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Cruzz's The More You Know

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4 Aug 2016, 20:08 PM
#901
avatar of Cruzz

Posts: 1221 | Subs: 41

Outdated stuff:

4 Aug 2016, 20:21 PM
#902
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Thanks a ton Cruzz, I promise not to blatantly misrepresent this information to support my heavily biased views.

...much.
4 Aug 2016, 20:57 PM
#903
avatar of CartoonVillain

Posts: 474

Not sure if this is the right thread for this, but is there a way to find out if Osttruppen get the accuracy bonus while inside buildings? I've found some threads claiming they don't.
4 Aug 2016, 20:58 PM
#904
avatar of Cruzz

Posts: 1221 | Subs: 41

Not sure if this is the right thread for this, but is there a way to find out if Osttruppen get the accuracy bonus while inside buildings? I've found some threads claiming they don't.


For the first 2 years they didn't get it, but they do these days.
4 Aug 2016, 20:58 PM
#905
avatar of CartoonVillain

Posts: 474

jump backJump back to quoted post4 Aug 2016, 20:58 PMCruzz


For the first 2 years they didn't get it, but they do these days.


Cool, thanks.
5 Aug 2016, 12:12 PM
#906
avatar of Cruzz

Posts: 1221 | Subs: 41

Outdated stuff:

15 Aug 2016, 21:11 PM
#907
avatar of Slyzor

Posts: 51


FeelsBadMan

P.S. Great calculator, thx Cruzz.
15 Aug 2016, 22:20 PM
#908
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

Cruzz, do you know the benefits of FTFL on the goliath commander ability for okw?
15 Aug 2016, 22:39 PM
#909
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post15 Aug 2016, 22:20 PMSpanky
Cruzz, do you know the benefits of FTFL on the goliath commander ability for okw?

Isn't it just for infantry? Would assume there's none then, unless the Goliath is for some hilarious reason considered an infantry unit by the ability :p
15 Aug 2016, 23:01 PM
#910
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

goliath commander, ftfl buffs for infantry i meant. :P
15 Aug 2016, 23:05 PM
#911
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Ah ok, sorry for assuming you'd assume the ability was terribly bugged. Ability guide around here says it's -35% received accuracy and +15% speed.
23 Aug 2016, 15:32 PM
#912
avatar of Cruzz

Posts: 1221 | Subs: 41

Made an updated version, moved generating all text to the javascript side so now you can select whatever target you wish for the calculation, and I added the 5 major cover types as well. Probably should start actually thinking about what to do with the UI. And also about getting someone to host the file because google is discontinuing website hosting on drive in 7 days.
23 Aug 2016, 16:55 PM
#913
avatar of kamk
Donator 11

Posts: 764

jump backJump back to quoted post23 Aug 2016, 15:32 PMCruzz
... to host the file because google is discontinuing website hosting on drive in 7 days.

What type of host do you require? Any fancy stuff involved, or just space (and maybe db)?
29 Aug 2016, 15:07 PM
#914
avatar of skyshark

Posts: 239

question about the cover mechanic and garrisons... i know that within 10 range, cover no longer applies. does this apply to garrison cover as well? or does it always apply to garrisons (so it'd make sense for a squad attacking a garrison to simply find a spot with the fewest windows instead of setting up behind yellow or green cover within 10 range of the building).
29 Aug 2016, 17:17 PM
#915
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

question about the cover mechanic and garrisons... i know that within 10 range, cover no longer applies. does this apply to garrison cover as well? or does it always apply to garrisons (so it'd make sense for a squad attacking a garrison to simply find a spot with the fewest windows instead of setting up behind yellow or green cover within 10 range of the building).

Garrison and trench always apply. when you are attacking a squad in a garrison you need to remember that heavy cover is slightly better, and squads in buildings will usually not have all windows available. Use your units range to decide if you want to get close to the building or further away. IE: sturms go hug the building, rifles stay where ever there is heavy cover unless you need them out of the House ASAP.
29 Aug 2016, 17:18 PM
#916
avatar of Muad'Dib

Posts: 368

question about the cover mechanic and garrisons... i know that within 10 range, cover no longer applies. does this apply to garrison cover as well?


Garrison cover always applies. Many people tend to rush a building and place a squad in green cover right next to it. Then Sturmpioneers lose to the garissoned Rear Echelon. I wish there were advanced tutorials explaining things like this, since they can easily swing engagements and apart from asking Cruzz or trial and error, there's no way to know about them.

Edit: What he said ↑↑
29 Aug 2016, 17:57 PM
#917
avatar of skyshark

Posts: 239

Much appreciated.
29 Aug 2016, 19:43 PM
#918
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post29 Aug 2016, 17:17 PMTobis

Garrison and trench always apply. when you are attacking a squad in a garrison you need to remember that heavy cover is slightly better, and squads in buildings will usually not have all windows available. Use your units range to decide if you want to get close to the building or further away. IE: sturms go hug the building, rifles stay where ever there is heavy cover unless you need them out of the House ASAP.


You will mostly noticed this whenever you play Semoisky on the middle. It's kinda tricky to know whether you are on the 10 range against a house or not.

Note: trenches are not equal. IIRC some trenches function as garrison while others function as green cover. Which i think it's the case for the Brit vs OH/OKW one.
30 Aug 2016, 18:49 PM
#919
avatar of Stug life

Posts: 4474

Lord cruzz do you know the stats of the salvage kit from the tank hunter tactics (how much resources you get from each wreckage:like tank and at weapon) or where to find them ?
31 Aug 2016, 05:55 AM
#920
avatar of skyshark

Posts: 239

one more dumb question: was combined arms fixed? i know that it used to actually reduce the effectiveness of vetted vehicles and rifles. did they change that?
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