracy at long range, and reduced fire rate and short range, so you want to keep it at range. Bar goes the other way, which has less accuracy and fire rate at range, so you want to get close and personal. In a nutshell: less accuracy & fire rate = less potential hits = less damage. Firesparks made a nice sheet here: https://www.coh2.org/topic/50986/coh2-dps-chart/page/1 > https://docs.google.com/spreadsheets/d/1LOYMDi_XR7rILsk6HbAZqGihsk22t-45C_6NbQEP-m0/ In: Strategy Desk |
Thread: share ur ingame benchmarks, results topic15 Aug 2016, 17:14 PM
4770 equivalent & 970 @ 2560*1080 (did another run in 1080p, same result): (physics & AA on low, rest mid / high mix, had some background load) Main problem still the core distribution, which brings those fancy temporary FPS drops.
What da fuq? |
Thread: How do you counter guard spam into SU-85 in 2v2?11 Aug 2016, 09:48 AM
Supression & indirect fire is a start. SU85s are nice, but can't harm anything besides tanks. So not going for tanks is another thing, or at least going for stuff you can trade & flank with. In: OKW Strategies |
Thread: Raketenwerfer is awful5 Aug 2016, 08:59 AM
Rappy: and it also has less range! But seriously, it's also cheaper, camo is extremely nice (if it works), and garrison is one hell of a feature. Retreat can be rather nice if you got the apm for macro poking. It's not just the retreat itself, but also the easy ability to refresh your squad, and even make use of forward retreat points. The bugs are the problem, and it's weird "bring in line" design. IMHO: reduce aim-time, maybe increase mobility a little, with a slight damage reduction, and people could actually use it as some mobile rocket squad. In: COH2 Balance |
Thread: Halp5 Aug 2016, 04:46 AM
Which map? Early game went how? Where did he place the T3? How long did the game last? VPs? Small hint: OKW T3 has less range than your indirect fire & AT guns. So just saturating it will get the job done, or at least become very costly and annoying if he repairs. Anyways, sounds like a lot of minor mistakes were made, positioning errors, timings, focusing too much on wrong targets... a replay would really help: https://www.coh2.org/forum/109/replay-reviews In: Strategy Desk |
Thread: Tiger Tracks18 Jul 2016, 14:13 PM
Pretty much all tanks back then could be "easily" immobilized by this kind of attack. After all you got a rather exposed engine compartment, which isn't just solid metal, but also contains a bunch of cables and other soft targets around the engine. In: Scrap Yard |
Thread: Rage post poll6 Jul 2016, 16:19 PM
We could pre-rage about dow3? In: Lobby |
Thread: Rage post poll5 Jul 2016, 23:22 PM
Do we just rage about COH2, or about everything? In: Lobby |
Thread: GTX 1080 New PC Build23 Jun 2016, 11:40 AM
How much is that in terms of rpm? Usual 2k'ish? Still quite some room for silence builds as well it seems. |